How do we feel about Feral talents?

After seeing rogue talents? Apparently rogue talents are godly. Did feral get some awesome additions like rogues did? Are you ferals satisfied with the talents?

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i saw a few people complaining about both trees…but i finally got my hands on the talent calculator last night…still hard to say if the feral one sucks or not…it seems a bit incomplete (like the other druid trees tbh)…i disagree with some of the abilities they have in the tree in the first place…skull bash & maim specifically.

at the end of the day it’s always hard to compare a class like rogue to a sub-spec like feral…hybrid tax will be apparent in the more classic era style trees we’re getting. newer druids might not know what that really feels like, but the vets probably know what’s coming. Might have to wait until beta to be sure :100:

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I feel like a ton of thought went into Rogue to give them different and creative ways to do damage and to give them new utility, and very little went into Feral. They just gave us access to things we already have, basically.

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There’s a lot of problems with the Feral tree, which other trees also have (Survival is a good example).

  1. Lots of copy/pasting from current Shadowlands conduits/abilities.
  2. Berserk and Incarnation have been split up into different pieces (why does Jungle Stalker even exist).
  3. Tiger’s Fury split into its constituent parts for no discernable reason.
  4. No actual utility included.
  5. Lots of 3 point talents that shouldn’t be 3 points (also applies to the Class tree).
  6. Survival Instincts should be in the middle of the tree and easily accessible by any build (Shadow Priest has the same problem).
  7. Predator’s Swiftness should be at the very top of the tree as an easy pickup.
  8. Bloodtalons/Savage Roar/Soul of the Forest should all be much easier for any build to get to.
  9. No real DoT support beyond the existence of Swarm and that costs 3 points.
  10. No real AoE to speak of whereas many other specs have talents on one side to amp AoE and single target on the opposite side of the tree.

It can definitely be fixed, like some combination of the Assassination and Sub trees from Rogue.

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Dragonflight feral (for pvp) looks unchanged from slands. All the legendaries are just talents

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do people not like that? i think that’s def intended. Many players complained about losing these “borrowed powers” from patch to patch/expansion to expansion.

I think it’s great that they’re keeping some of these honestly…but whether they belong in the talent tree or should be baseline is up for debate though :nerd_face:

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Tbh im happy with it. I wont speak for others but i really enjoy shadowlands feral pvp.

Im going to miss the set bonuses reducing berserk and sickle, but am very happy to get adaptive, feral frenzy, draught, and circle of life and death. No more wars to fight over which is better! We get both!

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Edit: after fiddling with the talent trees again… I guess its not as bad as I remember thinking it was. I’ll leave original comment.
I haven’t played much retail since Legion. BFA I did less than I have in SLands, and I’ve hardly done any SLands. So I don’t claim that my opinion matters much. Like I would say it doesn’t matter at all.
But my feeling is that I kinda wish they brought new cool minor adjustments to feral like the rogue specs got. Someone already mentioned it’s a copy paste of SLands, and that’s sad to me.
Rogues don’t get an overhaul, they just get really cool minor adjustments to what’s already there.
Like adding extra stealths, vanishes, shadowsteps, every spec gets gouge, slice and dice… there’s a lot of really fun things that they only had to slightly adjust or add onto. They didn’t reinvent the wheel, just made it cooler/different.
I feel like feral got nothing when I look for cool/fun alterations. Like some of you have said, it’s the same.
But take my opinion with a huge grain of salt. Like Shay said, maybe it’s not a bad thing that it’s much different. Feral might not be in a bad spot.
Guess I’m just a sucker for at least some slight fun improvements that make me go “woah that’ll be fun to test out!”
Personally disappointed but I don’t matter anyway tbh.

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Feral looks really, really good.

BT looks like it is now single target only.

Brutal slash no longer reads that it replaces Swipe.

You can now have PW, brutal slash, swipe, apex, Frenzyband and circle of death all in the same build, plus an assortment of berserk and energy Regen talents.

At a minimum, Feral is looking like it could be very good in AOE and it’s probably going to be higher APM than on live, and these are really great changes.

It doesn’t really gain in M+ utility because treants are still moonkin only which is incredibly frustrating.

It’s possible that owl weaving will still be kinda forced.

Is it better than Rogue? Hard to say. Assassination also got a huge AOE improvement, outlaw has the new restless crew buff and sub is likely working with 7 combo point black powders. So, ya know.

I think the real take away is that as long as feral isn’t terrible, a melee dps with battle res and great utility is a great pick for your average mythic plus pug, which is a huge improvement over how things are right now.

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Comment on rogue talent tree review by Pikaboo:
“Rogue base tree has a bigger kit than base Druid Tree + Feral Tree.”
The memes have begun :sob:

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rogue tree is STACKED.

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Feral talents is kinda like a buffet bar for berserk.

