I Guess This Is Now Underpin Double Question Mark Overall Discussion Gigasalty Lounge I Dunno

This fight should be consistently doable if you have the fight down and it should be in such a state regardless of class/spec. Its in such a messy state that it really shouldn’t be defended. I would argue that bomb hits should be based on class since some classes just don’t have the mobility to be running around the room and kicking at least 6 bombs per add cycle. For example priests. Especially since there seems to be some bug that effects bomb damage to begin with since I’ve had attempts where adds will in fact die to two bombs and I don’t know why and had no space to care at the time because that fight doesn’t stop.

I haven’t attempted this yet but I’m already mad about that lol

1 Like

Have Body and Soul and Angelic Feather. They are mobile enough. Shadow has dispersion and disc has Blaze of Light as well.

Cool priests have mobility spells, none of which don’t interrupt a damage rotation. I’m glad that is your takeaway, are you actually defending the current state of that mess?

The bugs are the issue, not the fight itself.
Boss has been killed by most classes already if not all of them. If anything, the boss is too easy for being the peak of solo content.

If they fix:

  • Lines not showing from adds in the bleachers.
  • Lines staying for a second after the ball was shot
  • Add corpses despawning
  • Spawn points not resetting after a wipe
  • Bombs sometimes not being kicked the full distance
  • Brann lacking the AoE damage reduction
  • The Schematic not dropping

Then the fight would be fine and doable by all classes at lower ilvl than the actual requirement.

Well, I think that is agreeable, but honestly, I would throw the take that the fight is so buggy and probably unfinished that I’m honestly not sure what the actual fight should look like. Case in point is that there are more bugs than the list you stated. Just the easiest one is the cooldowns don’t reset on pull one. I’m pretty sure a few of the curios are also just bugged on this fight since my kill had like 30% of damage done be curios.

But as I said it’s hard to tell what is intended and what is a bug in the current state of the fight. Would the ideal final product have a strat where you bait the adds so they land in groups of 5 on repeat forever because they fixed the spawn point issue, or will they just make it so adds spawn in separate groups as a mechanic for example it was rare but I’d see cases where adds would actually spawn in 3 separate parts of the arena, is that a feature or a bug? I honestly can’t tell you because I dealt with it with frost trap and good movement. If it is intended how is a class without a suitable hard cc supposed to cope with it? Gooder movement?

My assumption is that the bleachers are supposed to be a soft enrage.

I can get the adds to spawn in lines of 5 consistently up until the point where there are no spawn points left in the arena. They spawn relative to the boss position so you need to drag the boss along the edge of the arena.

While it’s possible to get them to spawn lined up, my view is that the bleacher adds have to be a bug because at least in the dps version of the fight having a set of adds you can’t deal with is more of a hard enrage. Not just because of the Ambiant damage, but also just in terms of not being able to stick to the boss and do damage, even as bm there were common points where having adds up meant I had to leave the 40 yard range of the boss during mechanic cycles in particular anything comboed with the flamethrower or while trying to bait bombs or adds while the boss is chain casting. Even if it wasn’t a bug, having a damage increase on the boss or adds would be a far better form of soft enrage. Like say a buff that increases damage dealt for every dead crony even at 1 or 2%

You can get 7 or 8 add waves before they spawn in the bleachers. I dunno, if after 7 waves of adds the boss is still alive or not near enough from death that you can limp your way to victory, I don’t think someone should be able to kill it past that point.

If that’s the case failing the shield mechanic should just kill the player and be done with it rather than wasting the time of continuing the pull. Though I think my damage pull lasted 5-6 cycles so it might be a moot point.

The shield mechanic is there to check your ability to do enough damage in a short period of time, the bleachers are there to check your ability to do enough damage over long period of time. :person_shrugging:

That is what I would call an assumption. The first one I would say is a safe one. the shield is a dps check and its obvious. However, the bleacher adds are such a bad look to the fight that I hope it isn’t intended. They might function like a soft enrage, but it reeks of bug not a feature at least to me. Also looks like a dps kill goes about 5 waves.

Ok i have killed it today with 640 ilevel after all my tries since last week. Now you can loot the boss it dropped a blue Pacifist rig curio. Like others who killed it no schematic. Only the title and the 2 Fos.

I think it is a gear check because last week i was only 632 ilevel and i couldnt break some shields in many tries. Today the shields were down faster maybe it was that i have more ilevel or maybe Brann did better. Sometimes i saw he died but not in the important part that is when the shields were up.

