lots of things have changed in the way of macros since vanilla. honestly hoping we get the new macro options, would be nice to have #showtooltip without an addon.
I think they’ve said they really only intend to break certain modern functionality from being accessed through classic macros. Something like #showtooltip might actually survive the breaking.
I’m sure they won’t bring back any script functionality that they’ve removed/disabled from vanilla, so they’ll be much more limiting than they were in back then. That means no vanilla decursive which literally let you spam 1 button to automatically cleanse raid members, no classic healbot which automatically cast heals on injured people by spamming one button, and no macros which completely automate your rotation by pressing a single button. Addons and macros will be much weaker and won’t be able to automate as much as they could in vanilla. Blizzard will most likely block certain new macro options such as [@cursor] for aoe spells.
For addons, I’m not sure there are really any “game-breaking” lua functions that would be “OP” in vanilla. If Blizzard wanted to, they could just disable CombatLogGetCurrentEventInfo()
in classic, which would permanently break dps meters and would severely cripple boss addons. If they were really mean, they could also disable all functions related to the world map or minimap, making it impossible for addons to mark quests or gathering nodes on the map.
They said they’d be using a foundation of the Retail client. They initially tested at 7.3.5 and the Addon API worked.
We already know that they’re using Protected Frames, because they’re breaking Decursive and the other auto-target addons.
Really looking forward to current macro support because then I’m actually able to create macros for myself without having to look up and then copy a 4 line script that god knows how somebody figured out that would work.
Also please allow mouseover healing macros.
That would indeed be extremely mean, since those kinds of addons existed and were widely used in vanilla.
I hope they stick to the modern API. Otherwise seems pretty broken and boring to be honest…
Nice hope they do it.
Why would it be mean?
You want QoL? You don’t? Addons don’t give you QoL?
It was in vanilla? Wasn’t Chinese gold farmers and bots? It’s different? How? Against ToS? What if addons becomes against ToS? Doesn’t addons give you advantage over others that don’t use addons?
Meh…
We’re getting a modified version of the scripting API from legion, we don’t know exactly what will be removed at this point.
Yep!
Not necessarily. It depends on the add-on. Things like raid timers certainly might.
It would come as a huge surprise, at least to me, simply because WoW has supported add-ons since launch. And our current game director was an enthusiastic user of add-ons in vanilla WoW himself:
Which in my opinion makes it less likely that there’s going to be a sudden un-vanilla-like decision to ban ALL add-ons.
No one is forcing you to use a single add-on. And hopefully, no one will make it so that I’m not allowed to use ElvUI.
You are forced to use addons if available.
To stay relevant in an mmo game you have very little choice to keep the playing field even.
Stop trolling. Wanting the combat log to work as intended has nothing to do with gold farmers and bots.
So do keybinds, and mouse turning, and using different graphic settings to see enemies from farther away. Addons were never against the ToS and were used during Vanilla.
Wow just wow.