How are we feeling this season?

Title.

I’ll start. Only been playing WW. Tier set is really fun. Only played Conduit so far. Can’t wait for 4 pc bonus to play SP and even faster Conduit. Damage feels low when compared to other specs. Might need buff. Still definitely need structural changes to the core kit.

I hear BrM is big sad because both prot specs blew past them near the end of ptr but BrM is ok, and MW is doing good. How have your experiences been?

Im a casual player only tried UH DK & WW celestial monk in pvp this season
WW just has a lot of ramp time to do anything meaningful for me.
It seems when someone opens…ww walls, and reflects some dps…then after say 5 gcd we really get going.
Disarm and port help with enemy burst…but sometimes it just isnt enough - defensive cd damage reduction needs to be increased a bit more.
Vivify buff would help
Most classes have a lot of dps buffs, its a mission to know when best to use defensives.
With UH…I just go. No ramp looking for FoF or BoK stacks or waiting for other things . No channeling dps either - its all instant so no interupt on something you have been ramping for such as FoF.
Im sure with long fights WW excels - but against other classes such as enh. Feral , DH and DK that put the foot down from the start…its a defensive 1st , dps after playstyle if u survive their onslaught.

I only pve in delves these days. BrM is fine as always(? At least as long as I’ve played it). I prefer WW, but higher tiers are so much easier on BrM, and I hate the tier bonus being tied to slicing winds, which I detest compared to flying serpent kick, so I’m doing BrM only.

Especially with the nerf to Rushing Jade Winds - MW was my go to delve spec last season and that’s how I got my Let Me Solo Him ??, but it looks like BrM will be the only one I play until I get Kyveza ?? down (just did ? Last night).

Brew feels great with ox being the spec again. Very tanky. Decent damage.

MW is probably the most fun I’ve had on a healer in years. Honestly amazing. I recognise some people who PvP or like casting more may disagree. For us pve FWers though MW is really in a great spot.

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This is the best brm has felt all expansion. The slightly new playstyle is a nice change of pace, having the global/keybind to go back to RJW is helping a lot with aggro management and gathering/establishing pulls, Dave’s glorious return is awesome, the extra knockup is a much needed boost to key utility.

That being said, skipping the entire left side of the tree being the optimal build now, while it makes sense and I understand it and embrace it, it feels completely unintended. It’s a product of Blizzard letting things get too out of hand with the spec, and I expect/hope it will finally be the slap in the face they need to accept that the spec and class identity are overall a hot mess and need a complete rework. Players not even taking one of the spec’s core, iconic abilities that it’s had since MoP release and was part of the original design carried over from W3 is something they can’t ignore for long.

BrM still has way too many keybinds so I dumped RJW yesterday. Haven’t noticed any gathering issues without it.

I think the extra keybind for rjw comes from dumping breath of fire

Any chance you can link your build? Im not sure where to get the extra point to add in the Dave bounce (Improved invoked Niuzao)

TIA!

On the off chance you’re not aware, that’s only if you’re running Conduit. Shado-Pan isn’t tied to Slicing Winds, it’s all Flurry Strikes and SEF.

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I only put one into high tolerance.

I’m my experience WW feels interesting to say the least both build are usefull and have different strengths in raid i think WW works good in high content, but once we get more gear probably is gonna felt to the ground.

While Shado-Pan is great on cleave/big aoe scenarios you need to have a long fight to be able to shine, and with gear fights will be shorter and shado-pan will look worst.

Conduit, I think it lacks a lot of dmg, last season playing conduit ST was amazing, ww was one of the best ST for M+ fighting along side arcanes for the top spot in bosses and now idk maybe I’m not playing it the right way but the numbers are low imo.

For M+, Shado-pan imo is pain playing it, if you’re not doing a high key where things live long enough you deal no dmg, since shado-pan doesn’t feel like a high burst hero talent, and haven’t played a lot of conduit on keys but conduit feels like has high burst dmg even in aoe scenarios. and then goes to the ground, works amazing for your weekly 10s+ or lower.

I might be wrong but WW not having the numbers feels bad, specially since playing ww feels like dornogal simulator 24/7 more than ever.

might be only be but i’m so disappointed on the state of WW maybe gear will help, still playing mine and gearing it but not sure if i will keep doing content on it

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I can only speak for windwalker, but I think the tier sets are very fun this season, and the numbers for them are very powerful. I’m generally not a fan of shado pan over conduit considering it’s slower, has the somewhat backwards gameplay of prioritizing energy over chi, and doesn’t spec SOTWL, but the tier bonus this season admittedly has made me enjoy it a bit more. Output wise we’re also in a decent spot. Pretty good stuff.

