How do the newly announced PvP changes impact casual PvP'ers?

I’m not really following perfectly what is being done. I am getting the feeling that those of us who do not do rated content will wind up fighting with players in unrated content who are equipped with much better gear from rated content. Am I wrong?

I saw that the rated BG’s will award the most benefits and they will be encouraged to some unrated BG’s to farm honor (to the cap).

What about those of us who joined the game later and never really got a guild or an established group?

I love “fair” PvP and don’t care whether it is rated or not. But to get into a rated BG you kind of need an established network of some type to get on a team, don’t you?

I’m happy that dedicated PvP’ers get their gear but that should not carry over into unrated PvP content! That gear should not be better than the maximum level gear available to people who are unable to play rated content.

It is not fair and to argue otherwise is elitist and against the simple principle of PvP for PvP’s sake.

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Basically blizzard changed it so random pvpers can no longer get the weekly chest and no longer can obtain conquest from random que wins. this is the bad, it was taken from them without any notice 4 days before launch and ultimately negatively impacts their experience. it is a net negative for casuals

Rated PvPers get their gear faster by not having to spend conquest to upgrade but rather honor. everyone universally agrees this is a good change. their level of gear obtained…has not changed. therefore level is zero sum while acquisition is a net gain.

The contentious part is that now there is an incentive for rated pvpers to farm random bgs for honor(in leu of rating loss risk). This combined with the new increased gear delta from the casual change results in the erosion of the casual experience.

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I still don’t get the big deal of doing a few rated games a week. Is it really that big of an hindrance to do a few rated bgs or arena games.

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yes. there is several issue for the conq lock out. for example my situation is i play on off hours. there are typically no rated groups running at the time when i have the ability to play(and thats in general im not just talking yolo). i have been effectively locked out of a progression system, but will still have to face both people engaging in that progression system and pvers. There is also the argument that people do not want to engage in a competitive atmosphere but enjoy the casual nature of random BGS. In addition as fair as catch up and alts go…as the expansion ages the minimum requirements for even a yolo go up…often to standards that exceed that of a maxed out random BGer.

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That’s unfortunate but that’s a population/participation problem. Back when RBGs participation was high you could get a group at anytime, hopefully these changes bring that back.

And see this is where I’m a little eh with the whole argument of randoms being some safe haven from competitive play. Is it less competitive then rated play? Absolutely, but is it free from it? Not at all. You still get those same rated players, with rated gear in random bgs and their whole goal is to win still. You still have people call strats, you still have people playing objectives. Its the same environment, only difference is in rated play you get in discord together.

Every expansion outside of legion and bfa has had honor gear like 15+ ilvl behind rated gear (i believe it was a just 15ilvl difference). This expact we will see something a bit higher which I can see people being upset with in terms of that I suppose but in the end you are just sacrificing a few hrs out of the entire week to get rated gear. Idk what to tell people, either do them or you don’t.

In the end I think you will be just fine and not steamrolled as some may think they will seeing as we also have soft/hard caps for secondary stats now. Time will tell. One thing that wont happen is a guild wars 2 route (gear doesn’t matter at all in pvp). Blizz tried this or rather something close to it and it was hated by the community.

thats ultimately the problem i have with the change. it creates risk of the community further degradating when the change wasn’t one anyone asked for. No one was really complaining about the 15 ilvl gear disparity…about pvers in pvp yes, about borrowed power yes, about catch up mechanics being underpowered yes(from both prospectives i might add) but no one was complaining about the traditional gear gap. The major support of the change has come from people saying “the person who does the hardest difficulty gets the best gear” but thats how it was before the change rated had the best gear and still has the best gear. what they’ve done is make competitive play mandatory.

the game is voluntary to play, and designing a system that makes a competitive mode mandatory…makes people voluntarily take their gaming somewhere else. your essentially asking for sacrifice when none was needed…coming off of a dogpoop expansion…if people leave there is a higher probability of them just not coming back. i don’t think the change is going to be net-positive 2 months from now but blizzard will have met their quarterly earnings metric and the pvp community will be left holding the bag. which is why i don’t support it.

as to the legion templets they were nothing like GW2. as in GW2 people had a choice of a number of templates that weren’t hidden. the wow templates still had class imbalances and weren’t fun due to lack of choice. but that my personal opinion specifically on them and irrelevant to the OPs post.

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But again, is it really? With their being soft caps with secondary stats will it really be mandatory or will we see the same thing we saw from tbc-mop/wod here honor gear can still get the job done in randoms.

Why is said something similar, yea we couldn’t pick templates and gear still gave a slight boost to that templates stats.

I just went to WoWhead, honor gear caps out at 197 after weeks of renown grinding. M+15 gives 226 from the weekly vault.

does that individual piece of gear have versatility on it

your talking expansions with pvp stat mechanics marginalizing the gaps. WoD for example had the lowest level gear delta out of any expansion due to the scaling mechanics.

I think late expansion it might marginalize some of the disparity that occurred similar to that of say 8.2/3 with people one shotting newbies with procs . but i think its more to prevent breaking classes through stat stacking rather then a mechanic to mitigate gear disparity. its a gamble, but hopefully it does… as i am not a game designer and my opinion does not matter to them, but i do enjoy the pvp community. frankly i would love to be wrong in all regards.

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Yea true we do lack a specific “PvP” stat but thats where versatility became kind of a pseudo PvP stat

I dunno, is it the fact that rated content sucks balls?
You obviously dont get it…

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What makes you think it sucks balls? No I don’t understand, its why I am asking because in my perspective they are literally the same thing. WSG is WSG…only difference is you are in voice with someone.

^ exactly.

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So are you going to explain your logic behind why rated content “sucks balls” or are you just going to continue being a child here.

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You just dont get the casual mindset, you essentially mock it because you dont understand that anyone would just get sick of being forced to do stupid arenas to cap CP. Below a certain rating, its worthless, its just a chore.
And RBGs is basically a waste of time, no matter what they do to it to try and fix it. It will never be a good use of time in game for a casual player.

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I genuinely don’t know. Even if it does tho, not all PvErs are going to choose the option with versatility. PvPers that are doing M+ so they don’t have to get 2,400 will certainly pick the versatility option tho, if available.

Even if it doesn’t offer versatility, we’re still looking at 7 weeks of renown grinding to unlock PvP upgrade level 7.

Oozo made a video explaining the versatility trinket bonus and his character only had like 20% versa in the 190’s. I’m at least a little skeptical that 20% versatility will overcome 29 ilvls.

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So lets go ahead and not assume stuff for one. Not mocking anyone, just don’t see the big deal behind doing the same bg’s but in voice coms with 9 other people. Its why I asked whats the deal here.

In the end you are not forced to do anything, again I don’t think people will get steamrolled with upgraded honor gear seeing how PvE gear in SL doesn’t have a bunch of versatility on them (in case those who are not aware, versatility increases damage and healing done and reduces damage taken) not to mention the soft/hard cap with secondary stats now. I could be absolutely wrong here, but nobody really knows as nobody was really able to test this in beta since majority of the time pvp testing was irrelevant because trinkets was grossly overturned. So only time will tell, if its as bad as everyone trying to make it to be then lets hope blizz bumps the ilvl up for honor gear a bit. If its not, then all is fine…

Yea I’m actually subbed to him Im aware of his videos. One thing to keep in mind the set bonus for versatility only affects the offensive side. You don’t get defensive bonus from it which is an whole other issue that needs to be addressed.

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