How do we get new players into WoW?

I think a simpler solution would be content more like how Final Fantasy 14 does it, actual open world zones and instances and such where hanging out, making friends, and socializing is the whole point rather than just a side effect of the content itself.

DF and SL were a sort of step in the right direction, but these hangout RP spots they introduced are sort of out of the way and with how privatized they are don’t really bring the community together all that well. The public versions of places like Falling Water, The Root Cellar, etc should work like the private instanced versions that way people can just hang out in the open world and actually use it for social RPG content.

There should be “lorekeepers” in “libraries” or something in the capitol cities who can teach you the story so far, expansion by expansion, with brief explanations and replays of the cinematics.

I suppose there could be lite quests too where you zone into some sort of brief scenario, as a major lore character during 1 or 2 key moments of each expansion. Sort of like you are imagining along as the story is explained to you.

I’d go thru it all just for fun sometimes even though I already know the story. :upside_down_face:

(I think this is a lot easier to setup than trying to redo the whole leveling system.)

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Alterac Valley actually has similar mechanics, at least the old one, but they are not nearly as interdependent as I was talking about.

It’s more like multiple players can build barricades and forts while other players create a supply line by taming and escorting horses making them carry the mats needed. Other players just defend against waves of mobs trying to take down the supply lines or the fort walls and at the end you have a huge world boss that requires every fort shooting cannons and chains to allow the frontline troops to DPS it down.

Its a shame WoD is such an awkward expansion story-wise, or I’d say that should just be the default leveling experience. Its a much more interesting intro to the game than anything else tbh, even if its a bit cheesy with introducing the baddies with name cards.

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Make a Nobbel NPC that is the curator of the museum of lore! :smiley:

Ahem, I mean, yes, this is a solid addition. It would also reinforce to new players that the history of Warcraft is relatively rich and important to the Devs, so much so that they dedicated in-game space to the easy retelling of it.

I also think expanding the MoP Scenarios to make historical events much more interactive would be the zenith of this kinda suggestion. Mostly for storytelling not necessarily for loot or experience, though EXP would be great for leveling toons.

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People overpraise WoD leveling, but the players like WoD for leveling because it is very fast. It almost feels like a single player game while also offering you a garrison to command your troops. Class Halls and Covenant Bases are much better in that regard.
People should feel the need of help in order to adventure in the open world, while at the same time allowing for organic parties to build.
I always find funny how in WoW classic people will go out of their way to give others buffs and help, but in retail is like survival of the fittest or get out of my way style.

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Well yea thats cuz a new player dosent know the game lol, they out there doing quests and stuff

The game isn’t being designed that way. It’s a bait-and-switch treadmill attempting to hook folks in who have already played. Trouble is the pattern’s gone stale and not even the most nostalgic player wants much to do with it. Let alone a new player that would take a year to just learn the convoluted UI.

Why do you people even care about new players? When it is your type of people that likes to prevent new blood from joining the game in the first place by wanting more complicated designs.

Blizzard is the only ones that has new player data not us and yet we’re here to assume that there isn’t any new people playing the game. That is a bad assumption to make by anyone on the forums or anywhere else.

New players do play World of Warcraft and they don’t have to talk about it and yet there are those on both the forums and on YouTube pretending that they understand new player sentiments when they actually don’t.

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Go totally Free to play, ditch the subscription model. A lot more of my friends would play but as soon as I mention they have to pay for a sub, they just decline to try/play.

I love these

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Dont design stuff with woke as the primary goal number one.

Make the game about WAR between factions again and not touchy feely

We need more tree burnings and less spa or daycare quests

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In the next expansion the Dragon isles is being made default for leveling and the BFA content is going on to the chromie time feature.

