By which time the social fragmentation that hurts the long term server culture will have already happened.
He’s not, but there’s absolutely no guarantee connected realms won’t happen in Classic. In fact, with all the steps to prevent Vanilla style community building, there will likely be tons of connected realms after six months to a year, or else lots of solo servers.
I’m guessing that the option to ‘reserve names’ a few weeks before launch is actually a way to guage just how many players are actually planning on playing. Even people who don’t care much about names are likely to at least poke in, especially if character creation is part of the name reserving. I know they will probably have a list of server names before that but if way more people start requesting names on those servers, they can add a few more servers before the actual launch.
Lots of people have pointed out the flaws in this plan and how they are going in unprepared to properly remove layering. They are underestimating the player numbers to keep populations high after layering which means that layering will get extended and either go past “a few weeks” like he said there or result in huge population instability with big que times mid weeks in instead of just at the start.
Either that or he’s seriously guessing, as are many of us, that Classic will not have very many core players and the majority of people in at launch will be tourists who’ll drop off as soon as they see the game is not for them.
My experience was hours after midnight I was finally able to log in. The huge rush in one small zone made it impossible to quest so I explored over to Zangarmarsh looking for a flight path and only found a graveyard I could cap. Afterwards it was very late and had to logout for work in the morning.
In Wrath there were 2 starting zones so it was a tad more spread out and you were fighting over quests with mainly your faction. I was able to kinda get ahead on questing for a short bit before I had to log out.
If they end up in that situation, I have heard the plan is to open up new realms with free transfers from the overpopulated realms. Not sure it would totally remove the problem but offers potential relief.
Because this is supposed to be the Classic experience, providing the opportunity to build Classic style server communities. If you want 2020s convenience and a game that plays itself for you, play Retail.
I always loved this logic. Same thing with the bigger servers in FF14. People try to stay logged in to avoid queues… thus creating queues. Ofc, it’s worse there because you aren’t force logged, which is ridiculously stupid imo.
Really? You mean to say that wasn’t always going to be the case? I thought it was a foregone conclusion that only a handful of people (comparatively) would stick with Classic forever.
Are you even thinking about this situation realistically? Taking layering away a month later isn’t going to magically prevent low-pop from happening. Having layering is actually at more risk to harm communities and risk population decline longterm while also introducing exploits, and favorable layer swapping into a game that never had it. Despite some low pop servers overall WoW thrived with huge sub numbers and player retention throughout vanilla-wotlk and communities, subs, and retention died with cross-realm, sharding, and this layering which shares the same aspects. Classic WoW is supposed to keep the aspects of vanilla and layering certainly isn’t that. Keep that exploiting, community killing garbage out of Classic.
There are private servers that have persistent populations for years. I originally thought that was the plan for Classic. Either I was wrong, or Blizzard doesn’t understand how all the changes they’re making will affect the community.
The “tourists” in question are projected to be Retail fans. You know, the folks that are still playing BFA and enjoying it. There are a lot more of them than there are of us, believe it or not.