Ion Hazzikostas had an interview with Wired where he stated:
One of the biggest things that’s exciting about the concept of an MMO is going into an unexplored, undiscovered world. It’s almost the promise of something that somehow breaks all the rules we were talking about when it comes to how players understand and deconstruct systems. We have an incredibly passionate community we couldn’t be more grateful for, but we’re still always chasing that mystery, that fantasy of the unexplored and undiscovered.
I want to dig into why exactly WoW lost this sense of mystery and wonder.
I started playing WoW back in Vanilla and in the first 10 minutes as I set my keybinds in the Valley of Trials, I noticed something that I found disturbing. I could inspect every single player and see their gear. There was no privacy, no room for secret theorycrafting, something I enjoyed in other games.
Nobody else I spoke too saw the link between the values leading to that simple “harmless” feature and the eventual evolution of the game from an art into an exact science.
The Armory and the Open API lead to more data harvesting and performance meters for dungeons and raids, further adding to the quantification of what was a previously mysterious world. So began the trend of “cookie cutter” gear/talent choice and a focus on performance meters (as I predicted).
WoW was no longer a place where I could just log on to have fun. Suddenly everybody was stressed out “grinding something” to meet some performance metric. That was when the phrase “What a waste of X minutes of my life!” became endemic, everybody was on a rush to do something. No time to stop and chat, to help with a quest … nada!
WoW became a world where everything and EVERYONE was quantifiable, it lost the art, the mystery, and the human element. It turned into World of Tryhards where everyone was constantly trying to achieve some quantifiable level of achievement, not because they genuinely enjoyed it but because it was required to be accepted by the community at large.
To make my point clear, casinos do not allow laptops because they understand that the quantification of their games ruins the human element of the game. It turns a game of poker, into a mathematical equation, it has that effect on ANY game for that matter.
THAT is what IMO happened to World of Warcraft. It is no longer a game, it is a mathematical equation.
Gromteragar added a great point that I felt necessary to add to the OP.
Thank you for this comment.
The difficulty of the game is built upon the third party tools that quantify the game – made possible by the open API.
That is to say, without the data harvesting, meters, and simulations – players would not be able to optimize as they do today and the difficulty of all content would be scaled to that of a player WITHOUT all that help.
We have players achieving feats such as soloing Heroic Ny’alotha. That might be rare and you could argue that it is only Rextroy doing it, but if everything he does can be quantified and simulated, it will be assimilated by the community at large.
Even though nearly every player today simulates gear, studies raid logs, and gets on World of Wargraphs to analyze data – that once was the exclusive domain of the elite – what Rextroy is doing today is where the player base is headed tomorrow.
When that happens the difficulty level will be adjusted once again to a higher level, making players depend even more on third party analytics.
Why should Blizzard care? Because the quantification of World of Warcraft has led to a software (this is no longer a game) that is well on it’s way to requiring an undergraduate degree from a 4-year institution to use satisfactorily.
This has been a common argument throughout this thread worth adding to the OP.
The issue is not the player wanting to beat the house at poker.
The issue is the player bringing quantitative analysis software to the casino floor.
Nobody sitting on the same table stands a chance against said player — the house stands a much greater chance of losing than before.
So what is the house going to go?
It’s going to modify the card game such that players with quantitative analysis software have a much lower chance to succeed.
What does that do?
Now the game is ruined for every casino player NOT using quantitative analysis software.
Then another clever player brings quantum computing software to the casino – and the cycle continues.
Eventually everybody at the casino is a Tryhard bringing expensive quantum computing software to the casino floor.
These guys don’t drink alcohol, they don’t joke around and meet people – they don’t even talk to the pretty girls.
Now the casino sucks.
Video games only exist because of the cognitive limitations of human beings – amplifying these with quantitative analysis is not unlike using AimBot on an FPS.