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The merchandise side of WoW has always been seriously, ‘meh’ in my eyes. Figurines and plushies are not my thing, just dust collectors sitting in a cabinet or on a shelf. I’m surprised they did away with the TCG and banked on hearthstone. While it wasn’t as popular as Magic the Gathering, the TCG did put another gateway out in the real world for people to get interested in Warcraft in general. I remember how rampant the hunt for elusive cards could be and the ebay listings for the Magic Rooster Mount being in the thousands of dollars.

Marketing with Twitch and Amazon for partnerships is also very blase. Your target population on those platforms either already play WoW, or have their own game of interest already established. Running a broader marketing project like they did in 2009 with the choose your side Mountain Dew/Pepsi could go way further. You get people from more varied backgrounds and age pools to at least look at your game. Why is there only one adult level coloring book published in 2016, and available stickers are basically just faction decals? Stickers are GOBLIN GOLD; I have yet to meet a person on this earth that doesn’t like a good sticker. There’s so much artwork that they could be utilizing for broader purposes.

Same with books/story content. Star Trek has a bazillion fan fiction offshoots published on the market. The amount of books that could be getting cranked out on each expansion could be a decent cash cow. Hire freelance writers, get a core team of editors to approve and fact check story lore and publish short story compendiums that enhance everyone’s understanding of the content. I want to know more about Fabious! Gimme a book on the rare magical beasts we camp for way too long.

I’m in agreement with everyone else that unless you’ve been on board and in Azeroth since the very beginning - the lore and leveling are a mess. New players are apt to miss 95% of the game and world history as they blast through levels without even touching most zones. It needs to be streamlined better so that you catch up coherently with the story thus far.

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I know. I just meant I loved the “names” he gave the sections. Made me chuckle :face_with_hand_over_mouth:

In dragonflight there are no books. And why keep on promoting junk foods and drinks? The industry has to stop and people has to stop defending these type of food nor even support it.

Oh, they know the game to a reasonable degree. It’s not rocket surgery, to quote Sebudai’s old meme wisecrack from back in the day.

If anything I’d say it’s a lot easier to pick up these days, as leveling content is generally far, far less deadly even if you make some mistakes. Contrast Vanilla/TBC era where it was actually pretty dang easy to die on many classes, pulling an extra mob meant it was time to grit your teeth for the graveyard run, and there were odd idiosyncrasies with difficulty as you leveled (e.g., odd numbered levels were often unusually hard, especially ones ending in 9: the mobs were almost as hard as they would be one level later but you didn’t have the New Big Thing you were about to get that level).

Now the only noticeable difficulty spikes when leveling are either when there’s an actual bug with something or going into the latest expansion pack, which can be some or other degree of harsh depending on the particulars of the ilvl jump; DF’s can be pretty mean on some classes because you get new gear so slowly - you won’t finish your full introductory set till you’re done with the whole first zone - and the old gear from Chromie Time is like paper by comparison, while there is no catch up vendor this time around like there was with, say, Cata (which had a very similar gear leap if you didn’t raid on that character in the previous xpac). Even on an Elemental Shaman - probably one of the most resilient of specs for solo content - I had a few close calls before the gear upgrades started coming in.

And questing is largely solo and is actually pretty dang chill.

What we really need to work on is retaining the new players once they hit endgame, and that’s going to take a lot of focused culture-shift work. Players won’t stay if they find out their play session mostly consists of waiting around to see if they will even get to play (i.e., lengthy stretches of applying to group after group before actually getting one). Even FFXIV players who are much more zealous about how awesome their game is to the point that they shred people apart for even daring to mention the warts lose patience after spending long enough waiting instead of playing (see: Alliance Raid or PVP queues, or the queues to even get onto the server during Endwalker launch).

The biggest part there is going to be matching people up with other patient players and starry-eyed newcomers/returners. Our community fails hard at that because almost every corner is dominated by cynical veterans that all too often see anyone less experienced as a likely drag on their play time.

The PUG finder’s great for hardcore players but the troubles for anyone behind the curve for any reason have been stated plenty enough on these boards.