At last minutes around 8% boss health i only tried to avoid being hit by orbs because many robots were alive and i let them live just trying to dodge their orbs or the boss fire cone or fire swirls my mission there was staying alive at all cost Xd. And Brann took care of the boss and he killed him alone. I didnt even dps him. I was far away from boss when Brann downed the boss and the achievs popped.

I only want now that Blizzard send us the schematic via mail asap.

Congrats!

Yeah, I think I’m waiting until next week. I’m guaranteed to get my 4 piece tier, I’ll be able to max out a lot of current pieces of gear and probably nab a few more upgrades, and a spark to craft anything I can’t. Probably the Alchemist Stone trinket since that’s just a reliable trinket.

I hate feeling like the solution is ‘outgear the content’ but, well, maybe that is the solution. Being methodical about the whole thing sure isn’t doing it.

After figuring out the add spawn pattern, it’s gotten a lot better for my attempts. If the bombs actually acted consistently when kicked, I would have killed this 30 pulls ago. Resetting the delve every attempt helps the momentum loss feeling when the adds bug out.

EDIT: Just had a pull where adds bugged out at 45% despite the fact it was a fresh instance. This fight is an utter gong show.

Bit of an update. I decided to slam my face against this nightmare of a fight again. I don’t know what they changed exactly, but Brann has stayed alive infinitely more often. There’s still a few times he’s knocked out but it happens a lot less often than it did.

I’ve formulated a strategy of going around clockwise in the arena, making sure to give enough space for all the adds to spawn, try to focus on DPS while kicking the bombs because I can’t just leave the adds alive.

I’m torn between sticking with MM or going BM. I’ve tried both and BM allows me to stay on the move at all times and always has the burst needed to break the barrier, while MM often requires Trueshot if either Rapid Fire is on CD or Aimed Shot has no charges. However, the damage during Trueshot is way, way more than what my BM is capable of.

I got him to around 50% in both specs. I’ll probably stick with BM just for the mobility, but for the first time in a long while I think this is actually possible.

The fight is still pure garbage: The bombs just drop where-ever they want and if you’re even a little bit off when adds spawn they can go across the map. Molten Cannons, Flamethrower and the AoE spam can overlap in ways where you can’t get to bombs in time or else you’ll just eat dirt. Bombs still feel extremely finnicky and despite an interact button sometimes don’t even get kicked.

Also as BM sometimes my pet just dies. No Growl, Underpin just sometimes feels like punching it.

However, I will take ‘possible’ over whatever it was when I first made this thread. I think I’m nearing 200 attempts burned through the entirety of the Arathi healing buff so spent at least three hours grinding it out.

I may give it a few more and if I can’t wait until next week. With a spark, catalyst and vault I’ll have a huge number of upgrades to play with that could tip the scales.

Does anyone know of all possible buffs I can bring to the encounter? That may help too, even if they’re lost on death.

1 Like

In other words, after HUNDREDS of threads about Zekvir being “hard coded” to one shot Pets, Blizz STILL designed the new boss to do EXACTLY the same?

Wonder how would Casters feel if they suddenly gets SILENCED every few seconds and ONLY way to remove that silence is to stand still for three seconds without moving.

Or Melee get their main hand weapon “broken” and there’s a three seconds cast button they need to use in order to restore their weapon, EVERY FEW SECS.

BM Hunters’ Pets ARE their weapons or casting spells, if you will, in the case of Caster DPS.

1 Like

If you have Growl on, it’s guaranteed to get the pet killed. Now, sometimes he just does it anyway, I can’t find a rhyme of reason for it but it’s a guaranteed failed attempt: Revive Pet is impossible to get off without Turtle up.

It’s a bit silly.

I had a suggestion, which for whatever unfathomable reason, they decided not to do on Zekvir and as I said, went on to designed this new boss EXACTLY the same way.

My tinfoil hat theory of Devs being defeated by an AFK BM Hunter’s Pet auto attacking them in a duel doesn’t feel that far fetched. :expressionless:

He randomly targets something friendly with a health bar for the leap, pets included. And for some reason, it seems they probably take full damage from the AOE landing.

It’s causing a lot of issues, even for non pet specs, where he’s leaping across the stadium to Brann and then starting his shield immediately after. A lot of classes just lose that attempt if that happens.

I’ve also seen him just turn and smack Brann when I had aggro a few times, so his AI could just be flat ignoring aggro tables too.

2 Likes