How do you heal AoE bossfights as Mistweaver? (Mythic+)

It just feels like a nightmare trying to heal heavy AoE fights in mythic like Forgemaster Garok or Azureblade?

Even with 100% uptime on Ancient Teachings and doing your full DPS nothing seems to work. There’s just too much aoe damage going out.

Forgemaster requires you to move constantly, so you can’t stand in your faeline, and Azureblade, you can’t even attack them for an important phase of the fight.

Playing other healers like evoker and druid, I can handle these fights effortlessly, barely putting any effort into it. Playing these fights on Mistweaver is the most stressful thing ever.

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Try to optimize ren mists before damage happens, or keep setting up as best you can. It’s not hard to keep 4-5 ren mists going, then essence font ->vivify spam.

If you run tears/cloud you can safely throw in soo->env->vivs to people to full heal them while the cleave still does a significant portion of healing to people with ren mists. ( also generates quick ren mists for more spread healing )

1min yulon is also great, try to spread and maximize it’s breath heal over time while it is up ( enveloping breath talent ) so make sure ranged and melee get hit with it if you can. ( easier in stacked situations )

Revival gets a huge buff if you can wait till save them all kicks in, but you might need to blow it for the aoe dispel this week if people dont manage grievous properly.

Someone else can give the at/fey line method, or you can check out the various guides.

It literally gets better with gear.
Fistweaver build is very gear dependant on having good haste/mastery alongside a good rotation and know mechanics for mostly all party members, not only you.
This is because fistweaver is not a reactive healing build and if people starts messing up you don’t have much tools to bring them up besides Chi-ji (Which sometimes is a bit hard to have a full effect on it, and if you have low mastery can’t run gift talent for 1 min) and Revival is a complete joke right now.

I recommend you go this build for starting and with low gear:

This is a more reactive healing build more “caster” than “fisting”, you may still want to be melee doing dps when there’s no healing required since the class tree has a lot of dmg amplifiers and blackout kicks restores mana.

Make sure you are permanently using TFT as you may get tea serenities procs for free vivifies.

Jade statue + soothing mist + UNISON (which interact with both so 4 soothing mists out) is great for spread healing so make sure you are always using soothing mist for AoE healing and make sure you rotate vivifies + env mists for lifecycles and EnvM spreads renewing mists.

When you get better gear you can try again fistweaver build and it does feels way stronger.

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What to use for weapon? Staff? Or one hander + offhand? And why?

You don’t, go look at the leaderboards. No MWs in the top for myth healers.

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both are equal.

I went to go look and a MW doesnt even show up till like rank 346.

That said there are MW pushing 19s/20s so I don’t see a huge issue.

Did the one healer who writes the fistweaver guides jump ship and change to tank? They’re on the leaderboard but not for healing. Kinda funny.

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The part that bothers me about MW is all the effort you put out to be just as good as other healers isn’t rewarding. We should also do the most dps out of the healer classes.

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next update they are replacing BDB with legion artifact ability as AoE heal to help with this issue, it is on the PTR talent calc

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The problem is that our healing is directly related with our dps as fistweaving.
It’s not like Paladins that their dps rotation generates holy stacks to spend on healing so it’s easier to balance.
With Ancient Teachings our damage translates directly to healing so they can’t really buff our dmg without directly increasing our throughput.

It’s the most thing I think is keeping Mistweavers to be a meta healer.

Yea I loved Sheilun’s fantasy but I don’t remember exactly how strong it was since my main back in Legion was priest.
In paper sounds good but I would like to see how much healing it does in practice.

Idk why it seems so uncommon but I always just EM the group and double rising mist it to 14s and then just fistweave mana back.

Kind of haste relient, but could drop faeline talents for haste tea for a more traditional rising mist fistweaving build. Pop tea for haste, EM 3-5 people dont even need to waste globals on RM now because you get free RM from it. 1 RSK to extend, start fistweaving for net mana gains, 2nd kick should be up to extend for a full 14s, easy healing.

Been doing that since bfa.

It’s a different effect so it’s not as directly connected to the Legion spell.

The cast time was obnoxious, but it did 50% SP per cloud to your main target and then 50% per cloud to another nearby target. 12 clouds max.

The current PTR version doesn’t seem to have a primary target and just heals 3 random targets for 83% per cloud going by the tooltip. Not sure what max clouds are in the PTR version currently but since it heals 3 targets for 83% per cloud, I’m guessing it’s lower. Also in Legion you could generate clouds actively via Effuse casts in addition to the passive regen, but the current PTR version doesn’t have an equivalent.

Max cloud on PTR is 12, like in legion - so it’s 83% * 12 * 3 = 2988% sp heal

Decent, chunky heal you can have on a 48-sec cd with reduced cloud-gen talent. Sadly it doesn’t, currently, proc mastery on PTR

Interesting, also looks like the Lessons talent is RNG and no instant cast during SooM. Kind of hope they make a few changes before it goes live.

Just EM one by one

They could balance it. Make the healing be only a percentage of the damage we do. If the damage is higher then make our healing be 100% of the damage we do instead of 150% for example. Not that hard.

Calculating how much dmg each ability has to do overall depending fights in M+ and Raids so you can balance healing and dmg sounds actually like a nightmare in terms of balancing.

You can always optimize your play in small ways but the fact is that at the moment there are multiple boss fights that require 100k+ HPS in 18-20+ keys and many that require 50-60k sustained over 2-3 minutes even in 14’s. This week is more punishing than other weeks for healers but the bottom line is that high throughput is important now and some specs unfortunately just don’t have it.

I have yet to see a MW sustain 60k+ for ~3m. Even the top Mistweavers on the front page of the MW Raider IO page at 400+ ilvl are struggling to hit 50k as Fistweavers while doing mechanics.

With excellent “keep yourself alive” play from DPS specs with high self healing like Fury Warriors and Warlocks who can bring 8-10k HPS for themselves it’s possible for Mistweavers to limp through fights like Stonestep and Fenryr at 19/20 but the difference between MW and something like a Rdruid that can sustain 110k+ HPS comfortably is stark.

By the time everyone is 410+ with 4pce and BiS gear I doubt MW will have any trouble timing their weekly 20’s but for pushing higher keys and doing them undergeared like now, MW will struggle to bring the necessary throughput for quite a few bosses.

Hyrja, Fenryr, Greywing, Stonestep, Melidrussa, Tempest, Azureblade, Melandrus all have straight HPS checks, either giga burst checks or sustained throughput checks and it seems like MW sucks at all of them to varying degrees. There are two timed 20 keys in the world right now with Mistweavers healing them. TWO. Funnily enough though, one of them is a TJS which is possibly the hardest key to heal so all 20’s is probably possible (or close to it) but it could also be a case of the God run with amazing DPS and a healer to just scraped through; we don’t know.

From my personal experience; I can pump ~45k for ~2 minutes on my 375 MW Fistweaving for my life and if I screw up a single CD or get a single mechanic that disrupts my gameplay or have any positioning limitations at all that throughput drops like a rock. My 334 Prevoker sustained 60k without trying on a +14 Stonestep.

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Sheilun’s will be a general buff for us that brings more cleave healing and buffs that arent tied to range limitations/hitting the boss. Can easily fit it into either FW or Tears builds from the looks of the placement too.

Should help some but might require some min maxing to set whatever buff up for whatever situation, or to rotate back and forth to the haste buff for extra damage. Lessons of Doubt and Anger alone will be nice buffs to keep rolling.

So I think it’ll be a bit better when 10.0.5 hits.