How are mages for soloing?

Hello. I love leveling my mage so far (still very low level). It’s a lot of fun in random bgs and dungeons. My question is how well mages can solo end game stuff? Visions, quests etc.

Thanks!

Mages are FANTASTIC for soloing. If you go Frost and select the right AoE talents, they are one of the best and fastest leveling classes.

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Awesome, thanks!

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Mage is good for soloing end game. You just have to figure out your comfort zone for pulls. The only time i really ever run into trouble is with fire mage and ignite. It will often pull things you don’t want like the critters that deal decent damage and high health(why do common animals take so long to kill)

it can sometimes be a bit of a struggle as you level/gear up, but once you have it is amazing!

I solo as arcane with explosion talent x3, 2 quick healing, and the trait that increases procs of clearcasting.

Great! Mage was the first toon I started in Vanilla. I am excited to go back to it.

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I even want to roll a mage and I like frost idea and was wondering how is frost on horrific vision or soloing rare in the new assault.

I even asking how could be pvp wise (random bgs and wpvp).

Thank you

Arcane mage in randoms at lower levels is practically OP. I have a lower lvl mage I sometimes play just to wreck havic in RBGs. A missle turrent.

My mage is only in their 20’s but man are you right. Arcane destroys everything this low. Just run 4 charges all the time and blow things up. Mana this low replenishes very quickly so I rarely run out unless I am in a dungeon.

For soloing as arcane at 120 I like to stack the following:

  • 2-3 pieces of Azerite gear with Quick Thinking on it - Quick Thinking gives you a small heal when you instant cast. With 3-pieces equipped I get a 28-30k instant heal every time I instant cast. And since arcane’s entire AOE rotation is nothing but instant casts that’s a LOT of self-healing. It can also crit for twice that.
  • 30% crit - increases the chance my heals will crit
  • Approximately 40% mastery - High mastery means you can last a lot longer between having to drink. It also makes the rotation much more forgiving and allows you to get more casts off of high-stack ABs before having to reset the stack. Less downtime is great for soloing.
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I’m surprised at the positive responses here. While mages are fine for solo content that is not challenging, and like any class can be made to get through anything with enough effort, IMO they are significantly more fussy in challenging fights than say Demon Hunters.

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Demon Hunters have insane utility, multiple defenses, multiple stuns, free leech, defensives built into their base rotation, mobility, and insane AoE DPS. Any class compared to DH is fussy in the open world.

All true, and I’ll add to that, other than the stuns all of that DH toolkit works against all opponents including bosses, whereas pretty much the entire frost control suite is just ignored when you need it most, say while trying to solo a boss in a world quest or scenario.

Well you’re definitely the koolest one here, but some people like a challenge in their gameplay. If playing with one hand while watching netflix does it for you, great! Leave the real classes to the big kids :smile:

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Same here… This was my first toon back in the day, decided to main him again mid BfA. Mage is def alot more fun than previous expansions.

My unholy dk is a dh killer. Thing is to shut off their fury gaining abilities. No fury, no insane damage. I admit, I lose a few of them, they can run/glide away from me faster than I can chase them, but I consider that a win.

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As someone who has played every class, I can tell you mage (especially fire) and non-Disc priest are the worst for solo content. But they are not that far behind when compared to others.

DH, Hunter and Dk are definitely the best at solo.

Regardless, you’ll live. Mage is fun.

I have a DH at 105, a DK at like 65 and a hunter in his 30’s. I agree that, at least while leveling, those 3 are easier than the mage.

it’s like that always because those classes have great dmg mitigation and sustain. Hunter doesn’t have much self-sustain, but healing your pet is infinite.

Mage gets better at max lvl when you get a couple of azerite traits to help with exactly that: dmg mitigation and sustain. It’s because mage trades those things for better CC, but CC is always useful.

As others have mentioned, the healing on instant casts, or healing after blink, or you’ve killed an enemy, or the shield every 30 sec. Those are what make mage bearable. Otherwise you’d struggle with most elites that are immune to CC.