im not sure how to describe it but for the most part, wear 2 fist weapons or just any one hand weapon that its not a glaive and just keep spamming demon bite and chaos strike…
and man, it feels so odd for some reason, if you try to mimic other melee classes attack animations in real life any people outside can tell that you´re looking like you´re attacking someone or just pretend you´re doing that, but with demon hunt animation idk it feels more you´re having a strange stroke or doing some very weird dance and doing it wrong…
but thats how i feel, how do u guys feel about it?
I just transmog my Legion mage tower skin onto everything, so I don’t see these. Warglaives are so iconic to the DH that I cannot feel like much of a DH at all without using them.
We have a lot of ‘shared’ graphics with classes… like our chaos-strike is just obliterate from frost DK’s.
Blizz, as usual, went limp before finishing the design of the class and gave us a ‘meh, that’s good enough’ nod before climbing off.
What we should have gotten, was something akin to the build-up animation that hunter’s used to have with their mongoose-bite stacks… or something unique and ‘iconic’ since we’re supposed to be a hero class, but we’re just kind of a let-down visually.
That aside, I do love my DH, but the animations and spells… eh…
Would be cool if my glaives weren’t super high up on my back looking all silly.
Wear the glaives and be accepted, brother!
That’s not unusual, tbh. Mutilate is the same as Stormstrike, for example. They didn’t make a unique animation for every single ability, and that would have been a bit excessive, tbh. It’s a damn sight better than it was in vanilla, though, when half your abilities used the same animation as each other. At least now most (all?) of our abilities have a unique animation within our spec (and often without our class as a whole).
Besides, we have plenty of unique and highly iconic animations as is. Eye Beam, Blade Dance, and Chaos Nova all have highly DH-specific animations (though Chaos Nova’s is mostly just the transformation effect, the actual animation is just a shout animation, iirc). Vengeful Retreat is also unique, I believe, as is Fel Rush.
Edit: also, what?! Obliterate and Chaos Strike animations are nothing alike. Maybe it’s different for night elves, but at least for blood elves, Chaos Strike is a counter-clockwise spin, with the main hand striking at a slight upwards angle at the start of the spin while leaping slightly into the air, followed by an offhand strike at a slight downward angle as the DH completes the spin. Obliterate is a strike from at a sharp downward angle from upper left to lower right with both weapons simultaneously (and I made a new BE DK just to make sure it wasn’t a racial difference, since my DK alt is an orc, but it’s the same animation for both races). Also checked Frost Strike, and while that that also involves a spin, it only strikes with the main hand, and it’s a clockwise spin with the main hand striking after the spin and at a sharp upwards angle.
Edit 2: Nope, went and tested it on my NE DH alt over on my alliance server, same animation as BE. Nooooo idea where you got the idea that the two animations are the same, they are wildly different.
Edit 3: Here’s a video showing the CS animation. It’s several years old (it was taken during Legion alpha, based on the date stamp), but is accurate to current animation:
And here’s one showing Obliterate, also from Legion alpha, but also still accurate to current animation (though the Frost Strike animation from earlier in the video is no longer accurate):
I did misspeak myself there, it’s not our chaos strike, it’s our soul cleave ability in vengeance that shares the similarity to obliterate animation.
Soul Cleave:
Obliterate:
…it’s a stretch…
DK is a diagonal sweep down with both weapons.
While DH has a diagonal cut up with the right weapon, into a 360, followed through to a diagonal sweep down, from the left weapon.
You’d have a stronger argument that the DK/DH abbreviations are too close to each other…
Oh, what actually shares there is Soul Cleave and Chaos Strike. Neither are anything close to Obliterate.
Also neither look alike. They can’t possibly create new swing animations for every single ability as there are only so many ways you can swing a weapon, you know?
I think DH animations are fine as they are. Keep in mind they were designed with wielding glaives in mind.
Oh… right, you guys are using glaives. That’s why your animation is different. It’s a moot point by now, though.
I mean, if you’re gunna ignore the weapon type that was literally added to the game just for DHs, I don’t think you get to complain about animation sharing.
