How do the alliance kill 3 bosses in PvP event in like 30 seconds?

I don’t understand how they are doing this.

People keep saying they are dragging a boss to another one and he despawns and they get credit.

Isn’t this an exploit?

I just had one where alliance downed 3 bosses instantly at the same time.

Orcs are a silicon-based lifeform.

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Theres probably raids waiting at each LT.

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So they aren’t dragging one boss to another?

You should know.

They drown the third boss under water. That’s how they bug it out and win.

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Most of the PvP servers have a higher alliance population. Horde can barely get 3 total raids, where the alliance put 3 raids at glaives and 1 at each of the others.

It’s simply a numbers game. They have more. And blizzard doesn’t care to balance it.

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Yep, Horde is sometimes lucky to even fill a raid for west.
Then you see Alliance get all 3 down immediately as that one raid is still tinking along forever, and east runs to their second boss.

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we had an ashenvale event on Lone Wolf where alliance was behind 1 boss, we had just wiped LM and were heading to Moonwell.

As soon as we engaged Moon the alliance won.

How? No clue - I’m betting layering nonsense.

This isn’t real. It never has been

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Yeah Ive had a game where right after we clear the first boss, alliance kills all 3 bosses in about 2 seconds and wins like 10 seconds later.

It makes no sense.

They always get the upper hand. Same thing with Alterac Valley.

also had an event where there was a hard turtle at Glaives 1/3A: 1/3H so I flew to Zoram to flank. As soon as I landed I phased to a layer where the game was already over and got 0 rep.

Clearly layering is still borked for the event.

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Alliance had a 99% loss rate in av for most of classic lol.

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Just because they have the upper hand doesn’t mean they’re good.

There’s a reason they are always in groups holding hands everywhere in the world.

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It’s an elaborate system of having more players than Horde, Nobody saw it coming!!!

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Here’s the thing: the Ashenvale event was coded poorly and tested poorly. It has many issues. But you better get used to it, because the same amount of care & quality is going to go into the rest of SoD.

I will explain to you how

They have multiple raid groups, at every boss. That’s it.

There’s no exploit, that is a myth, some horde players saw a 50% blademaster illusion get pulled into the river after the main boss died and despawn, because they are horde they didn’t even realise what their own boss does so they just assumed it was the boss despawning and came to this conclusion. Then it spread everywhere.

There’s also another issue that only a small % of the horde have figured out but its basically intentionally throw the event for more rep, they start at zoram,tag some trash & tag it, hearth to research, tag that and run to glaives.

The people doing this are basically doing nothing except gaining rep from the work that other people are doing

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There are more alliance doing the event than horde… so horde bosses go down faster.

All theres to it

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We’ve won 2 in a row.

The exploit must have been fixed.

Not sure about your server but on Wild Growth the Alliance outnumbers horde 10 to 1… they simply out number us on a ridiculous level making it nigh impossible to ever win…

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what server is alliance nuking all 3 LTs in a minute I need to hop over there lol