Hey all,
Our guild has only been around through Dragonflight but starting in Season 4 we were starting to see some loot drama. People who came on alts and rolled on gear over mains and we as officers didn’t even think about it, or “I’ve been here every night for 2 months, why did X new person get that ring over me?”
The idea of going to a DKP or EP:GP system has been brought up, but I personally haven’t even heard of guilds using those kinds of systems in years. So I wanted to put feelers out there and see how other guilds are keeping track or handling raid loot?
Loot council. Forever and always. I don’t care if it has a bit of bias to long-term raiders.
You need to reward loyalty and effort, and also feel out trials and whether they’re only there to try and get pieces to jump to another guild.
5 Likes
How exactly do you handle it though since there isn’t a “master looter” anymore? Just ask everyone to pass?
rclc addon causes everyone in the raid to pass, than theres a pop up with like, “bis”. “need” and a note, than the loot conical can vote
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RC Loot Council is mandatory, and it’s setup to auto pass if you’re not the leader.
Mistakes happen, but to date, we only had one trial steal loot and leave, and we proceeded to burn a lot of their guild prospects in the recruitment circles.
3 Likes
it’s loot council for us. Using the addon for voting.
We just use the standard need/xmog/greed system the game presents. The philosophy is that everyone participated in the encounter and has an equal chance to get the items that drop.
In my experience, players that are loot focused will very likely stop playing (or start alts) once they get the items they want because they fulfilled the main thing that was making them participate. The other side of the coin, is them not getting what they want and they stop playing because they don’t feel rewarded. There’s just no non-random loot system that will satisfy these type of players.
We use RC loot council. We’re required to run sims before raid and have them at the ready when we wish to roll for gear. DPS gain, performance, effort put into running M+ for gear outside of raid, and other factors are considered. We also use Wow audit to have a mass spreadsheet to show a lot of data on each player such as their ilvl, keys ran for the week, enchants, and other stuff that everyone can see (not just the loot council). Guild atmosphere also matters. I have been in guilds that utilized these same tools but we ran into a lot of issues due to attitudes of other players around loot distribution. Mistakes can also happen.
Practice for my guild, RC Loot will auto-pass for everyone except the loot council members and should it not we’ll all just pass manually. One of the loot council members then grabs everything Then the addon will show a box for each piece of loot you’re eligible for and then select if you want it because its BIS, an Ilvl Upgrade, Better Secondaries, Off-Spec, Transmog and so on. You can leave a note to explain stuff like "its bis but I’m gonna spend all my crests on others stuff’ but your note has to what the DPS increase is for that piece based on a sim ran prior to raid (no sim no loot). They then talk it over looking at the note and other stuff and either just award it to somebody or have people just natty roll for it.
2 Likes
Is it possible to have RC Loot Council with just one ‘council member’? Basically everyone selects BiS, Greed, etc. then one loot master decides who’s getting what?
Yes, that’s pretty much how it works when setup. Our council members vote on who gets it, and notes are all but required when voting for gear upgrades/wants. My guild also uses Wowaudit to upload Droptimizer, which additionally goes into consideration.
No Droptimizer, no consideration. No note, they presume it’s not that important. I’ve noted BiS, but also that something wasn’t that big an upgrade, and other things that were huge upgrades without necessarily being BiS.
This all hinges on your loot council’s diligence, of course, but the failure of loot council is based on lack of information, and/or untrustworthy participants. We additionally encourage working on your Great Vault, and typically run a contest through CE (or the season/up to a point) to encourage players to continue min/maxing for the betterment of the guild.
Typically, a guild working through the long prog of CE will gear out to BiS or near-BiS related to progression the longer you’re in it.
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My AotC guild uses RC loot council to give us more options to the standard need/greed rolls.
If an item is an upgrade for one person and bis for another the bis will get the item. If a tier token will give 2 or 4 set then they get priority over a 1 piece or 3 piece.
It works really well.
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Online communities were never fit for tabletop loot logic. Rolls and loot councils were meant for close-knit groups of genuine friends, not transactional relationships among strangers. So many other games- Destiny off the top of my head- just have personal loot, and there is never controversy or drama between members in that game. WoW is so dated and backwards.
My guild does Loot Council with RCLoot, but this only works in full guild groups or with close friends who will follow the rules and install the addon.
We require everyone to put in a note for BiS / Upgrade. We ask for how big an upgrade it is in raw DPS number, not percentage. We use WoWAudit and require everyone to do a Droptimizer via Raidbots (or QELive, Questionably Epic, for the healers).
For tie-breaking purposes, we have an odd number of people on the loot council, usually all officers. This coming expansion we’ll be rotating in a couple of non-officer raiders who’ve been with the guild for a while, specifically ones who’ve shown they’re willing to put the progression of the group ahead of their own personal desires.
The big thing to note with this, is everyone is going to end up getting loot eventually, but if it’s distributed correctly, that’ll happen faster than it just going out willy-nilly. If a 2 or 4 set bonus is a huge upgrade for one spec, you’re going to want to get that spec their sets sooner than a spec who’s getting a tiny upgrade from it.
You should also take into account who’s more likely to actually do content outside of the raid in order to upgrade their gear as well. Prioritize a BiS trinket going to a person who’s actually going to do Mythic+ and have the crests to upgrade it over a person who just raid logs.
Also consider is if the options are between a core raider, or someone on their ratty alt getting a carry that night. Unless the person on their alt has been asked to change class/spec to benefit the group in the long run, we’re much more likely to just default the item to the core raider, unless it’s a tiny upgrade or they’ve gotten a lot of items already.
They really just need to change it back to the way it was when Siege of Orgrimmar was current, and the raid leader could choose master, need/greed, or personal loot. Having it locked to one type of loot system is just, well, dumb.
I would add a vote or big visible notice if the setting is changed, I remember that would happen in pugs sometimes, the RL would sometimes change it to ML on a boss they wanted loot from thinking they were sneaky. I got into the habit of always checking it before boss pulls.
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I joined a raid team for about a month or so last season. Loot rules were:
People still needing 2/4 tier pieces took priority over people rolling for higher ilvl tier pieces
Then when we got AoTC and people began bringing alts the rule was mains get gear over alts, and that was basically it. Which I think is pretty fair. Honestly surprised people still fight over gear since M+ basically trivialized raid difficulty.
Loot Council + WoWAudit.
RL/GM/Officers can see who gets the biggest sim upgrade and also decide who gets an item when it comes to new recruits verses raiders. Throw in other things like attendance and general attitude as considerations and there you go.
That seems reasonable. I haven’t raided since SoO but we used an EP:GP system and it was super corrupt.
Your option looks way better.