Get a better PC lol. Put WoW on max settings if you can get decent fps. It looks beautiful
That must be how prey animals feel. Just “Oh god is that a rock or something that wants to eat me?”
I remember going to a updated computer that can easily run high graphics on WoW compared to the junker I had before.
Seeing my toon look so polished and their armor I was just “WAIT IT LOOKED LIKE THAT THE WHOLE TIME?” with stuff like details I didn’t see before. It was neat.
Yea same. I recently got a really good gaming computer and was using a 12 year old Alienware laptop prior. Holy hell was there a difference …
Probably because PS2 (and I think Gamecube) was the last era of consoles where textures were just normal maps. WoW is going to introduce RTX into the engine but we still don’t have any real sophisticated lighting and bump mapping, they’re still painting shadows into the armor.
Mind, that might be a self imposed limitation due to the older armors lacking such techniques, and they don’t want the age to be too obvious.
At the very least, I’d like to see Stormwind and Orgrimmar brought up to date again. The detail and life breathed in Boralus and Kul’Tiras as a whole shows they’ve come a long way in realizing the world, but since updating the whole world (again) is a huge undertaking, I’ll settle for the major capitals being brought up to the same quality as BFA’s zones. Otherwise, everything holds up really well.
Also, the Pandaren females have an obvious seam where the neck ends and the head begins. They need a slight touch up.
For me it’s ageing fine the fact is there added more stuff to it in sl expansion to up the fxs even more soon.
Oh thaaaaat’s why Resident Evil 4 still looks good
I used to own a PS1, WoW’s graphics are fine.
Wows graphics have aged well for me.
I do have the graphics on max at 100 fps in raids. The shading is still fairly weak and so is lightning. Everything looks flat, no bump textures, low res textures.
Plus, max settings still don’t have inverse kinematics for animations.
For example, https://imgur.com/a/TAhe8Tt
You can see that terrain in WoW is completely flat, a simple bump map could help with this for no performance loss.
Minecraft can also be an example for Shading, the only difference in this image is a shader package, which adds a negligible impact on performance. Of course, you could toggle it on or off. https://i.imgur.com/IHW9Vg8.png
Finally, here is a video explaining inverse kinematics https://www.youtube.com/watch?v=0a9qIj7kwiA
it’s fine honestly. When you look at what’s popular right now, games like Animal Crossing, you kinda get the picture that most gamers don’t want photorealistic interactive movies. They want fun games that distract from reality.
They where smart, they created a style that the tech could handle and embraced it. When you try for realism in video games you almost always get burned.
Stylized artwork is practically immune to aging.
WoW’s graphics are fine; what’s aging poorly are the physics, or lack-thereof. Clipping is still way too apparent, and jumping/flying/falling are extremely primitive even by low-budget standards of today.
Another thing is clashing art style. There’s a different style between the older-world of WoW gear, character, and weapon design than there is new. Personally, I’m more fond of the former, as the newer stuff just feels too busy for the type of game it’s in. A lot of detail and skill, but not much “character.”
That’s kinda why some old ps1 games still hold up. Sure the in game models for say the original ff7 are wonky as heck with the pop eye arms but the rest is gravy with the backgrounds.
Great with the exception of the fog in the distance when you have max settings. I’ve heard you can get rid of this but I haven’t looked it up being lazy and all.
I also went from a rig that was barely able to get 6 fps at min setting on a small screen to a rig that has 140 fps at max settings on a ultra-wide predator. The difference was enough to make me nauseous and give me headaches for almost a week. It was like having dirty glasses for days and then cleaning them. There was so much I’d never seen like grass that blows in the wind, rain, lanterns actually lighting models, and water actually looking like water with reflections in it.
I really don’t care what the graphics look like. It is all about the game play.
Try going into the system menu in game. At the bottom there’s a slider for view distance
The older armor has a more mix and match vibe. The newer armor can’t mix and match well due to it’s metal trim feature’s never quite matching even though the base color’s do.
I wish they would learn how to make “basic’s” again, but every fricken time they try they have to muck it up with a metal detail.
I like them. Then again my first video game was bouncing a square between two rectangles, so my bar is fairly low.
Yep, all of this. The well done art style remains timeless in every way bar fidelity and that’s nothing some patching can’t fix.