It looks super weird without glaives. I like the look of a certain sword, mog it, then back to the mage tower glaives after 5 minutes.
My one complaint as a new DH is lack of glaive transmogs. And a lot of leather transmogs don’t really suit DH either in my opinion.
It’s a weird situation where:
- They’re only 1xpac old.
- That xpac had no weapons, just artifacts.
- The best looking artifact appearances are now no longer available.
- The glaives that drop in BFA all look terrible by comparison.
This is all pretty poor form, limiting the cool looking stuff to the small % of current DH’s who happened to play during Legion, and happened to unlock them. As the game goes on, this will be a decreasingly small number.
It annoys me quite a bit to be honest. I played during Legion, Blizz have my money. The fact that certain appearances are locked for all classes you didn’t play during legion is wrong. And just endlessly worse for DH since that’s where the vast majority of good weapon transmogs are for them.
So now I do Black Temple and Molten Core every week to try and get something that looks decent. Which will be generic as hell, and every DH that didn’t unlock appearances in Legion will probably mog the same.
I just think weapons that aren’t on your back look weird as a DH. There’s a couple of axes and swords that go on your back, but very few.
So while using swords, Chaos Strike keeps the Glaive’s animation, Soul Cleave shares the Obliterate animation. Honestly, it’s ridiculous to think that with DH’s huge range of special animations that are set to the class, to complain about a shared animation (that still looks great) because it’s not individual.
If you think the animations are limp, maybe you should consider using weapons that are exclusive to the class.
Appearance, singular. The only artifact appearance that is no longer available is the mage tower model (and you can still get the other tints as long as you unlocked the base model while it was active, you just can’t unlock the base model anymore). All of the other artifact appearances are still acquirable, and many are pretty trivial to acquire now.
Now, I’ll grant you that the mage tower model is quite possibly the best glaive model in the game, but that also applies to a number of other mage tower skins (the guardian and feral druid ones are incredibly striking, for example). The exclusivity of the mage tower models was one of the major carrots for that content. That content was also self-nerfing, and by the end of the expansion, all of them except perhaps the tank ones could be done trivially even with world quest itemlevel gear (I know, I did something like 20 of the 36 specs across my alts). If you never put in the effort, well, that’s on you. If you chose not to play during that time period (which, frankly, was excellent WoW content), well, that’s also on you. WoW has always had exclusive time-limited rewards (the various mythic mount drops being excellent examples, with their drop rates slashed from 100% to <1% in the following expansion). There are still plenty of other good looking glaive models out there, though, including both other artifact models and some of the raid and instance drops this expansion.
Except it doesn’t.
DH animations are very smooth and most of them are fine, and if I had to complain about it, I’d only complain about Vengeance’s Meta form stomp (is it in place of Soul Cleave? Honestly can’t remember) that looks extremely silly.
I guess you missed the previous posts on the subject, and the complete sentence from the quote…
I’ll give you a clue…
Of which, if you have swords equipped (I don’t know why someone would), Soul Cleaving on a male NE (again, why would someone roll NE) triggers the Obliterate mechanic.
I tested this on such as the complaint was running a male NE with swords (why, I have nfi).
Again, I’m personally happy with DH animations, with swords being a non issue, being that Warglaives are exclusively used for the class.
Ok, so I just went and checked and you are right, it does use the Obliterate animation at times and not just with a sword. Mine would sometimes use the animation actually posted by yourself (didn’t really realize it was you lol) before, but very rarely it seems. So my bad there. I was basing myself on the video and didn’t properly check in game as there are now tons of stuff on my screen and I don’t really bother with the animations anymore.
It’s kind of funny because I’ve never really bothered to check the animations on Vengeance since I’ve literally always been playing Havoc and started as Vengeance in this patch, but I do remember the animation being kinda different back in Legion (or maybe I’m just crazy, probably both). Weird, huh.
Also the stomp comes from Immolation aura. Still looks kinda silly to me.
All good
Yeah. With swords, while it’s no longer unique, is solid. I quite like that animation.
There are some quirks, as a part mentioned about how the generator could have some variation to the animation.
Comparatively, DH animations are good.