How Did Arenas Hurt WoW?

Genuinely curious here. I’ve seen dozens of posts throughout the last few days mentioning that arenas hurt WoW. Can anyone elaborate on this? I’m confused as to how instanced PVP hurt you PVEers.

Edit: and this was from posts here about rolling into TBC from classic

2 Likes

Caused over balancing because humans always find the simplest and easiest ways to win. Even if its boring.

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It doesn’t matter honestly… there’s no Arenas in Classic.

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Referring to the discussions here about rolling into TBC. People are literally against TBC strictly due to arenas.

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I’m against TBC because it introduced lots of game harming mechanics. Flying mounts, Arenas (cause of homogenization), smaller top raids, level cap treadmill, etc…

The only thing they did half decent was class balance and Arenas managed to screw that up by forcing homogenization…

Much rather see power creep in Classic and opening the TBC instances in Azeroth as level 60 content, with no Outland.

22 Likes

Sounds to me like Blizzard dropped the ball and it’s not arenas that are to blame. Maybe they should create a different application strictly for arenas that allow you to pick whatever spec you want at the start of the game and gear doesn’t matter.

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It’s the internet age. People whine about everything and say any change hurts something. Nevermind that the vast majority of the WoW community views Vanilla-WotLK as the golden era of the game. They didn’t like a feature or two and it killed the game. Hyperbole is the morphine of the modern era.

11 Likes

Because x vs x generally has to be balanced or its unfair and people would rage. xx vs xx has more margin for imbalance where it can still be fun.

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Even the old devs said it was a mistake, after arenas they started more heavily balancing classes around pvp, which started to lead to homogenization because now more classes need tools because pvp is now a 3v3 thing primarily.

Arenas existing as a place for small scale deathmatches is not the problem with them, at all.

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When Blizzard added arenas, they did what they always do when they add a new feature- go completely overboard with it. Remember when vehicles were added in WotLK, and suddenly they were EVERYWHERE? Same principle, only for this one very particular and specific area of PvP. Arenas were Blizzard’s BIG NEW THING, and every class, spec, and spell had to be rebalanced around them, regardless of the impact on the rest of the game.

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I never liked arenas and I really hated the distinction between honor points and conquest points, where I HAVE to join an organized premade team and play ranked matches to keep up on gear. No, it’s not the same as joining a pve party or raid. Pvp was always most fun when it was spontaneous or organized from a wpvp perspective. Arenas are just a stale layer of over-controlling the type of content players have to play to succeed. And, compared to BGs they are boring! It’s stuff like that that eventually ruined the game.

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As others have said, arena being Blizz’s “premier” PvP caused a Blizzard to make the long slow gutting of fun in the name of balance.

But for me, I think the fundamental problem with arena is that they rewarded too high of gear for small player groups. It really hurts larger scale PvP in my opinion, which should be the focus in an MMO.

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You might feel arena is the cause of homogenization, I’d disagree and point to 10 man raiding and the bring the player philosophy, but BC arena did not homogenize at all and was very poorly balanced by today’s standards because of it. You had some homegenization in wrath, but I don’t think it was until Cata that things really flattened out with every healer receiving a magic dispel.

2 Likes

imagine blaming arena for Blizzard’s “bring the player not the class” homogenization for raiding lmao

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A decision in one directions moves you away from another. The changes that slowly turned retail into a game people no longer wanted to play follow a long slow path, but once we get far enough in one direction, you cant just go back and try a different path, you can zig, or you can zag, but you have to move forward.

Ignore it.

Just a high amount of Classic only plebs who worship anything pre 2.0 lately posting here.

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It took a form of gameplay that relied on larger scale team comp and coordinating with several people where you could bring pretty much any class so long as you brought the right amount and it fit with your strat and turned it in to a 3 man comp cheese where every class was changed to force it into a place where it could viably compete with every other class and even then they still had to disable trinkets and certain spells to make it viable. Even the original devs for vanilla toyed with arena but it never saw the light of day because they just didn’t think it was fun.

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Seems like no one has anything actually against arenas and just doesn’t want homogenization. I suspect they are lying and are actually against the arenas themselves because their arguments make no sense. You can make the same argument about raiding, one class has higher dps then the other so it needs to be balanced.

If you aren’t against arenas then say you would support them if no balance changes or pvp gear came with them?

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If arena was just a fun little side game like Brawler’s Guild is on live, I wouldn’t care about its existence. I can honestly say that.

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Class Balance, Gear Balance, Item Balance, Spec Balance, all of these were/are cans of worms that got opened.
PvE Gear in PvP instances and via versa… It was/is almost impossible to balance it all out when PvP and PvE get seperated, but then attempted to work together.