It seems like beastmaster has a ton of easily accessible damage that isn’t too complicated and utility along with survivability while having the ability to be at ranged and stay at ranged.
Survival doesn’t have ranged, but it has insane sustain, versatility, and really good damage no matter the content.
Both of them are pretty easy to use in content as well.
But Marksman seems to have the plus of extra damage at the cost of any kind of class versatility. Sure, if I am set up for it and have proper support I can hail into a guy hard. But if any element is awry and I have to move to answer mechanics my dps is next to nothing and the overall damage over the whole fight is low. On top of that I have no way to keep things at ranged from me and very little in terms of survivability. It’s a hunter a strong breeze would kill.
One thing I would change are how traps work. They are okay as is, but really hard to aim and in a lot of content they’re useless as they either don’t effect the target or you’re in PvP and they are gone in a quarter second. I think that they should be targetable at the very least. Like if I am toggled to someone I want it to work like a bolus and simply snare them rather than having a cumbersome animation and then a spring setup time.
The next thing we need to fix is our survivability. And I am gonna advocate for a huge /dr. Stay with me please because this would not come without a cost.
So basically we have no pets to keep attention and we have way less stuff to heal and shield than survival. Honestly I think that we are by far the squishiest class as even my destro lock without any healthstones or pots and half the health with the gear they have vastly outlasts my MM hunter best in slot main. As such I advocate a flat 40% damage reduction. But in exchange we get rid of some abilities that were meant to keep us level. I think that “Survival of the Fittest” and “Fortitude of the Bear” would not be necessary if we just simply had some good /DR. I only advocate we keep exhilaration as a panic button.
Next I want to talk about our viability on content and that damage drop off should we not have the right circumstances. I think that we should drop our 10% damage buff in exchange for the ability to actually do everything we do on the move. And speaking of being on the move I wanted to talk out aspect of the cheetah next.
It’s a weak move. I have never caught up to a group going faster than me, or a PvP player with a flag with this ability or darkflight one after the other. The aforementioned lock class however does have an ability that I adore which allows them to basically take a dot in exchange for a big speed boost almost akin to a mount. That is the kind of thing I think hunter needs, but let’s flavor it to be more hunter like. Maybe instead of damaging us already squishy hunters it gives us a debuff that makes 20% of our attacks miss. That is pretty massive and would make sustaining combat in this forms, especially without the 10% damage buff, pretty much useless. Just make it toggleable.
Next I want to talk about speed in general. We have a pitiful 6% passive speed, but also a 30% increase when out of combat. I can attest that almost anyone without a speed boost that I can see on their buffs can outrun me. They can catch up and run right past me without an issue. It’s pretty quick too. I think it would be better if we just took away the 30% out of combat and buffed the 6% to be something like 20%
Finally I wanted to talk about our damage shield ability, aspect of the turtle. It’s garbage. There are classes that already are tankier than hunters are who get slightly shorter damage shields with the ability to attack. I am fine with something like this. I don’t need a massive damage shield that disallows me from taking actions that can get burst through pretty easily anyway. I will take a short, strong shield I can do things in.
Thanks for reading if you made it this far. I know I am gonna get comments like “just git gud” forums are just toxic like that, heck people are in general. But I hope I get more people giving me feedback and conversation.