Ah, claiming to be un-self-aware. How noble of you to pretend you run quests and normal dungeonswith undergeared people you don’t know to help them. Well, you helped somebody once. Well actually, it was a guildie’s alt, but that’s just like being a helpful person.
No. The most selfish person is the one who is trying to remove content designed for the majority of players because it hurts their feefees that casuals exist and are permitted to play the game.
Keep twisting out of context and making things up entirely. It’s your MO.
How does it work both ways? i kinda fail to see it, you probably have never seen some1 holding back a group or literally screwing kills, thus you stand on the side of “hurr durr you bunch of elitist have no patience with little jimmy”, no, little jimmy is holding 19 people back with his irresponsability and deplorable play.
And no i dont care about LFR before you jump assuming that i want it removed, since you like to assume stuff just seeing your chit chat with Akston.
The difficulty of the game is built upon the third party tools that quantify the game.
That is to say, without the data harvesting, meters, and simulations – players would not be able to optimize as they do today and the difficulty of all content would be scaled to that of a player WITHOUT all that help.
We have players achieving feats such as soloing Heroic Ny’alotha. That might be rare and you could argue that it is only Rextroy doing it, but if everything he does can be quantified and simulated, it will be assimilated by the community at large.
Even though nearly every player today simulates gear, studies raid logs, and gets on World of Wargraphs to analyze data – that once was the exclusive domain of the elite – what Rextroy is doing today is where the player base is headed tomorrow.
When that happens the difficulty level will be adjusted once again to a higher level, making players depend even more on third party analytics.
Why should Blizzard care? Because the quantification of World of Warcraft has led to a software (this is no longer a game) that is well on it’s way to requiring an undergraduate degree from a 4-year institution to use satisfactorily.
Its lost it, because the internet has progressed to a point where mystery and wonder can no longer exist.
The internet shows us the content MONTHS before it even exists, we know everything there is to know.
We’re expected to use these resources to know everything there is to know.
Ironically, the internet has killed the most important component of the genre.
There is no narrative mystery going into a new patch or expansion. All data is harvested, analyzed, and subsequently regurgitated on Wowhead.
Forget seeing that awesome villain in-game, you already saw him 8 months before that content went live – you probably even read the dialogue!
Imagine a website published the script of every movie before it was released on theaters, complete with images of every character. The movie industry would sue that website to the ground because they understood the damage it was causing to their intellectual property.
Not Blizzard though, they partner up with the people publishing the script!
They mess up so spectacularly that the community feels that they finally learned their lesson – they double down on their mistake.
This is what happens when a company either is practicing the wrong values or is being inconsistent in the practice of the correct values.
This is clearly still a game and you can clearly ignore all optimization or addons if you don’t push the highest content or if that’s not your fun. You are free to do so.
But if you think Blizzard would hide numbers, or just deactivate dbm it would only lead to external programs doing the timers outside of the game like they do it in FF14. Or you know having a phone application with timers.
Even just deactivating numbers they would have to hide boss or mobs hp so players can’t guess how much damage they do. This is not happening.
What Rextroy is doing is basicly showing bugs, that’s what I consider them. It’s a meme. Sure it looks absurd, but it’s most often things that Blizzard has overlooked and he’s sending how he did it to Blizzard each time he finds those kind of things so they’re free to fix them. Like his Wrathion oneshot was fixed before releasing the video because of how gamebreaking it was.
While I agree the “metric” of success can pretty much be boiled down to math, hence all our theorycrafting and entire sites dedicated to determining %s and stuff like that… it doesn’t change that people would still find SOME WAY to quantify each other’s performance. If they don’t look at gear, then they’ll just base it on something else like how long you spent in a dungeon or how many bosses you killed. If you lie, it will be very obvious in your performance and you’ll be promptly kicked out.
The judgment will still be there; it’s just EASIER to snap-judge now.
Be careful of waving around terms like “everyone” and “mostly all” because you don’t know that. I’ve never felt “stressed” about reaching a milestone or because of simulator (never simmed before either).
This game is what you make of it. Meeting precise % requirements of particular secondary stats in relation to how they interact with essences of varying ranks combined with how those interact with corruptions – as an example of the math-crafting – is not necessary for a huge amount of what the game experience involves.
Collectors don’t need that. Even high M+ people don’t need that stuff; they play with what is effective for them. Now, if they’re pushing the most top tier content there is, then yes, they might have to break down some math. But this happens in pretty much every “top tier” activity.
When you’re a kid and you race your friends just for fun, it’s just a foot race. When you’re in the olympics, now it becomes a matter of timed training, body fat ratios, meal-prepping and caloric intake, protein measuring and carb ratios. It always boils down to math.
What Rextroy doing is bug finding really. someone else already covered it.
But i’d like to address this point:
It is exactly because of APIs and analytics, that you DON’T need a 4 year degree to play this game.
Not everyone can work out their own SIMC code. but any one should be able to figure out how to use raid bots.
Without this kind of API and people making easy to understand tools for you, then you will really see how much work you need to do, to get back to what we have right now.
They started realizing the problems with letting the game’s infrastructure be so open when they started realizing that addons were starting to become hard mandatory to actually get anywhere in the game. They started trying to limit what addons like Deadly Boss Mods could do so they could design fights that could be done without requiring an addon, but somewhere along the line it seems like their focus on trying to make the game easily playable without the need for third-party software just sort of… went away.
We don’t have systems in place right now that echo the desire they once stated to “let gear be gear.” Instead we have systems upon systems upon systems that require simulators to find out if even just a singular piece of gear is worth using or not, to see which of these passive effects are worth it and which are just dead on arrival.
So much of WoW has been dominated by third party software in the past, and the small period of focus the devs had on reversing that is just gone. This game shouldn’t be Skyrim, where you feel compelled to have as many mods as you possibly can; It should be 100% playable and be easily understood without the need for outside resources.
I disagree with almost all of this. WoW didn’t lose any mystery or wonder. We’ve just seen it all already. WoW wasn’t my first mmo, so even when I was new to it and it to me, it didn’t have that. The first time I logged in with my dwarf warrior and was dropped on a hill in butcherblock mountains just outside the city at night in Everquest with no hints, tips, or tutorials, I was blown away. By the time I got to WoW five years later, I was impressed with the game but I knew the ropes already.
And as others have already pointed out, gaming in general (a portion of it anyway) has kind of boiled down games to an equation. Pick any game you can think of and odds are there is a guide or tutorial for the most optimal way to play it. It’s human nature. The thing is though, you don’t have to partake in it if you don’t want to. You can join an rp server and spend hours just role playing or you can power game. There is no right or wrong way to play. Pick the one that suits you best and ignore the others.
I hate when blizzard doesn’t convey mechanics and how our spells work. It is really bad game design to do that. When Ion likes isn’t what everyone likes. I like solving puzzles where I can look at the pieces; I don’t need a blindfold.