How do you feel about the leveling experience?

How do you feel about the leveling experience? Do you think we need a complete overhaul?

Personally I have a few gripes.

  • It’s too fast
  • It’s disjointed and unified because of chromie time.
  • it’s lacking in “Journey vibes”
5 Likes

6 Likes

I think it’s a poorly designed mess that is in sore need of an overhaul.

but at this point for modern WoW, the only thing they seem to care about is current season max level content.

10 Likes

I enjoy it particularly because I enjoy speedrunning.

If I set aside wanting to see old zones revamped with modernized stories reflecting the current state of the world, and enemies redesigned to be compelling and dangerous encounters, the most I could see myself enjoying here and there is an optional difficulty mode.

There is no pre-cap content in this game worth exploring for a long enough period of time that wouldn’t simply turn alt creation into a major chore and lead to the increased sales of leveling tokens.

Right now you just can’t tweak the numbers enough to make any of the current expansions leveling enjoyable enough to stand apart as a worthwhile section of the game to invest too much time into versus rushing to cap.

3 Likes

I am in honeymoon phase with retail leveling. It can stay!

As I’ve seen the old ways last week. 1 hour in westfall, 1 level. Gnolls have an extremely common genetic defect.

My recent studies have shown 95% of them are born without paws. Scientifically proven in clinical trials. About an hour to get 8 of the damned things.

5 Likes

If you think leveling up is too fast, you can go to the classic servers, where it will take you months to reach max level. It’s obvious that the live servers are not suited for a slow pace. If it takes players a month to level up, no one would probably want to play.

3 Likes

10-70 is ok imo, but 70-80 is way too slow.

3 Likes

It to me wasn’t as bad as cata 80 to 85. But that may be because this game is new to me. Even azeroth egypt got old by alt 3 lol.

1 Like

No.

I just think it needs some… tweaks.

1). Add Old World Azeroth (pre-Cata version of Azeroth) as a level option with the following available access:
a) an additional starter zone option for any original eight race characters, which include the expansion’s original opening cutscene
b) thru a portal in the Wizard’s tower
c) an option in Chromie Time.

2.) Restore all original content including but not limited to the Pandarian Cloak quest and Draenor ring quest.

3). Add in the following Play Modes:
a) Easy Mode: scaled progression (everything scales to character’s level)/low danger
b) Challenging Mode: in-zone progression (each zone starts out challenging and then, with gained xp and gear, gets easier)/medium danger
c) Hard Mode: in-zone progression (each zone starts hard and then, with gained xp and gear, gets easier)/high danger

4). Add in the following Experience (xp) Modes:
a) Explorer- original xp for each expansion (for those that want to experience the full journey)
b) Defender- xp for lvl 10 to lvl 50 is divided up per expansion (for those that want to experience an expansion in full)
c) Conqueror- present quick system (for those who want to barrel thru to endgame)
(Note: everything, the difficulty, the rewards, the purchase option levels are tied to the individual character’s experience and gear level)

1 Like

Love it. It’s the best thing they have done to the game in years.

1 Like

I dont think it needs a complete overhaul, most of it can be reused. It does need more direction and replayability.

To me this comes down to the only point of leveling being to gate access to endgame. Making world progression and leveling a part of the 3rd pillar of content along with delves. Give quests to e.g go redo HFP in TBC to earn a unique reward.

There is not enough incentive to complete a timeline and replayability in chromie time. Needs more structure, should be a viable endgame activity not something you speed through to get to endgame.

This is all of modern wow though.

My schedule opened up this weekend and it MOP TW iirc. I got plans for that.

I can go back to anniv and do this the proper way on the 30 ish undead rogue…next week or later. lol.

I get why it is the way that it is but I do not like it. The journey aspect is completely lacking and you’re done before you’re even halfway through Chromie Time and getting screamed at by the game to go to Dragonflight. Even if you start in Dragonflight you’re done before you’ve gotten to the halfway point of that if you even breathe on a side quest.

However, outside of familiarizing a new player with the game there is nothing of value at these levels. It makes the leveling process feel like a massive waste of time due to the lack of journey and the fact literally everything in this game is oriented around the endgame and the current-content treadmill.

If new players want to play with their friends then they need to get to max level and they need to do it quick and the system gets the job done albeit in a jarring and hectic way.

2 Likes

The thing its been this way a while.

even tbc(c) drop had many who wanted to speed things up. as 60 to 70 added more skills I’d call class defining. And completed the class. Wrath the same thing as it came.

the journey of elywynn while scenic and being honest, has one of the best region soundtracks in the game only goes so far.

I’d like to enjoy it in s. priest. But…I go so when do I get my class defining shadowform.

Answer: level 40, or 45. It depends on if you pay for respec to take away your wand points (in disc spec) to the shadow branch that gets shadow form.

So even in old days, you start to ponder questions like what the fastest way is to level 40/45.

Answer…mage boosters. if you can pay the money for it.

Ugh. I’ve hated leveling my DH. I got it from 53 to 71 and it’s so painful but thankfully I’ve finally unlocked Hero specialization. Hopefully the home stretch isn’t too painful.

Look, I love leveling my Classic characters even though it’s taking forever and I can’t seem to max any because I get about 50 hours in and realize I cannot live with that hairstyle any longer and need to reroll.

On Retail, I don’t want it to take forever. The original “it’s about the journey not the destination” doesn’t work for me in this game version. I have eleventy billion alts already. I just want this DH to be max level already and without Timewalking and level 11 Fury Warriors, it’s been a tad bit miserable

Crafting needs to be level/zone dependent , I have no idea why I cant eat food I make in dragon isles yet for example.

I understand it , but a new player is going to wonder why he/she cant eat the darn food till level 60!
Harumph!

1 Like

and potions not scaling so when timewalking like shadowfang or something you get potions that heal 100hp lmao

I’m glad they mostly fixed timewalking, at least the menu to choose expansions and how it feels more seamless once you’re doing it (there were some janky bugs the first few years of it) but yeah even for me, who played all the zones classic and cata versions and expansions, it’s sometimes hard to remember which story is which and actually get a little taste of immersion so i’m doing more than just mindlessly hitting buttons

when leveling alts now i like to quest a hub or two, then do a dungeon or 2, and alternate, so i dont burn out on one or the other. And i still take all my new alts thru the intro of most expansions to unlock the profession tiers and legion hearth, for example

i agree the current system isn’t perfect, but i’m not sure what would fix it without making something worse

i hate levelling characters, i only do it during tw now

I feel like it’s way to slow, we need them to add back the bonus XP to heirlooms they took away when they changed them.

Gear doesn’t come quickly or consistently enough while leveling. You can easily get to 70 still wearing leftover Exile’s Reach gear in some slots.

Heirlooms theoretically could fix that problem, but right now even a single piece can be a hundreds of thousands of gold investment just to do that.