Personally don’t jive with it
MW is fine
I’d love to see WW use weapons instead of fists and feet
I’d love to see blizzard just give up on the whole drunken monkey kungfu or what ever and just make them fist tanks
What’s your thoughts team?
Personally don’t jive with it
MW is fine
I’d love to see WW use weapons instead of fists and feet
I’d love to see blizzard just give up on the whole drunken monkey kungfu or what ever and just make them fist tanks
What’s your thoughts team?
No fists and feet? You have rogues for that. Weapons being optional im all for.
No kung fu? You’re asking for a completely different class then.
You want a fist tank? Make a vengeance DH and mog some fist weapons.
The whole point of a monk is to be able to take down things with your bare fists as opposed to having to rely on heavy armor/weapons/magic etc. That is the class fantasy of a monk. You trained your body to a level that your body is the weapon.
Yeah
And it still looks pretty bland
and brew master still look stupid
BrM is cool to me.
What I would like to see removed or changed though is Spinning Crane Kick. Feels totally non-impactful to use. Maybe a new animation or something.
The only thing I would change is change leather armor to cloth. No one in their right mind would fight in leather unless they are in the matrix. It’s not flexible, nor does it breathe.
Well, i’m kinda torn when it comes to it.
I practice martial arts myself, but not the chinese ones the monk lore and fantasy comes from (i practice karate, which has its roots from Okinawa and it has heavy influence from chinese martial arts of course). So i have a personal connection, but not an extreme one.
I do feel that a lot of the animations in Windwalker are good, but a lot are also really underwhelming. Fists of Fury being the main example, it really feels like it is missing weight in it.
Another minor thing is weapon animations, either limiting WW monks to fist weapons or adding proper animations for the other one handed weapons would be nice. Or adding animation for your fist weapon with Tiger Palm, since the weapon vanishes every time you use it.
Besides that, i’m good with WW monks, they do kinda feel weak, but balancing issues there not much class fantasy, i would personally be happy if they implemented some japanese inspired transmogs along the way.
This is a hard no from me. Weaponless melee combat is something that separates monk from every other melee class (druids aside I suppose).
I do think monks could use an animations update though. Most of our crap is from 2012.
I also think BrM could have some more variety in brews. Nimble brew could be baseline, and Keg Smash could look different based on Tushui/Huojin monk varieties.
Edit: Mages gonna hate me for this, but maybe Brewmaster could be another spec that provides mana buns. Call it Mana Brew or something cute.
I love WW fantasy, although I hate jabbing/attacking without my weapons on.
I love BM fantasy, although I greatly dislike kegsmash. It just doesn’t fit for a dps ability.
like legit if they’d fix that up it wouldn’t like janky and would be such a huge improvement
or even just leave us the option to leave the weapons on our back
Stay the eff away from my Brewmaster!!!
Ever had a keg busted over your head? No? Try it and tell me it doesnt hurt.
Ok sure, but can I get a cool staff polearm two handed animation instead? Because BM could really use that. Glyph the keg if it’s wanted.
Personally I would like to see more of the monk lore mix with the rest of the world. At the moment it feels strictly tied to Pandaria (which makes sense as the expansion was not too long ago in the grand scheme of things). But I would like to see some aspects branch out into the rest of Azeroth like enemy faction temples or how the Jade Serpent and friends are basically Loa. I just want to see connect beyond pandaland.
Oh and yea, to use my weapon beyond a stat antenna. Just one move or a glyph would do it.
I think WW could use more wind based attacks /animation. so it looks like a spec that could survive and thrive in a world full of magic.
As a spec, it feels like we never truly make improvements. They’re always side grades or trades which kind of defeats the idea of monks training and approaching martial perfection.
In terms of specific class/gameplay based things, i find it confusing how our attacks can get parried or dodged fully simply based on the idea of how hard it is to dodge a breeze/gust irl. I can understand blocks, but parry and dodge don’t really make sense to be something that would be effective against us. I get that it’s for gameplay/balance purposes but it throws off the flavor a little.
Theres also the fact despite the spec being called Windwalker, we don’t have access to the ability Windwalk. And i aint talking about the knockoff shaman version that lets you walk on water (though Taran Zhu did pull that off that one time where Garrosh beat the crap out of him). I’m talking about the one from WC3 that basically turns the user into a stealth bomber.
Also. Despite being the “duelist” class, we surprisingly don’t have an ability/method to force a clean 1v1 from start to finish.
You ever watch Ali in his prime? You can most definitely dodge punches. Like all of the punches.
Not talking about dodging the actual punch. I can understand dodging those. It’s the force behind them like blasts of wind/pressure waves that i was thinking about that don’t seem dodge-able/parry-able. Kind of the like the idea of you can’t dodge if i just attack everything.
I see it more as the wind is powering your fist, the wind itself isn’t hitting them, but putting more power into the hit.
I see it as part that and part us having enough power to cause blasts of wind. I mean in Legion we literally shot blasts of wind ghosts with FoF.
We should be able to use both weapons and our fists/legs. Monks have a variety in training with staves, swords, trisection staves, as well as their fists and legs. Just one spell would suffice. Or our biggest spender could be a weapon attack. Or our builders can be with weapons and our biggest spender could be with our fists and legs. Or a combination of sorts. So many directions it can go.