Mythic is about being sweaty yet you are complaining about sweat?
They have no raid buff they really shouldnât be against it lol. Iâd be pretty upsetti spaghetti if my preferred class was DK and I quite literally got shafted into the tank role because that is my main utility outside of having a decent external.
Having a choice node with gorefiendâs grasp or abom limbs in the class tree would be ideal. But yea we had a couple bosses like this and each time itâs something that is brought up and nothing is done.
our guild had none and switched our only DK to a BDK for this and he had to figure out all BDK stuff
You could also switch your dh to vengeance which can do the same if youâre in a tight spot, but yea itâs not ideal.
If youâre a mythic raid guild that intends on getting CE, then you should have access to a Blood DK. Itâs like 2 months into the tier, Blood DKs being near mandetory for this boss shouldnât come as a shock. By now you could have had one of your tank players or dps players reroll and gear.
That would be worst case, actually. Losing the extra grips and damage from abom for a choice of no-silence gorefiends would hit blood DK in the one utility department where they excel.
maybe uhhh just give them a raid buff then? kinda weird to have a class that just is necessary for 1-2 fights a tier. I personally still would hate being forced into the tank role as a requirement for progression but Iâm not a DK player either so it ainât my problem lol.
Youâre trying to make it sound like blood dks usually take gorefiend grasp most of the time, thatâs simply not true. Gorefiendâs grasp has been very situational since they nerfed the range a lot, you used to be able to walk into the middle of a room and mass grip everything. As far as damage go the damage you usually gain for your group from using gorefiend grasp overcome the personal dps loss in most situation when itâs worth bringing it for the utility.
Not saying they take it every time, but in situations where it is required, putting it on a choice node with the most-taken talent means they would be losing a Capstone that they normally have for that utility. Not to mention that in situations where you really want gorefiends, abom limb is also desirable for pulling in things that may have been missed.
When Iâve had to deal with this type of design in the past, I mostly found it annoying to be honest.
When Iâm not the person with the key ability, itâs frustrating to be doing everything perectly but wait till that person learns to do it or wipe when that person messes it up.
Of course, just as annoying when you are the one with the key ability and now the entire raid is just waiting on you to learn it and get it right.
They do have a mass grip, DPS DKs can abom limb also. Very few BDK take gorefiendâs grasp anyway now that you get abom limb for âfreeâ on the DK tree, and the GG range is so small it doesnât really help that much in 90% of situations.
This.
Half the Mythic raid tanks are Blood DKâs, you can check the stats on warcraftlogs for confirmation.
And itâs been this way for years. They design fights that require Blood DKâs because every team has a Blood DK, at this point. Circular logic.
Abom limb doesnât solve fights the same way, for when stuff needs to die now. It can be done, it cannot be reliably done so not I wouldnât say itâs the same. Abomination Limb is a scuffed mass grip but it does damage. Which like I said previously, gorefiend grasp is simply something you need to have on particular encounter. Yes overall that means few times but those few times are often near essential.
Personally fights where I can use grips in a useful manner have been often one of my favorite fights. I think that concept of needing to learn could apply to any type of mechanic, your group always has to learn mechanics and as a tank that feeling happens often as tanks donât have as much to figure out. So for me learning as group is simply a raid thing.
100% take it on Ovinax.
which is so bad to design around . horrible basis.
AMS, DS, AMZ
Which arenât unique utility to a class? Multiple classes have those (magic immunities, self healing and group wide defensives), the whole point of raid buff is making it so you really want to bring one of each class. There is no overlap with those.