Does this supercedes anything? As a Fire Mage, crit still feels like king for ignite, but is this stat a step about hit? What does it do, exactly? Does it prevent mobs lessening the damage? Does it make a difference against Chromatic Dragonkin (like in UBRS where they resist so much magic?) Help me understand.
Thanks.
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Kind of like with you wearing fire resistance gear in MC, how much of an effect you actually see depends on how much decrease resistance gear you have on. For a fire mage, which is more about crits, I’d say probably not, but for a Frost Mage or Affliction Warlock, where it is less about crits and more about volume, then I’d say it could be useful.
Magic resistance reduction is a useless stat for PVE.
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and let me specify, it is useless because Curse of Elements should reduce all bosses’ magic resistances to zero, or very close to it. once the value hits zero, it cant be reduced further.
i think there are a couple of bosses in MC that have resistances left over even after CoE.
Yes, because Chromatic Dragonkin have an excessive amount of resistance (and locks never use anything but Agony in dungeons, even on adds that die in 1.5 seconds but anyway).
When a target has resistance to penetrate its the best stat, when they dont - which is 95% of the time - its the worst stat. And there’s no way to know how much resistance a target has. Welcome to classic itemization.
It’s pretty good against some targets. And not useful against others.
For instance, even with curse of elements or shadows, chromatic mobs tend to have resists left over. On such mobs, it is useful. Some bosses also have extra resistances to specific schools beyond what curses of elements/shadows can remove. Which is easily seen by how often you get partial resists to those schools vs other schools.
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Unfortunately it’s not so easy to know, because all mobs get 8 unpenetrable resist per level above yours, making it very hard to know when mobs have resist that can be penetrated.
MC is the only place where its obvious.
If a warlock is using Agony on anything in a dungeon then they’re doing it wrong. CoS is king…CoE if there is a 2nd lock or multiple mages.
You get a sense for which mobs have higher resists to certain schools after months of flinging spells at them. Like Golemagg seems to have a bit of extra resist to fire. Or Lucifron having a bit of tacked on shadow.
Sure you won’t know immediately because it could be just bad luck. But once you have enough casts, you start to be able to tell.
And there are bosses coming in Naxx where it will be useful.
Don’t even waste the global on a curse in dungeon tbh. Things die too fast for it.
If a warlock is using any curses on trash pulls (other than CoT on healers/casters), then they’re wasting MP, outside of maybe tab dotting packs. On bosses, always do CoS, CoE, or CoR, depending on how many warlocks are in your dungeon/raid group. And if you have more than 3 locks in the raid, then you can pop on some agony, if there’s debuff slots left.
I’ll tab target Corruption on trash packs and then single target SB them unless I have a good Priest who knows how to PWS me into a Hellfire spam. You would be amazed at how many priests won’t do that though.
Only if we find out some boss or another has higher than expected Fire Resist such that Curse of Elements doesn’t zero it out. This is difficult to puzzle out since casters can never eliminate the last 1% miss chance on their spells and you can’t crawl and combine thousands of logs easily.
IF it were determined there was 20-30 remaining resist to shed, the stat would be fantastically strong. Otherwise it is fantastically useless.
Not true.
Its pretty big for shamans actually since there is no way to reduce nature resist.
Much like badge, it’s also probably BIS on trash
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depends purely on yoru raid comp.
If you have enough locks to CoS or CoE then it’s pretty much a dumpster stat.
Ironically the earlier iteration of spell pen with it’s ability to cause negative resists (ie increased damage) made it incredibly strong.
It is less a matter of ‘won’t do that’ and more a case of ‘didn’t know you wanted that’, unless you talk ahead of time. The healer’s primary job is to keep the tank alive and to manage their MP. If you want more than that out of them, then you need to talk tactics, and work it out.
Only bad locks. I’d rather have Curse of Shadow up on many things, especially if there are other classes around that use shadow or arcane damage.
Although most curses aren’t worth the global cooldown or mana on trash. I’d only use them on things that will take more than 30 seconds to die.
I have heard its dependent on the specific boss, and can be useful in specific places, but that remains to be seen.
In PvE, no. In PvP it’s godly. You would want a minimum of 27 to negate MotW. You’d want at least 60 for shadow. And potentially 100+ if you want to negate super hardcore PvPers with resist sets.
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