Would you like gravy with your berserk? Or apple sauce? How about this spicey mustard?

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Tbh. I wish sickle was a berserk modifier talent. Of all the power blizzard has tried to modify beserk with, sickle alone is stronger than basically every other one and is not even an option.

My dragonflight beserk is going to be the weakest 3 minute cooldown youve ever seen cuz i cannot imagine taking even one of the choices

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I think you end up with Frenzyband because it’s there and easy to get to. Can’t imagine a reason to ever take Incarn or Jungle Stalker though.

Honestly turn Jungle Stalker into Sickle and put the parts of Jungle Stalker back into Zerk and Incarn where they came from.

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I dont plan on even frenzy. But yeah if they made junglestalker base and put in sickle instead id 1000% go that route.

Looking at the tree ive got 1 flex point to put in improved energy, improved tigers fury, savage roar, improved adaptivd, eye of fearful symmetry, convoke or one the berserk mods and im leaning towards savage roar or convoke.

It really intrigues me to have a bleed centered build with feral frenzy, adaptive swarm, draught, circle, AND convoke with taste for blood and sabertooth. It makes the FF/BT node much harder choice… idk. We will see how meme df convoke is, but if you can have 2 win conditions… FF +adaptive + bleeds and convoke if someone trinkets poorly, thats interesting. Thats really interesting.

Like… open hard with a convoke, force trinket and have a second entirely seperate GO with feral frenzy once stun dr is off? Ooooh thats deadly. That might have potential

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Now that other trees are out druid definitely looks underwhelming. I’m less optimistic about their aoe and it feels like we’re headed to an xpac with high single target and no invites to m+. I really hope they shift the damage away from bites and back to bleeds as that would help a ton.

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There weren’t really additions, except now you can take some things with other things that you couldn’t before, and there are some nice combos, but overall needs a lot of work.

The bad

  • The tree features some woeful talents that make me concerned just by the fact they were simply included, things like Sabertooth and Draught are hated by such a large portion of the community given how they restrict your gameplay and what abilities you use. These even being on the mock-up is a bad sign that nobody at Blizzard monitors the Feral community.

  • The entire top 1/3 is filler, breaking up stealth Shred and Stealth Rake into their own nodes, breaking up Tiger’s Fury into 4 talent points. Bonus Shred/Swipe dmg to bleeding targets now 2 points as well, let alone garbage like Increased Energy and Scent of Blood.

  • The only good thing about the top 1/3 is Predator but that’s completely overshadowed by not only Sabertooth but all the energy talents in the tree.

  • In fact energy talents as a whole are poorly thought out, too many Omen based talents rather than energy talents that interact with our bleeds (Incessant Hunter) or Predator (included but would never be taken due to Tiger’s Fury being 4 talents + the reasons stated above).

  • Energy talents should be used to create interesting choices around your help and getting the right energy for your needs, but not forced on the tree to progress like what they’ve done with Cat-eye.

  • Pred Swiftness and Survival Instincts are too inaccessible.

  • The layout as a whole feels too linear and narrow, tree should be wider (e.g. look at Outlaw) and with more nodes but less filler nodes.

  • No new stuff or things from old xpacs.

The good

That being said there’s a lot of fun talents like: Predator, Symmetry, Swarm, Sudden Ambush, Circle, Lunar, Feral Frenzy, Frenzyband, Savage Roar, Convoke, and so forth.

Even flat passives like Carnivorous Instincts are actually cool because of stronger snapshotting. Taste for Blood is kind of annoying but at least has synergy with the kit. None of these (nor Swarm) should be 3 point nodes though, but I’m expecting that to change.

But they need to add some new stuff as well and things from days gone.

I am hopeful the tree will turn out strong and there’s plenty of good stuff in there so far but it needs more.

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Its possible Incarn will be good now you can take SOTF with it. But you’d need to take Frenzyband and so forth too. Something like this (assuming Improved Incarn talent gets reworked to something useful) https://www.wowhead.com/dragonflight-talent-calc/AABOAAABKLRUW3FVVIQUFBQ

Incarn sucks because SOTF is a better Berserk talent, but also has value outside of Zerk. Now being able to have both might change things.

And yeah like I said, if Improved Incarn gets changed that would also have an impact.

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Eh, I love playing convoke right now but I’m not sure if it’ll be worth it in DF - at least for forcing opening trinkets. I would assume it’s a 2min cd again and says 16 spells and 4 seconds - which means it’s the longer channel. Since the bites don’t come til the last second usually, that makes it less deadly to force a trinket in the opener since the enemy will be able to get out of the rake and kick before the death potential bites would come in - especially if they’re orc. Not that the bites would be as scary anymore anyway (assuming the spell doesn’t have Niya’s mastery buff or the Conflux conduit baked in). Guess it depends on how the tuning and pacing goes…

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Yeah this is what itll come down to. And if it stinks theres other options

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