How do you feel about the idea of reducing all healer healing by 50% in 1v1 scenarios?

I’ve been experimenting a bit with healer a bit lately. Back in BFA I did a lot of healing in pvp as resto shaman. However I don’t really enjoy 3v3 arena that much. I usually prefer world pvp and small scale fights. Problem is that in 1v1 healers practically unkillable if they geared and know what they are doing. I like to feel powerful, but I don’t want to be unkillable. If there is no challenge it just feels meaningless. So I have a few solutions:

  1. Proximity based healing/damage adjustments for healers
  • Healing works normally near 3+ allies.
  • With only 2 allies healing scales down by around 25% and damage boosted by 5%.
  • In 1v1, healing can be reduced by around 50% and damage boosted by around 10%. Doesn’t include DRs and also works in battlegrounds. Plus this also means healers could be apart of 2v2s.
  1. Some potions that reduce healing when applied to a target by possibly 50% without sharing cooldowns with other potions. Only for world pvp though and this can be adjusted.

And of course, this also makes healers a more fun to play against. Instead of constantly resetting the fight, there is now a more clear time frame of the fight ending.

I don’t think they should change healing effectiveness in bgs, what they should do there instead is enforce the same amount of healers for both sides.

In the world I’ve always maintained that healers should be effected by dampening based on the length of time in pvp combat, the exact ratio could be up for debate. Not a big fan of strictly reducing healing by 50% when alone at all times, that would just feel bad. Also, with your numbers that reduces healing right away in a 3v3 scenario, healing already is very stressful in the current burst meta, I think that’s the wrong move, if you want people healing anyways

I want to clarify something. So with my suggestion do you understand that I meant for bgs that this proposed idea would only effect situations where there is less then 3 friendly targets nearby? Or do you still disagree with that too. For 3v3 it would just be as it is now.

I think this would be clunky and weird. I’m okay with not being able to kill a healer 1v1 since WoW’s PvP is not balanced around 1v1. They can’t kill me either.

It’d be cool if they just introduced a battle consumable similar to Black Ash from Timeless Isle (but on a longer cooldown) that reduced healing by 90% for 10 seconds, non dispellable.

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People will hate this, because they always tell you “not a lot of people are playing healers.”

But remember the days when you can kill a healer 1v1 with 1 mistake like interrupt? yes those were the glory days… Now, if you interrupt him 10x times. you aren’t killing a priest alone 1v1. not even a shaman 1v1.

The state of War mode and Battlegrounds is just boring. this is why shuffle is the new zerg zug zug mode.

They shouldn’t hate this. I play a healer sometimes and I would like this because being unkillable in a 1v1 doesn’t really make for fun, engaging and compelling pvp. Healers I think offer slight delays to preventing someone from being killed, but not able to completely reset the fight. If they make the do more damage and have better conditions for getting kills themselves it could be fun to play a healer too. So long as they didn’t over do it.

Would be great, but add in a reduction the longer they’re in combat too even for group. But also for tanks. It’s very dumb it’s basically’ give up, leave.’ when it comes to healers/tanks and them popping up at crates.

Its mostly really problem with healers, but with tanks its a mixed bag. Like guardian druid basically unkillable in 1v1. However some tanks like prot warrior can be killed with every dps spec. Tanks also already take around extra 67% damage in pvp so they already heavily nerfed in pvp. Its why most pvp guides consider tanks to be bad in pvp.

However like I said. Not all tanks are equal. Even with the 67% damage boost guardian druid is basically unkillable in a 1v1.

Pretty sure that’s only instanced? But PvP modifiers are pretty annoying to track down and figure out. Basically any tank can sit there and hold you off from capping a crate indefinitely, and it’s really dumb. It also depends if your class can heal or not, because if it can’t any tank can also kill you just fine. Same for healers.

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But PvP modifiers are pretty annoying to track down and figure out.

110% agree here. Blizzard should have tooltips for pvp specific changes and a booklet of pvp modifiers in game. That should have been done since the beginning. So much stuff is nerfed for pvp.

Pretty sure that’s only instanced?

Is it? Well all the more reason why this needs to be listed in game.

It also depends if your class can heal or not, because if it can’t any tank can also kill you just fine. Same for healers.

I would say that tanks are kinda just take more skill to have success against with the exception of guardian druid.

On my warrior while at full gear I’ve been killed by ever dps before. Prot warriors don’t have the same kind of self healing that a lot of other tanks do. I’ve even been killed by rogues which prot warrior tends to be a hard counter to and they don’t have fantastic healing. Prot warrior’s big weakness is that is very susceptible to being kited, and extremely vulnerable to disarm. Mages can take down prot warriors with easy. Don’t even have to be that skilled to do it.

On my blood dk I’ve been killed too. Blood dk has a massive exploitable weakness in that so many of their abilities don’t work if not in melee range.

However when I was playing resto shaman at full gear, I was basically unkillable by everyone. The only time I remember loosing as resto shaman at full gear in world pvp was because someone was really really really determined to kill me and I eventually ran low on mana.

Yeah I misunderstood then if you weren’t talking about arenas, my bad. However, I still like the idea of implementing dampening in the world and balancing around number of healers in bgs, just makes more sense to me and is more streamlined and simpler, your healing goes down as time in combat goes on, easy. If your healing keeps changing effectiveness based on if someone walked into your range or left it just doesn’t seem the right fix to me.

And tbh this would be impossible to balance well. Because sure healers are very good at staying alive 1v1 in the world… But that kind of makes sense, no? They are a healer after all. So if you reduce their healing and increase their damage, well at what point does it become balanced? Because in a 1v1 scenario the healer has literally no chance of killing the dps. So if you decrease their healing so that the dps can kill them 1v1, it’s only fair to increase the healers dps enough so that they can do the same. So effectively you would just be turning them into a dps.

No. Although I will say I think with balancing like this it could allow healers to be played in 2v2.

And tbh this would be impossible to balance well. Because sure healers are very good at staying alive 1v1 in the world… But that kind of makes sense, no? They are a healer after all. So if you reduce their healing and increase their damage, well at what point does it become balanced? Because in a 1v1 scenario the healer has literally no chance of killing the dps. So if you decrease their healing so that the dps can kill them 1v1, it’s only fair to increase the healers dps enough so that they can do the same. So effectively you would just be turning them into a dps.

I personally I think it would be better for the game if healers weren’t unkillable in 1v1. What they could do is give healers better survivability in 1v1’s, but improve their dps just enough that they can kill dps, while not being unkillable themselves.

They used to be killable 1v1 but the game has changed so much since those days I’m not sure how they could make that happen while still being balanced in group play.


Mana Burn

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I was fighting some mobs at a world quest at the same time a Horde presvoker showed up. I ended up accidently killing him with aoe dots, lol.

I loved that spell so much. Sit behind a tree or hill in AV and spam it on the enemy healers. By the time they noticed what was happening all their mana was gone.

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It was almost like old blizzard respected people awareness and punished peoples ignorance

I am not sure I was playing when that was still around.

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I love watch hardcore wow fail of the week videos and usually guess within the first few second whats gonna happen cuz it happened to me about a billion times during vanilla. I think I had so many deaths from fall damage I would regularly stop playing cuz i couldnt afford the repairs

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