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MW still feels like it is missing something other than HPS and cooldowns.

Be neat if Gift of Celestials’ chi cocoons could be as strong as Jade Bond’s. More frequent shielding could be good for m+

Also would be nice to get that friggen VV choice node we have been asking for for weeks.

I hope they remember to un-nerf RWK before next expansion’s questing too. Always fuuuun when they nerf base class because they didnt think tier bonuses through fully.

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I was not aware, thank you!

In PvE

Raid: Nothing to complain about on my part. I’m not a serious raider. I go for the experience and aotc then quit. I am not fond of the idea of doing something all night for no gear, but that’s on me, because after the cinematics and initial experience I just see raid as a chore for gear early season and don’t enjoy it. So my issue with raid is that it’s raid and mw is fine in raid so far in my experience. Lots of burst damage, do lots of burst healing, feels alright.

M+: I pushed pretty hard the last few weeks and been in and out of top 10 NA MWs but I think after finishing resil 14 I’ve reached a break point for exhaustion. I still want to do it but pugging isn’t as fun and I want to kind of wait until turbo boost to play with my bis stuff and see how it feels. I might do some more here or there but I’m also not trying to push super hard this season. I think I tried very hard in s1 and had some bursts of activity in s2, and so s3 I had a blast early on and now I’m kind of just here or there.

I will say though that mw is undertuned in m+. M+ is the main reason I play the game and I have a lot of criticisms about the game format itself but also about mw. Regardless of my opinions laid out here about how I think fistweaver should play, it is evident that mw has been underwhelming relative to other healers for quite some time. Particularly since the last big aura nerf to damage.

MW’s utility kit does not feel adequate for modern dungeons. An argument that would get tossed around is that mw’s damage is their utility, and this was reflected in how blizzard chose to tune mw throughout TWW. However, since many rounds of nerfs followed by a final 25% aura nerf, mw never really recovered from that and blizzard did not tune or mess with mw for the rest of the season. Save for a sheiluns buff to account for increased player health pools late in the season.

Throughout s2 other specs got improvements to their kits and tuning until they began to rival mw and still nothing was done. And now in s3 they do equal to or better damage while maintaining the same utility profile supremacy over mw. This culminates in mw being a lot less desirable for groups in general. Save for exclusive phys comps who might want to run bm monk rather than a mw, because again if shaman and rdruid do the same damage without giving anything up, then why would you want a mw? You don’t unless its your preference but there’s no pragmatic reason to do it and more down sides.

They attempted to tune up mystic touch but the problem with mystic touch flew over their heads entirely. I would have said the problem with mystic touch is that it is too exclusive for m+. Every healers raid buff except mw’s works with every group comp. Fortitude? Works with any team comp. Skyfury? Every team comp. MOTW? Every team comp. Etc. You know what doesn’t? mystic touch. Leg sweeps good? So is capacitor totem and on lower cd. Interrupts good? Back of the line. RoPs good? So is vortex and again capacitor totem that can be placed without being in melee. Cocoon is…something? So is a woe shield. B…b…but the damage! Back of the line mist chump.

PvP: After last season and what I’ve read about this season I will get my 1.8k set colors and quit, like last season. I’m not even sure, without giving mw straight up immunities, how they make it feel better in pvp. The only fond memory i have is using chiji while carrying the flag, because it makes me immune to slow effects, snares, roots, etc. In arenas it’s sometimes fun but then you’re against mage rdruid or mage rdruid ele sham, or lock/mage/hpal or whatever and then what are you doing all this running around for in the worlds longest cc and spammed cc. So you don’t play in the open? Soothing mist is really not that fun. I actually kill most cast weavers I encounter cause they can’t get away and I beat the breaks off them, and so killing other mw’s is the only fun part of playing mw? Yea idk.

Blizzard needs to read some of the criticisms here from people that love this spec. I wish that blizzard loved it as much as I do.

if WW/Monk doesnt get anything bar bare minimum in midnight im not playing it - the class and spec support has been an utter joke. Every patch it drops in dmg compared to other specs. Im not even bothered ranting theres pages of feedback already been done up each expansion without any change…

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I’ve been really enjoying shado pan in keys! Conduit seems like it is better in raid for many bosses. Will need to keep practicing to get fluent in both hero specs. But I feel like I can keep up with others fine in content I do.

BUT if you want to push beyond 12s … like 14s and up then WW monk seems like it would fall off largely compared to other melee specs like dh and dk. In large pulls I feel good hitting 12m dps while I’ve seen others going 20m+. So it sort of feels apparent that it wouldn’t keep up in higher keys. Not to mention ww doesnt bring a strong group defensive or bres.