In PvE
Raid: Nothing to complain about on my part. I’m not a serious raider. I go for the experience and aotc then quit. I am not fond of the idea of doing something all night for no gear, but that’s on me, because after the cinematics and initial experience I just see raid as a chore for gear early season and don’t enjoy it. So my issue with raid is that it’s raid and mw is fine in raid so far in my experience. Lots of burst damage, do lots of burst healing, feels alright.
M+: I pushed pretty hard the last few weeks and been in and out of top 10 NA MWs but I think after finishing resil 14 I’ve reached a break point for exhaustion. I still want to do it but pugging isn’t as fun and I want to kind of wait until turbo boost to play with my bis stuff and see how it feels. I might do some more here or there but I’m also not trying to push super hard this season. I think I tried very hard in s1 and had some bursts of activity in s2, and so s3 I had a blast early on and now I’m kind of just here or there.
I will say though that mw is undertuned in m+. M+ is the main reason I play the game and I have a lot of criticisms about the game format itself but also about mw. Regardless of my opinions laid out here about how I think fistweaver should play, it is evident that mw has been underwhelming relative to other healers for quite some time. Particularly since the last big aura nerf to damage.
MW’s utility kit does not feel adequate for modern dungeons. An argument that would get tossed around is that mw’s damage is their utility, and this was reflected in how blizzard chose to tune mw throughout TWW. However, since many rounds of nerfs followed by a final 25% aura nerf, mw never really recovered from that and blizzard did not tune or mess with mw for the rest of the season. Save for a sheiluns buff to account for increased player health pools late in the season.
Throughout s2 other specs got improvements to their kits and tuning until they began to rival mw and still nothing was done. And now in s3 they do equal to or better damage while maintaining the same utility profile supremacy over mw. This culminates in mw being a lot less desirable for groups in general. Save for exclusive phys comps who might want to run bm monk rather than a mw, because again if shaman and rdruid do the same damage without giving anything up, then why would you want a mw? You don’t unless its your preference but there’s no pragmatic reason to do it and more down sides.
They attempted to tune up mystic touch but the problem with mystic touch flew over their heads entirely. I would have said the problem with mystic touch is that it is too exclusive for m+. Every healers raid buff except mw’s works with every group comp. Fortitude? Works with any team comp. Skyfury? Every team comp. MOTW? Every team comp. Etc. You know what doesn’t? mystic touch. Leg sweeps good? So is capacitor totem and on lower cd. Interrupts good? Back of the line. RoPs good? So is vortex and again capacitor totem that can be placed without being in melee. Cocoon is…something? So is a woe shield. B…b…but the damage! Back of the line mist chump.
PvP: After last season and what I’ve read about this season I will get my 1.8k set colors and quit, like last season. I’m not even sure, without giving mw straight up immunities, how they make it feel better in pvp. The only fond memory i have is using chiji while carrying the flag, because it makes me immune to slow effects, snares, roots, etc. In arenas it’s sometimes fun but then you’re against mage rdruid or mage rdruid ele sham, or lock/mage/hpal or whatever and then what are you doing all this running around for in the worlds longest cc and spammed cc. So you don’t play in the open? Soothing mist is really not that fun. I actually kill most cast weavers I encounter cause they can’t get away and I beat the breaks off them, and so killing other mw’s is the only fun part of playing mw? Yea idk.
Blizzard needs to read some of the criticisms here from people that love this spec. I wish that blizzard loved it as much as I do.