very nice reply Argorwal, I agree 100%. nothing wrong with reading a book about what to do and what not to do.
personally im try by fire.
unfortunatley sometimes i get burned.
thats what healers are for
but i always have fun. either way
Just jump right into +2, anything else will just make you learn the dungeons wrong due to missing damage from lethal avoidable aoe.
The proving grounds are vastly underused, queue up for that from the class trainer and youâll get put into a group of NPCs, a tank, and 3 DPS, and it will give you different scenarios that youâll encounter out there such as dealing with adds, frontal, massive damage to the tank and AoE damage to the party, itâs not much but will give you a quick basic feel of how to heal.
LFR is a good place just to practice on terrible players.
Skip heroic.
Yes, skip heroic is they have high level players spamming them.
Thatâs good because theyâre available, thatâs bad because they donât need any healing.
Grab a guide, like icy veins âez modeâ and go heal. just try stuff out. You canât know anything until you just get in the fight and deal with the stuff in real time.
Just play the game. Just tell people youâre a new healer, so they know what to expect.
Do low level keys and I would say join a guild for raiding.
Random pug keys are probably the greatest teacher since itâs the Wild West out there
how to play any role well:
step 1: accept that no matter what role you pick up, youâll need to master using a minimum of 10 different keybinds at a reflex or ultra instinct level. you can make macros that will allow 1 button to perform multiple functions such as /cast [mod:shift] âspellâ, âspellâ. and in fact the macro system is so powerful you can get 1 button to do 4 or more things depending on circumstances. i additionally use clique to perform keybinds that the new in-game click-cast functionality still does not enable, such as having mouse-scroll up or down while hovered over a friendly party frame cast a spell.
step 2: decide what your 3 most frequently used spells will be. not the most important ones, but the most frequent. have those in the easiest to reach positions for your hand. besides these 3 buttons, your next 2 should be interrupt, and a movement ability. interrupt should always be in a moderately easy to reach location and not conflicting with any other usage. movement should be in a moderately easy to reach location, and can be part of a multi-function button, for example all my movements are shift+5. outside of this, ability placements are mostly up to personal preference but any button that is 1min or longer cd iâd have it reachable but not in the most central/easy locations, because those buttons will be pressed way less.
step 3: play the game in a variety of easy situations and figure out what works for you. lfr or heroic dungeons tend to be pretty easy. you can use this to test out your UI and see if it is comfortable for you. in these non-critical situations try to train yourself to use your interrupts or cc to interrupt spells, or stuns and knock-ups to stop non-interruptible spells, this will help prepare you for harder content, and also give you insights into what non-interruptible stuff can and canât be stopped with stronger ccâs. plenty of stuff is immune to warlock mortal coil, for example.
step 4 for healers: you need to become accustomed to switching your attention from your party / raid frame to your environment around your character. this is a skill that requires training, basically just time, new healers can often get caught up focusing just on the party frame and not see something their character needs to move out of. this is a learned skill that only experience itself will teach
step 5: dispel. dispel dispel dispel. remember dispels are usually designed to be stronger than a heal, at least on par with interrupts. offensive dispels, defensive dispels. whether you are a healer or a dps, dispel is somehow, 20 years later, still one of the most underrated tools for those specs who have it available
Lfr was correct. Youâll rarely run out of people to heal
Try a few healers see which you like best
in the old days, I would tell you go PvP in BGs.
in BGs healers are the tanks. âkill the healer firstâ was always the mantra. unless you are uber geared and in a pre-made, a healer is likely to just get deleted.
maybe this idea still works. If you can heal PUG BGs, you can heal anything imo
learn how to keybind with mouseover abilties.
there is no time to click a player then click a spell.
On my healers, I use the addon clique.
It has a very simple interface in your spell book.
I put the same type of spells on the same keys regardless of my healer:
example:
my hots are always shift-right mouse button
my shields are always ctrl-right mouse button
etc.
my damage abilities are keybound just like for the ranged dps spec so I donât have to learn anything new.
My interrupt is on the same key as every character- the D key
the biggest other thing I would say is to learn your spell package. You donât have a ârotationâ. learn what kind of healer your class is: proactive or reactive. Learn which spells in your arsenal are your bread and butter: shields, hots, standard/efficient spells. Learn which spells are your bursty âoh crap!â spells.
mana is much less a constraint nowadays, so in the content you are probably running, mana efficiency is unlikely to be a real problem as you start out.
I macroed all my abilities on my disc priest, I just need to tested now.
Youtube is a great resource for learning classes, once you figure out what the buttons do figure out your keybinds and the rest will start to come naturally
Mage Tower helped me learn RDruid back in Shadowlands. And as itâs solo content you can experiment with keybindings and UI in real time to find something that works for you without worrying that you are setting the group back by practicing in group content.
Make a healer and throw yourself in Chromie Time: Burning Crusade and spam dungeons.
If you can heal through BC dungeons you can heal Dragonflight. Itâs how I learned.
Also mouseover macros.
Lol, why specifically bc?
Two reasons:
BC dungeons have a lot of absurd CC effects on the mobs that teach you proper utility and mob management as a healer.
It also conincidentally is where all the (in my experience) GO GO GO people grind. If you can keep up with the Zerg you can heal M+
Dive on in. The only way to learn is through pain and suffering.
I found it easier by throwing myself into the flay. When people start dying or when it gets really chaotic you learn to pick up really quickly lol.