How do you make this game fun?

When you break it down, this game comes down to kill this, and kill fast. Islands and Warfront and pretty much that, just kill until you win, and I fee like people don’t like it.

So, outside of raids and dungeons. How do you create fun content in this game that doesn’t just boil down to kill until it is completed?

Should Blizzard just focus their efforts in pumping out more raids and dungeons instead?

Exploring and RP and the community, maybe the occasional easter egg or old world content, some occasional current content.

I feel like WoW is a very different and more boring game if you only play the end-game/combat/current content stuff strictly but that’s just me.

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You seriously have to RP, I really dont know how people play this game with out it.

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That’s a good question although pretty hard to answer.
A good over arching story can definitely carry the monotonous game mechanics.

If they’re going to continue down this path of story telling they better come up with something to shake up the game a bit.

Well, I might have misspoken, but raiding and dungeon is pretty fun in my opinion - they engage the combat in a good mannered. What I was discussing is that Blizzard failure to create combat content outside of raiding and dungeon that is fun to engage in.

The whole point of PvE is to get a really high ilvl item and a really rare mount and then AFK in ORG/SW

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lots of alcohol and nostalgia get me through it

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I agree RP is fun, but that is not created by Blizzard and sometimes not even supported as much as it should.

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Be removing the passive to your name, because everyone is “forced” to use you.

I like Dungeons and Raiding too but that stuff can’t keep me subbed to the game more than a few months. I think likely the biggest thing missing from the combat-centric part of the game is PvP being a viable end game alternative.

It used to be you could strictly engage in a PvP based end game if you wanted, only doing RBGs and Arenas and stuff, and you could gear up entirely that way.

However now under the lead of Hazzikostas (former raider and PvE junkie) he has gutted the PvP portion of the game to make it merely a side mini-game.

You can’t gear up as fast with just PvP anymore, PvPers are forced to PvE. No Vendors, etc etc.

PvP used to be my go-to whenever Dungeons or Raiding got boring

I feel like people who don’t have fun with the game, can’t make their own fun.

Go make some friends and rp. Go try and talk to the other faction. Go turn into a cloud and hangout in goldshire! Go wrestle a crab or go drinking and betting in the brawlers guild. Go try and touch Sylvanas and get a pic with her. There’s so many things to do…

https://i.imgur.com/gTneI1V.jpg
https://i.imgur.com/FWFdvsW.jpg
https://i.imgur.com/WteaUqZ.jpg
https://i.imgur.com/Y2OabjK.jpg
https://i.imgur.com/YlxOUIc.jpg
https://i.imgur.com/fLJp365.jpg

I agree with your PvP views. If you want to become competitive in PvP, then you have to PvE for the armor sets. I don’t know how I feel about them going back a resilient armor type - at least that kept things clear between PvP and PvE. Also, trinkets from PvE should be disable from PvP and I feel like they could add unique trinkets for PvP - like class base trinkets, that would be cool.

The new essence system is going to again cause a lot more damage to the PvP community. A community that is already - I feel like dying.

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the problem has been that since about the start of wrath of the lich king blizzard has been trying to appease 3 seperate fan bases and it doesn’t work with one game

  1. the hardcore mmorpg fan
  2. the casual mmorpg fan
  3. the casual gamer

PvP vendors and BG rewards that scale, because some people just want to BG and that’s it. A solo rated que. Better writing in general. More things like the Mage Tower, ie challenging solo content. More hand made items ala vanilla, that come from a variety of places. An expanded talent tree that is funner and more engaging (the pruning was just brutal for most specs). The old glyph system, expanded. And funner, more bizarre key affixes. As for raiding and dungeons, gear badges would probably make the current system less frustrating.

Edit: God how I miss reforging, too.

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Yes!!
/10char

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That was my best time in Wow, starting with BC, when “Last Season’s Arena Set” was from regular battleground honor. It got me really into Battleground PVP, while the set was actually a good Epic set for general solo PVE play.

I always have thought it was crazy when they caved, having PVE gear be the best for PVP. It wasn’t what the PVE’rs mainly did anyway, so it just seemed so dumb.

I’d actually DO warmode, if PVP gear was still that way. I’d get last season’s arena set, then bother to have warmode on.

