How did Europe manage to maintain a balanced server?

I played on an EU server for years in WoW’s glory days and most of what Soarer mentioned is a lot of what I saw. Don’t get me wrong there were some toxic players here and there but from what I remember they were just more into playing the game than gaming the system; like hoping servers to play on a 95/5% imbalanced realm.

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They could always open up free transfers for horde players but at a locked number the server seems pretty balanced. When it hits what they want it to be lets say 60/40 or however picky people say 55/45 increase the server cap on both factions for paid, AND continue the free transfers for the dying realms and for mega realms that have opposite factions that are the 1% or 3% or whatever against like 20k of the opposite faction with no one online let them leave since they have no reason to be on the server where that mega server is doing their thing anyways.

To be honest i liked someone elses idea also of just opening a new server too. But this would be a good fix for grobbulus if we really want to hit that closer to 40/60 pop, but most importantly get a higher population a bit on both sides too! with like minded… well you get it, i like my characters on benediction but i have been enjoying my time on grobbulus on my horde.

Americans are seen as selfish arseholes by the entire world for a reason.

Having played multiple online games with people from the EU(you come across a lot playing online survival games like Conan Exiles), I can safely say the vast majority of people who bash on NA/US gamers are themselves NA/US gamers.

The irony is they also tend to be the most guilty of that which they accuse others of. It’s always someone else’s responsibility to “adapt” but never their own.

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Same type of people who demand people in the US speak English then complain if they ever travel that not everyone speaks English.

This is an it depends, if I just walk into some random shop in a foreign country yeah no expectation they speak english and I’ll do my best, on the other hand if it’s someplace that is explicitly catering to americans there’s a reasonable expectation that english is spoken.

We got a turd in the punch bowl. I repeat we got a turd in the punch bowl. he knows too much.

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And lets not act like people in other countries dont do the exact same thing… The French specifically are notorious for it…

I love when people say “other people do it too!!!” as if that has any impact on the appraisal of the behavior. Like I dont get it. Just because you say Jimmy also stole a sandwich doesnt change that you took my sandwich.

Its such a weird defense, I didnt get it. Its like a less annoying sea-lioning.

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It’s a rather unnecessary defense. There’s no reason for anyone to put up with being outnumbered and unable to play in the world. It isn’t our responsibility to ensure 50/50 balance.

Its an MMO, they literally cant guarantee anything about other players behavior. Not sure why people think they can. Horde outnumber alliance 2 to 1 on pvp servers, there is nothing they can do to force people to roll one way or another.

Especially when classic people demanded “server identities”. You think cross server and sharding came from nothing?

Dont get me wrong, they have not handled things well, but its hilarious that people think the solutions they propose in 1/2 a paragraph will result in a net gain for what is primarily a social driven phenomenon.

The reason Alliance are outnumbered is racials and player behaviour. While it’s true they can’t control player behaviour, they can certainly influence it and try. They did nothing.

Something is always better than nothing.

Where did this come from? We’re talking about server balance and transferring.

So what things are you suggesting that AT THE TIME would not have resulted in huge player blow back? Remember these are the same people who thought that batching actually made the game better somehow.

“Why are you killing world pvp by releasing the battlegrounds at the same time as ranking THATS NOT AUTHENTIC”

Or do people forget that transfers were offered because PVP servers were losing subs as a result of 2 hour walks to BRM?

You say this like Blizzard hasn’t already done things in Classic that resulted in negative player reception.

Adjusting racials, faction-specific queues, and even adding some incentives could help.

Of course I remember, but that was a reaction to the problem they didn’t even attempt to prevent. I was there - even on my server, which was one of the most balanced, it was a difference in player behaviour that saw Horde death balling more.

Net buddy, NET.

Every change is going to have its ups and downs. NET is what matters. There are plenty of changes I would have wanted, but I dont have any data to argue that it would have resulted in a net benefit for the game. Why I try to always phrase it as my opinion instead of acting as if I have any data to state facts.

Well, the “NET” of their inaction has been every PvP server being dominated by Horde with the exception of one or two refuge Alliance servers.

And hopefully, I’ll leave Whitemane - the server I and my guild have spent since launch - so we can actually enjoy Isle.

Which is a natural result of pvp servers being 2 to 1 horde total. Which again is a natural result of human desire/behavior. I think even now blood elves are the dominant race on retail after over a decade? Why would people expect it to be different in 2022 TBC?

Where there is competition people want to be on the dominant faction. So the non-dominant faction will move to try and be on the dominant faction, as well as be the dominant faction with a population threshold to perform all the activities they want to reliably.

Blood Elves actually had quite a strong racial for both PvE (M+) and PvP, prior to the change, and there’s even still a number of uses for the changed racial today - they’re just not as dominant as they were before. That said, the race is by far the most popular (at least on Horde side) because they’re pretty and they’re elves. Naturally, these attract the most players. You’ll find this is true in both WoW and FFXIV.

The vast majority of players are casual players, and there’s no illusion of “overwhelming advantage” like with racials in Classic PvP. Nearly all of the PvP montages had very specific races and for good reason, and years of this being built up lead to players picking these specific races for a perceived advantage even when there was a skill gap.

And the best players absolutely picked for these reasons. There’s a good chance if they introduce faction transfer in Wrath that EMfH causes the meta to shift… but it’s not as likely. Abandoning a community is a lot harder than when everyone is starting fresh. Plus, I still believe Blizzard will nerf EMfH prior to Wrath Classic anyway.

Which is player behaviour, which as I said, isn’t controllable but is influencable.

It applies here because people are trying to paint it as some uniquely American behavior. When the reality is, good or bad, its pretty common among people everywhere…

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