How do we get new players into WoW?

Just curious on how you guys think we can appeal to newer players.

I noticed the other day that in almost all of my M+ and Rated PvP content, I would check the people who I play with and against and I never have met a new player.

Most people who play WoW are just long time players on alts, and it shows sometimes in how low participation can be across the board.

What are some ways we can make WoW popular again in 2023?

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I think that cracking down on bad faith trolls would be beneficial to everybody.

Weird, I’ve met a bunch of new players in recent history. Usually shuffle or keys, some collection.

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We?

Everyone I talk to about this game thinks of it as yesterday’s news. They aren’t coming back to it.

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Not my job.

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Make the story coherent.

Level 1-10: Exile’s Reach
Level 11-15: Classic Storyline In A Nutshell
16-20: Burning Crusade In A Nutshell
21-25: Wrath Of The Lich King Cliff Notes
26-30: Cataclysm Cliff Notes
31-35: Mists of Pandaria TLDR
36-40: Warlords of Draenor Express Tour
41-45: Legion Listicle
46-50: BfA In A Day
51-60: Shadowlands In Memoriam
61-70: Dragonflight

Don’t stress too much over how much exp folks get per mob, just lay out fun, quick questlines with scenarios and mini-dungeons so that people understand the story of each expansion and hit Dragonflight at 61 with most of their tools, a basic understanding of the lore, and a context for why the current expansion matters.

For experienced players, keep Chromie Time. But make the newbie experience World of Warcraft history on rails and get them into current content as quickly and efficiently as possible.

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I call BS on you playing the game lol
And do you have a roll-a-dex of topics to get bites on the forums :laughing:

I’ll bite, this game is past it’s prime and there is no saving it. New players want to pay less money… free if possible… better graphics… better community… and better cosmetics. Something WoW will never be and have.

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There are plenty of new players in newcomer chat. I think the issue is that if they aren’t already competitive types who like the grind → compete loop, they will come to realize that end game is not for them.

New players used to be able to take their time exploring the world and trying out new zones, new professions, and maybe eventually group content and harder content. Now low level professions are useless, and they are expected to be able to master competitive content within days of hitting cap.

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Getting them here isn’t the problem, but them seeing Playstation 3 era graphics at the character creation screen is always going to be a turnoff for some newer players, they don’t necessarily know about the history of the game and the wealth of existing content, they just see crap graphics and say no thanks.

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I’ve been in newcomer chat for more than a month. I’ve never seen a single new player complain about the graphic quality of the character creation screen.

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Point was that a lot of people don’t make it that far, i can’t remember the stats that were floating around back in the day, but the vast majority of new people leave before they even make it out of the start areas.

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You don’t. Blizzard does.

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We don’t.
Frankly, Blizzard doesn’t either.

WoW is a game that exists almost entirely based on long-time players who will stay very very long periods of time or just never leave.

The market for people who will sub to WoW is going to basically be ex-players being dragged back in. But I think Blizzard has pretty much exhausted that. They already did WoD for the nostalgia blast (and had record sub losses as a result, because that’s what it was – nostalgia marketing). They already blew through Illidan stuff in Legion and finished up all the major villains and locations with BfA.

We’re coasting from here.

A new generation of players isn’t going to seriously look at a game from 2004 no matter how often its updated. There are STILL pieces of this game that are straight out of 2004 with zero updates.

This is where the subject of a “WoW 2” comes into play. But the current WoW still has enough players and makes enough money (thanks to an increase in MTX vs when it had a larger population) that doing that is not worth the risk.

And by the time it IS worth the risk, there will be better uses for the resources than sinking them into a stagnating genre (MMORPG).

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$15 isn’t much to many of us, many of us spend more than that each day for lunch. If you can’t afford $15 a month then you should spend your time doing something other than playing games.

This is a certain art style, like all games have.

It’s not a bad community. Just because you don’t play with people doesn’t mean that everyone else thinks it’s a bad community. This game has a better community than many games out there.

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I dig this, even though, ironically, I don’t make alts really and wouldn’t use this. Coherent storytelling is such a boon to games like this.

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I’m wondering the same thing lol…

He really does seem to cast a wide “net” (if that makes sense) with this large variety of different topics, definitely seems intentional

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first you have to eliminate the cause of the lack of new players.

the toxic community

the very elitists parading around these forums trolling others who ask questions

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I think the game needs an overhaul from the ground up. Maybe a Cata level revamp with matching hype. I think a big part of attracting and retaining new players would be the leveling experience.

Leveling and Questing needs to be streamlined and overhauled. The way it is now, it is an amalgamation of different concepts lumped on top of each other - even veteran Players are confused sometimes. It can be daunting and confusing. It also can be disappointing when the quests are all out of whack as far as your leveling progress.

I would say the Max level experience is more complex. So many people want so many different or even opposing things. I find the pace of content OK - I largely ignored the rep grinds and stuff I do not enjoy. I had fun my way, casually raiding and doing random BGs across an Alt platoon. But other people have all these other complaints. They say there isn’t enough content or there isn’t enough rep grinds.

If I stop playing WoW it will be because I am just bored of it. The way it has been devaluing Raiding and pushing Mythic Plus as far as Character Power is annoying, but I just avoid that whole gimmick. I was tired of M+ in Legion.

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By making the game appeal to current players.

If current players are happy, they’ll say to their friends and family “DUDE U TOTES HAFF 2 TRI DIS GAME”

Also, maybe raising the free-to-play level? You really can’t get people hooked at 20.

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There are numerous filters.

Back in 2010, Blizzard reported that only 30% of people using free trial accounts make it past level 10.

The only way I believe they can bring new players into WoW would be if they fixed the new player experience, Exile’s Reach was a mistake, it takes away easing the player into the lore and the world.

Before Exile’s Reach was a thing everyone had to start in the starting cities doing the first few maps around, the thing is that content is so old and outdated it feels jarring to play as a new player.

What they should have done was updating each starting city to a more modern approach and the maps around it, in short we needed a time skip in Azeroth to update all the maps we currently have or most of them and make that expansion the new starting point for new players while labeling the old stuff Legacy Chromie Time.

All the new world events would happen in the new Azeroth while simultaneosly the old events would happen in Old Time.

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