How about we talk about Flurry Strikes?

Am I the only one who thinks the animation is too generic? Not to mention that putting such a powerful effect as a passive in another skill is very anticlimactic.

An example of this is the Paladin’s Hammer of Light skill. It’s a very powerful skill; you can choose when to cast it and even hold it to use with other effects that can enhance it, not to mention the visual aspect, which is quite satisfying.

Wouldn’t this be a good time to review the effect of Flurry Strikes? Adding a visually interesting effect that adds something to a class that uses its fists. Something we can control and delay for the next pack in M+ would be great, instead of putting a generic effect that interferes with the FoF animation.

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The animations and sounds for Monks are all lackluster, though I haven’t played WW much to see those, but I assume they are about the same. A bunch of swooshes, wooshes and pat pat pats. Lore wise I get it, and I always liked hearing that as a non monk in a group (aww the monk is pat pat patting), but still.. it’s not very satisfying as a monk hearing very similar sounds for almost everything. Ring of Peace is kinda cool. Jade stop is nice too. That’s about it.

Hm, I don’t really feel the same way. There’s a lot of spell effects, animations, and sound effects that could do with a touch-up, but Flurry Strikes looks and sounds great imo. Now that it’s combined with FoF, even more so.

Flurry Strikes should be updated to be Fists of Fury’s graphic.
Flurry Strike should be something completely different visually IMHO.

That is all.

I think the animation is fine. I like the sound. Performance, on the other hand, tends to vary.

i love the audio of it. i dont even know what the animation looks like, never noticed.

I think the animation and sound are fantastic. Not just the effect but the character model. During FoF, your spine is straight and your punches are structured, almost like horse stance punching. During Flurry, you lean your shoulders into each punch. It shows that it’s an entirely different technique. I really appreciate little details like that.

Honestly, monk animations are part of the reason I play the class. Ret paladin is fun and has a lot more utility, but you spend the majority of your time just thrusting your weapon up and down spamming divine storm and Blade of Justice. Pretty lame.