I think the power of nostalgia-baiting has really shown with this one. I too have very fond memories of MoP, but that’s mostly because I had many active friends, my own active guild at its peak, and great times doing RBGs and getting to learn the game as a youth. It was the time of all the great streamers and montages… But that was just part of a growing up experience for me, that can’t be replicated. It’d feel like a simulacrum now.
Anyhow, when I Beta tested class toolkits the other week on stream, I quite easily remembered the rotations. However, I just didn’t find them exciting. Compared to TWW, MoP has even more cumbersome / duplicate abilities, almost just as many CC’s, and a whole bunch of gearing and stat optimization shenanigans. I enjoy theorycrafting, but since I haven’t really played Classic anyway, I’ve decided to just give up on MoP 2.0 altogether. Been there, done that – I think is precisely the right way to describe it.
I wish these resources would’ve been focused on making the modern game more enticing and evergreen. It is my hope that the playerbase will ultimately be re-united in Retail, in a soft-reset post the WorldSoul Saga in 2030. Collections move over to new tech servers type thing, more horizontal content, etc. They could make legacy character restorations in the new servers, but the point would be for the game to be made to feel like an MMO again - focusing on world and social content, keeping the world relevant with PvP events, etc.
MoP will be fun, it was truly a great Xpac and pvp was great as well, with that being said, People will get their achieves, then come back to retail imo. Rewards dont carry over (that we know of) and there is no incentive to have rewards on classic right now.
Such a strategic and tactical error by the people at Blizzard. The people in charge only care about quarterly MAU’s, not creating an engaging PvP game. That is squarely on the shoulders of Celestion and higher. I know there are people that work on WoW that love retail and see the same things we see. They have no power for change. Sad to see. The teams involved in doing all the “classic” versions are so much better. Oh well, PvP used to be fun and engaging. Now everyone is spread so thin across all kinds of game modes and now clients, no wonder PvP is dying. /shrug. Time to move on I suppose since they don’t care about retail PvP.
Think so? I thought eternal was so dead cuz they made 0 balance changes from s3 and had an infinitely worse color of the glad mount. So it was essentially the same season with worse rewards.
At least that was my reason for not queuing
Obviously we have the horrible glad mount but I’m assuming they will balance classes some and the tmog doesn’t look too bad either
Yea so they are fixing like all of that. There are going to be new rewards, don’t have to grind oodles of honor, illusion will prolly b mid, and I’m assuming we will get hotfixes for 2-3 months before they abandon us and only focus on the next expac. Only issue is mop coming out at the same time but it’s not the quadruple whammy they had back then.
If they’re worried it’ll be deadge deadge like in Draconic they just let mmr rollover a bit harder than usual but it’s a normal season length so it’ll probably be fine…? Maybe a bit slow to start? If they let it rollover into standard 6 month season itll be another Unchained.
These are great and important observations! Players often blame ‘the company’ and forget that many of the people actually working on the game are at least passionate about it as we are. Executive board rooms is where player engagement viewed as quarterly stats rather than a creative vision. I’ve also now accepted that this is just the way things are.
I remember how PvP thrived back in MoP, I thought it was the future of gaming still… And I still love it now. I won’t quit so long as I enjoy it, but I understand we’re likely going towards even less participation and retention.
That is, unless, as per my “soft reset” outline – the decision makers suddenly understand the benefits of a long-term model and the nature of human motivation and finally consolidate things. But yeah, that’s not gonna happen. This is what we get when academia indoctrinates people to hate the mind, and to think human beings are & should be like ants (or rats in a maze, sacrificing their money and enjoyment for the theorizing of more manipulative retention models).
No, if you think wow pvp is hard to break into and requires a ton of knowledge and skills, OSRS is even worse and you lose your stuff when you die, making it even harder to break into. Not to mention needing hundreds of hours of combat skill training to even be playable