Guilds and communities that are less demanding are routinely mentioned to exist, but apart from a few outliers like “WoW Made Easy” actually finding them is made difficult by the nature of the community’s recruitment meeting-places, which are not especially friendly for anxious new and casual players (I have often described the atmosphere of a typical recruitment Discord as “LinkedIn for Raiders” with all the vibe that implies). In other words, hardcore players find it easy to get matched with other hardcore players, but “mere mortals” find it much more difficult to do so, and the exhausting nature of the “mainstream communities” means that once they do, they are very likely to part ways with said communities - meaning that the breadcrumbs for those who come after them are gone and there is a progressively increasing notion of “the community is too elitist” left behind.

I feel like social media exacerbates it as well: social media platforms are, unfortunately, not actually in the business of encouraging healthy communities. Like TV, the content is merely a means to an end, and the real end is getting you there so you’ll watch the paid advertisements that are placed with said content (the main exception currently is Discord, I’m still not sure what their “actually makes money” business plan is supposed to be; I don’t think it can be entirely Nitro because most platforms these days that have subscriptions still need to supplement that income with ads or other MTX, see WoW itself for instance).

The upshot though is that SM is concerned mainly about that what you post is going to be “safe” content that advertisers and investors will feel comfy about supporting. That has a very ugly side effect when it comes to communities hosted ON social media, which is that now your main responsibility as community admin is less to promote community growth and development as to assure the platform Trust and Safety team that it’s not going to be a problem for their paymasters.

This then leads to a well-observed phenomenon with social communities nowadays: most are, in fact, not run by people with a passion for a friendly community, but by people who are super-hardcore into the topic (and who either don’t work or who have cushy jobs that give them the spare time to monitor the community from work) or whose passion is for running and controlling communities, rather than for the topic itself (see: supermods on Reddit for an Exhibit A of this).

I have suggested a regression to the old IRC and TeamSpeak/Vent/Mumble infrastructure that used to be the going thing in gaming before MSSM took over - as most IRC networks were considerably less fixated on the whole “safety” issue that leads to this sort of moderation atmosphere, but actually getting people to use them who aren’t already Internet vets who used them in the past doesn’t seem to gain traction either. :frowning:

Private communities lessen the “beat cop” pressure, but private communities by their nature also can’t well be found (see the above problem: the kind of people that newer and more laid back players would actually like to play with tend to partition off into these private communities, and sever ties with the mainstream watering holes - meaning that said players go to the mainstream matchup meets, find nothing that suits them while being (truthfully, but not usefully) told that they do exist, and eventually either have a nervous breakdown and get quieted/banned from the server or simply give up).

That leaves “meet people in PUGs and hope you hit it off” but when even getting INTO a PUG worth spending time in is already such a tough task, again it positive feedback selects for the already established players.

As such I’ve well established the problem - but I still despair for a solution that people will actually go for, while noting that it seems to be an issue with not only both WoW and FFXIV, but if you follow around on forums, you’ll notice it’s a thing with almost every MMO that has traditional cooperative endgame content (GW2? Lost Ark? Destiny 2? You might as well be reading the same forum sometimes for what it’s worth) - i.e., it’s a people issue, not a specific game design issue …

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If the game is so convoluted then why the hell not make it simplified and straightforward or even streamlined. Keep the talent or skill tree but use simple words and small words that explains what each things does and stuff. And basically use kindergarten words.

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There are more people in my Btag who started in BfA/SL than there are players that were here to see Cataclysm. :dracthyr_shrug:

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I’m not saying you have to go with junk food and drinks. It’s just an example of a product partnership that entices a wider audience than they’re reaching for now. Heck they could partner with LaCroix sparkling water, whiteclaw for adult bevs. Yoplait for food? I think that junk food is likely the more lucrative avenue. Boxes of nerds, or skittles, - each with a faction color and logo would be fun. Not healthy, but fun. Especially for Halloween. :jack_o_lantern:

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