Those sets were not that bad for PVE either, since my Bm Hunters was not replaced until 7 levels into wrath. Before that, she was just so incredibly buff that it made soloing in Wrath a Breeze (with that BC “Last season’s Arena set.”)

This character was the same, using the last season’s arena set near the end of MOP as my regular gear. It was then not replaced, for regular solo PVE, until the Timeless Isle came along with those excellent PVE sets you could get.

The irony is this would have made Warmode SO much better, with more people being involved. If you could still get a PVP set, which was the best for PVP (totally destroying people in PVE sets, as you could back then) then it would have revitalized PVP. I would bother to do battlegrounds again, to get the “last season’s arena set”, to then use in Warmode (or they could have also let you purchase it with honor/stuff from Warmode.)

The reason it worked well, getting that Last Season’s Set with regular battleground honor, was that as you got more pieces of the set you were WAY more buff for PVP. So I started out feeling cruddy in battlegrounds, then ended up feeling like I was super buff.

The change, of just letting the best PVE gear be the best for PVP, ruined PVP for me. It also made Warmode, a big feature of this expansion, pointless.

Fair enough. Let me go through this.

  1. I think this is the easiest to appease. Raids and Dungeons, IMO, should be enough along with balanced and fun classes. PvP should be viable on its own and not interfere with PvE, also balanced classes is critical. Actually, I think this might be the hardest now that I think about it - they can’t seem to do it right.

  2. I think this is the same as number 1, but on a lower scale. I think the game already does that well offering casual raiding and dungeon content, as well as casual PvP content. Classes still need to be balanced and fun to play with though.

  3. The casual gamer has a ton of things to do in this game in my opinion. They can choose from a wide variety of content to participate in.

except the game doesn’t play like an mmorpg. classes are homogenized and they don’t feel unique at all. look at classes in dungeons and dragons. then look at classes in retail.

it is but it isn’t. and no, i don’t think classes need to be super balanced. it is quite okay to have some classes doing more damage output then others you just have to find ways to incorporate the classes that don’t do high end dps. bc balance levels would have been fine if they just bumped up some of the lower specs a little bit and added a few things to cater to hybrid dps.

an upcoming mmo called saga of lucimia is trying to do this exactly, where you might need a support class in a dungeon to do various stuff.

yes, and the problem is this is exactly the group that blizzard has spent catering too since wrath of the lich king.

here are a few ideas i guess…

<1>
(PvP) It would be very helpful if we could see hotspots on the map so we can know where there’s pvp action happening. It kinda sucks just roaming around aimlessly trying to find a good battle. - ganking random people trying to level or complete quests isn’t fun to me.

But we would need objectives … like capturable towns with flight paths and maybe some cool vendors with useful, even random items on them. Captured towns could also give quest/leveling/gathering bonuses in the zone.

If we had this, it would also be fun if players could construct portable spawn points to help the team advance on the town. (If you have ever played planetside 1 or 2, it would be similar to the AMS - though maybe not driveable?)

<2>
(Mounts) Instead of the system they are going to use for mounts, it would be much more fun to have many more “enhancements”, but it would need to be applied to each individual mount. You could decide which mounts get which abilities and we could decide when to use the mounts based on where we are or what we are doing. The enhancements could either be player-made or quest rewards or reputation vendors awards. Just have lots of options.

<3>
(Housing) I’m kinda iffy on housing, because I would be afraid it would take people out of the game world and things would seem pretty dead, but if housing could be implemented in big city areas, where everyone was close it could help with that. But they would also need to have fun activities directly in that area … like pet/toy battles, ffa pvp arenas, dueling arenas where people could watch, with prizes … different contests fighting really powerful mobs with random loot (toy/furnishings type of loot) … something that would keep people in the town area.

<4>
(Fishing) More fishing rodeos with good useful prizes in easy to get to / high traffic areas

<5>
(Useful Rare Items) Named mobs out in the world that dropped rare, useful items that would last … like clickable breathe underwater items, or clickable convert health to mana or mana to health, or teleport items / set-extra-bind point items like a custom hearth stone for certain zones, clickable run speed boost items, items that allowed for tracking humanoids/animals/elements, items that disguise you as a different race … I don’t know… fun things I would want to keep.

Cancelling my subscription was the most fun I’ve had where WoW is concerned since WoD.

Semper Fi! :us:

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