How do you guys feel about traps?

I respect your view, but couldn’t disagree with you more. Traps in PVP save me countless times and really help put enemies I’m fighting at a severe disadvantage (especially melee). I don’t know how you’re using traps or what your expectation for them may be, but they help me in PVP a lot–and PVP is the primary thing I enjoy doing in WoW. Admittedly, most hunters I fight in PVP don’t even use their traps. Hopefully, and I’m not saying you do this, players aren’t complaining simply because they’re neglecting using their traps properly, if at all.

I wanted to add, it’s kinda lame you took my words out of context. I stated, “it’s seemingly…” regarding that “we’re all pretty happy with them (traps).” Please read and quote things in context if you’re going to respond to them.

1 Like

Depends on the situation. Most effective on casters or on melee who are in melee. That said, my point was, in a group setting they’re really ineffective because unlike other stuns, freeze trap breaks on damage. It’s return is very little in terms of the skill and timing it takes to land verse other stuns.

That said, it’s not that they don’t have a use and don’t help. Kiting a melee around a flag and being able to without switching targets throw a freeze trap on someone trying to ninja the flag is very helpful. But when they’re broken by other players who just aren’t paying attention more than half the time when you’re not fighting 1v1 or in a pre-made group, they’re really frustrating.

1 Like

Frost trap was deadly with it glyphed. You received increase size with one glyph and another gave 100 percent crit against any targets affected by it. Between the two you would bounce around and unload crit after crit on anyone inside.

That and being able to cast on the move, shew marks could pump serious dmg in that

I mostly use ice trap…bit of a control freak really. Love things that let me control how the battle progresses and keeping someone or something out of the fight is prime on that list. Being said id like an aoe frost trap as baseline. Not some stupid slow thats just going to delay the inevitable.

Nope.

I like utility traps but I sure as heck do NOT want them to be part of my dps rotation.

3 Likes

It’s definitely true in group settings that other players hinder the effectiveness of the Freezing Trap, which can be frustrating. This also happens when a lock/mage/shaman/rogue/etc. puts a good fear/poly/hex/sap/etc. on a healer and players continue to attack them removing the CC. As you mentioned, the issue is really lower skilled, oblivious players more than the trap.

Still, you’re getting–at the very least–an interrupt out of Freezing Trap, an interrupt and knock back out of Explosive Trap and a really good AoE slow out of Tar Trap. You also have interrupts with FD and Counter Shot/Muzzle, plus the PvP casting silence (Spider Sting). Oh, and the stun (Intimidate) from your pet. I think hunters are in a good place here. lol.

1 Like

I’m not sure who remembers, but I seriously miss waylay. It added a cool level of complexity and pre-planning to traps that I just wish we still had.

In generally, I love them. They’re one of the reasons I play hunter. Love the idea of flare lighting tar trap on fire in Torghast. Hoping to see more stuff like this in SL.

Diamond ice trap is a thing if your
worried about randoms breaking it.

Not for MM it’s not.

3 Likes

Traps are way more valuable in pvp than pve and we’re not really a class that gets much love for pvp. I would love to see more traps in game.

  • gas traps that inflict ticking damage if you stand in its area
  • shrapnel traps that cripple and impart a bleed
    And more

Although I see a lot of the “cooler” traps being a survival thing

Traps for utility and cc are fantastic!

For our dps in a PvE setting, big nope.

3 Likes

would like to see the return of caltrops and making knock traps do no damage again and instant trigger. Frost trap again would be dope to see or having a bigger area for tartraps. Tiny circle for tartraps doesnt help much when the melees can just simply reach over it regardless. 2 charges of tartrap would just be so much fun. If dks can keep folks slowed 90 percent of the time why cant hunters.

In an ideal world I’d love to see traps have the same route as crimson vial in Shadowlands, where you can customize your traps. Like making the oil trap a snake trap instead, where the slow is decreased but does minor aoe damage as well… or explosive trap blowing people upwards instead of away… That kind of thing

I liked the idea of having traps for damage and not just utility. That’s part of what drew me towards SV at the end of WotLK.

Should we have a damage-dealing trap that is on a 5 sec CD? I would say no.

But having traps that deal damage and have an increased CD(even longer than regular traps) allows for such traps to be situational rather than “rotational” in design and in such cases, I wouldn’t call it a nuisance but instead something that speaks to the fantasy of the class as a whole.

Honestly i hated Explosive trap in Legion except for when you could just press it and it would come out in from of you automatically 5 yards in front. Even with @cursor or @player macros it always felt that i had to stop my rotation to line up and explosive trap which felt bad

The idea of lighting tar trap on fire with flare seems really cool. I don’t want to do that at all, but seems like a really cool interaction.

I would like to see SV be more trap/stealth-focused and do away with the bomb nonsense. #bombintheface

1 Like

While i agree they should not be rotational single target damage abilities unless they have a larger than average trigger radius, Explosive trap was sooooo annoying in legion to have to land every 18 secs, caltrops was fine but explosive trap was annoying.

Glyph of Tar Trap.

I would be fine with something like immolation trap coming back as a pvp talent. that way we can use it to burst dmg in pvp but it doesn’t have to be part of our rotation in pve