Locks have tools to heal themselves and their pets. Hunters have good pet healing, but if exhilaration is on cool-down, we have no self-heal options.
We did finally get a decent damage mit ability with the talent trees, however even with the talent to reduce the CD on it, it’s still more useful to go with the talent that increases damage mitigated to 40% on Survival of the Fittest because a 20% damage reduction every 2 minutes is not helping anyone.
Frankly if they’re gonna try to go this route, exhilaration needs to be up way more than it is, I suggest that since half our abilities and talents don’t even cost focus anymore, the 12 focus spent should be halved to 6. Our biggest focus spender is Barrage and nobody is going to take this for one important reason: it pulls EVERYTHING.
Hunter survivability overall is a mess; all heals are on long CDs as are shields, our shields remove us from combat, etc.
Instead of removing the Hunter from combat, why not design it so the shield roots the player in place instead? Hunters want more durability and most non-Hunters just want them to be less mobile for PVP purposes, deterrence with two charges would be the prime candidate for this treatment.
Reduce the focus cost by half for CD reductions and add all defensives to the CD reduction roster. Bada bing Bada boom, Hunters now have a fairly balanced defensive toolkit.
If Exhiliration is on cooldown then Aspect of the Turtle, if it on cooldown then Survival of the Fittest, and hopefully by then Exhiliration is ready again.
Really have to juggle your support abilities as a hunter to survive.
Yeah that sounds incredibly complex
Wait, do people not juggle their defensive cooldowns so they can survive by a hair most encounters? /scrsm
As MM you can go leech pet and it actually gives you pretty good sustain for open world content/bosses. I use it on the caverns world boss and have no trouble staying alive despite the ticking damage.
Doesn’t work for BM anymore, but they do get a faster reset on exhil. For SV idk, but I think it would work well. They have some pet damage but it’s not as bad as BM and thier mastery probably helps compensate.
This is for solo casual world content stuff.
For big hits use your defense CDs as mentioned. You need to anticipate it. Also healing pot, and you can FD eat/bandage/camo as a last resort.
SV gets a lot of use out of Ferocity’s leech and also has a really low CD on exhil, like BM. It’s not a huge problem surviving
I want see this Survival Hunter of yours to see what talents you are using for pve content.
I have a raid and mythic build, but want to see what is being picked for a world content build.
Just the no CD m+ build.
No Mongoose Bite? Is it not preferable anymore? Using a build off of top key runners.
In fortified week on higher keys you can choose not to take MB because even more of the dungeon is AoE focused than normal and it can be awkward/not worth it for some players to try and keep up MB stacks in trash pulls to make the talent worth.
It’s more or less a negligible difference—with SV’s talent tree being so narrow and expensive and boring it’s actually quite extremely balanced so any trade offs are pretty close together.
It mostly depends if you like playing with MB or if you feel it’s too awkward to use in AoE
With full tier set I put more talents into WfB to maximize AoE potential. Everything dies faster than there is time to build up Mongoose Fury, so leaving it out keeps my rotation less messy.
On my SV hunter I run a PvE open world build with almost all of the survivability talents, including a bear pet with the extra stamina and Fortitude of the Bear. Oh, and I run a lot of mastery / versatility.
If you are getting hit in open world PVE You’re doing it wrong. More misdirect and use feign death.
Applies to all specs.
Ferocity pet for leech / spirit pet for heal are also things you can use to keep yourself up. There isnt that much open world.content requiring lots of survivability.
First of all your a Hunter with pets, they should be growling and you should be misdirecting to your pet. Then just keep mend pet rolling the whole time. Ferocity pets are good for some leech and you can enchant for more leech, some is better than none. Honestly going with a tenacity pet is best because it’s going to give you and your pet more health AND another CD. Even better would be run BM and get yourself a spirit beast pet, that way you will get spirit mend for yourself and a dispell for your pet. A simple macro to target yourself and cast spirit mend is what I’ve done. BM is by far the most survivable spec in PVE open world.
Super easy spirit beast pet is Gon. It’s literally two clicks away from having him in Orgrimar. Easiest spirit beast pet to get and he’s a sick blue color.
I’m a Lone Wolf MM and always have a tenacity pet on call to soak things up for me (and a bag of food for 'em too of course, gotta treat 'em right when they keep you alive!)
I’ll wait till my health is down to around 30%, and stack Fortitude of the Bear (remember you still have this with Lone Wolf) with Exhilaration - it feels like my own Lay on Hands and makes the CDs much less painful.
A big part is mindset - 80%hp is 100%hp in my eyes now. You don’t need full health for open world PvE, you just need to stay alive longer than whatever you’re killing. Especially with the amount of mobility and CC we have to be able to kite most mobs.
CCs (incl Scatter Shot) to get some Aimed Shots out - again, you just need to kill stuff faster than it kills you.
If it’s a soloable world boss or something, I might forego my Lone Wolf buff and rely on Mend Pet.
If it’s stuff that needs a group, there’s usually enough other people that you can dance in/out of combat - Feign Death and Camouflage, and sit back till you’re a bit less dead. Also, can use pet to stay in combat while you Feign Death.
About the only fight I’ve struggled with is the disciple in Fyrakk’s assaults - without a group I couldn’t survive the fight, and resigned to just watching from afar till it was in the execute phase.
Watch out for allies’ AoE heals and make the most of your mobility.
Enjoy the fact the tooltip shows spec now too - figure out when to round up mobs and kite them passed someone else who will pick them up.
But most of all, know your limits and plan your fights. That includes using your surroundings for LoS. Stagger your fights, clear a path to run away through, lay a line of traps, and you’ll be sweet.
First of all if you could read you’d know the post specifically says unavoidable abilities.
Aww, remember when Mongoose Bite was what allowed you to slow your target to get out of the dead zone? GODD@#$_? the nostalgia. Lololol
Are you talking about splash? Cause, yeah, wish Exil was up more, even if it took a hit.
But if you talking about standing in the fire, I have Disengage on a mouse button and pretty sure improve it with talents(cause Im not competitive and probably under influences).