How Blizzard Can Earn My Renewed Sub

How Blizzard can earn my renewed subscription?

Because after the bad handling of Shadowlands?

I am currently questioning if there are individuals within the wider playerbase that love WoW more than all of you as a company.

SL’s delivered in game a storyline whicht shows that decisions were made to cut at least some of the content which would have provided much needed context through said content.

Said context was never restored.
That’s a game design paradigm failure by choice of omission.

Context requires context.
In video games, said context is provided through content.

Shadowlands failed to convey its story context.
Please consider how to never lose the player story wise.

Blizzard’s first core value:

  • “Gameplay first.”

I’d honestly be more impressed with:

  • “Gameplay driven story.”
  • Story driven gameplay."

I await April 19, 2022.
And I’m sadly not looking forward to it yet.
I’d honestly rather be.

3 Likes

I honestly think many people are watching that April 19th date with a lot of skepticism and uncertainty. And for good reason, Blizzard deserves a lot more critical judgment after the disastrous mishandling of Shadowlands.

I know that whatever they have to show (likely a trailer) will get me hyped. They’re good at driving hype, but after BfA and SL I know they aren’t good at delivery. So that’ll temper my hype by quite a bit. I’m not sure what to think or expect yet.

7 Likes

Yer, right, sadly.

See, here’s the issue.

Of the four most recent expansions?
Legion is the fluke.

  • Warlords of Draenor
  • Legion
  • Battle for Azeroth
  • Shadowlands.

Again, Legion is the fluke.

And if Mists of Pandaria is in said list?
That’s one mixed, one good, and three bad.

3 Likes

You know what?

A WHOLE lot of people are just in game enjoying themselves now too…

1 Like

Good for them!

Did you know that Shadowlands was the single most bought expansion to date?

And, somehow, Shadowlands is the single largest unsubscription fest to date as well?

4 Likes

Honestly, i’m not sure how they would know that. It could be not much. :man_shrugging:

I’l go as far to say that’s a normal thing throughout the video game industry where the game community loves the game so much that they often outdo the developers of that game. See mods and so on.

Well yes, gameplay should come first, because it’s a video game.

It shouldn’t come at the expense of everything else, that i can agree with.

4 Million copies sold, is it? :thinking:

/googles

3.7 million copies

Ahh, alright.

Based on what?

2 Likes

How few players remain on some servers now?

Versus where they were right on Expansion opening day?

I’m a world content player
I dont care for dungeons or raids or pvp

9.2 sucks as it relies on me waiting for timers
Did the guy respawn?
Will I make it in time?

My time and agency as a player went out the window.

This patch does not respect me.

:face_with_raised_eyebrow:
…Rephrase, what metric were using here?..

1 Like

Sorry, I think my fix is more accurate?
And at least claims agency on Blizzard’s part to hopefully choose to change their minds?

My only issue early on was my computer was out of date.
Bought a new system and guess what. Game is fantastic thanks.

Wandering around on my server.

And, yes, that’s not all the people out there.

So, to whit.

Why then have so many World Servers gone to the green, “Low Population,” label recently?

It could be more accurate.
I know people didn’t like titan forging, but for me it was amazing.
As it meant any of the 30 world quests could give something awesome.

Now we just have grinds saying it will take months of constant effort and there is no way of not waiting ages for things to respawn and hoping other players are about.

A good example is how to unlock flying this patch
Kill 10 different rares.

Well since everyone can fly to them now, how is a new player ever going to?

They just love that middle finger

Isn’t this just your other thread rehashed? Quoting company values and all.

It’s absolutely amazing that people are! But keeping a practical mind and eye here, Shadowlands has eviscerated Blizzard’s PR. In nearly every way possible, Blizzard is the mockery of the gaming world. It’s to the point where Acti-Blizz as a whole maybe have replaced EA in general negative view.

I for one am still enjoying WoW. At the end of the day, the gameplay loop tickles my fancy. But I cannot sit here and say there isn’t something monumentally wrong with the studio and this expansion as a whole. You can be enjoying but ultimately notice the shortcomings.

Or you can be enjoying and believe there’s absolutely nothing wrong with WoW whatsoever! I just think that’s being a little unrealistic.

2 Likes

Different message.

My other thread doesn’t specify this point.

I thought editing it into the other one would just lose everyone who apparently choose to not read a post people seem to find too long to read despite trying to be clear.

The public community’s overwhelmingly negative reception of the expansion, in my opinion, is largely due to Blizz refusing to listen to the community during testing. If the current way the systems work was available at launch, I believe the expansion would have a much more positive take, and 9.1/9.2 could have been further growing from there.

So… Listen up and take notice Blizzard, you had BEST be listening in and actively responding to player concerns during the 10.0 alpha and beta. No more of this fix it 2+months after it’s live crap asserted as quality. BFA was tolerated, Shadowlands was unaccepted, the next expansion does not have room to fail or it might be the end of the warcraft franchise for real this time.

5 Likes

Warlords of Draenor Alpha and Beta. Ignored.
Battle For Azeroth Alpha and Beta. Ignored.

I don’t know yet on Legion, at least some of what was PTR’ed was changed, however that may not be all of it.

However, to the above?

Shadowlands Alpha and Beta. Ignored.

If 10.0 repeats the trend, or, player feedback and ideas ignored during Alpha and Beta?
I will weep for WoW, not Blizzard.

1 Like

…okay, let’s go with that i guess. :man_shrugging:

Well first off, i’m simply asking what metric were using to come to that conclusion.

By simply opening up the game and counting the servers, i can confirm there’s 64 US servers that are low pop. Though mind you, with New players as well, that’s not even a half a scroll in before i hit the medium, and then the later half has high to full.

Which brings me to my second point, the terms used like “Low, Med, High and Full”, aren’t backed up with actual numbers to determine what is low or high. For argument sakes, let’s say the cap is 10k (Bare in mind, these are fantasy numbers), and the low, med and high are 25%, 50% and 75% respectively. For the 64 servers i’ve mentioned before, it’s 160k players in that total number.

For full servers (26), it’s 260k players. Bare in mind, this is all just a guess.

But to answer why they gone to low pop exactly, there’s more factors that come into play then just Shadowlands sucking. Like bad community, raid/pvp groups moving, cheaper AH prices, latency, etc etc. Yes, Shadowlands sucking is a big factor, sure.

Edit: Okay, i’ve been looking around, and while this isn’t concrete proof still, i did see that WoWProgress has population charts with the highest of 25K. Could be more, or could be less. :point_down:

https://www.wowprogress.com/realms/rank/us/lang.en

Denathrius is one of the most ironic villains Blizzard has ever made because pride is very much the sin that Blizzard suffers from most. They’re too proud to admit when something doesn’t work, or that they were wrong, or anything like that. They would rather gaslight and blame the playerbase, and personally I’m not fond of being the scapegoat of a failed project.

3 Likes