You go and nerf the enchants/trinkets used in the fury warrior challenge so that those who haven’t yet completed it now have to put in far more effort than those who cheesed it.
“We don’t want to diminish player efforts” is beyond a lie. Either take away the cheesed rewards or revert the hotfix.
You want player effort to not be diminished? How about not tipping the scales whenever you please and not releasing broken content.
Let’s not even forget the fact that you felt the need to buff challenges instead of fixing the broken ones.
Notice that they didn’t even announce this hotfix. The only reason that most people know is because a third party website posted it. What the heck is going on with this team? Basic level communication shouldn’t be this hard.
Don’t you know Blizzard isn’t able to communicate on a personal level?
We’re their players, here to be used and abused at their whim.
We’re not paying customers according to Blizzard.
We’re their playtesters for the game as they push things out live without QA support.
Wait, QA?
Didn’t they fire them all to give Bobby Kotick an even bigger annual bonus this year?
Or was that last year?
…
Okay, that reminds me, I guess working at Blizzard right now isn’t a good thing, considering Bobby’s end of year annual bonus has to be generated from someone’s paychecks…
Oof. Yeah, that’s just mean. People spent a crap ton of time and/or gold to create sets to get around the fact that they didn’t take into account how this was all going to work without Artifact Weapons, those abilities, talents or rotations… and now they just made it harder to deal with.
It would be marvelous for any developer that everything we do players would use as it was intended, and we were able to have a prophetic power to foresee every use and every problem before someone who is not in our development circle ever use our products.
Unfortunately, some players dont understand no one can account for everything that might happen, and they are also the ones who complain when we do things that force them to act as we expect to only have the results we expect.
Honestly, it is a wonder how some people think a game is made. They must think there is a magical place in which people might learn “everything” and if you cant predict everything, and account for everyone, the problem is you.
Honestly, what’s more annoying is they’ll fix that, but won’t tune the actual encounters. We’ll sit here and fix the solutions players came up with to a half-baked system that we vomited out but we won’t actually take the time to fix the problems we created with nearsighted development.
Maybe they should take actually listen to the feedback from the thousands of players who test their pre-release product for free in the PTR? Of course you can’t catch everything, but they didn’t even bother releasing this version of the Mage Tower for testing.
Furthermore, is it really asking for a “magical place” that they communicate these changes here on the forum and through other official communication channels before players spend a ton of gold and time on items that are unknowingly nerfed? If someone read about the Crusader enchant on their lunch break and came home to buy it after work, they have no way of knowing that it’s nerfed unless they check wowhead, a third-party website.
The same ones who come here and spew the insane amount of nonsense about it ?
That is one thing I understand about Blizzard, because the nonsense people talk about for the PTR is insane.
There are rare few people who actually make any usable report on issues. Most of them just tell what they “feel”, not what is objectively happening.
So you gotta have a prophetic gift to devise what that “feeling” actually mean, if it means anything.
I dont like WoW anymore, and I started disliking Blizzards for what they did to Starcraft long before I disliked WoW, but I completely understand that most of the players’ feedback is useless because they dont respect the game themselves.
They rather destroy a game seeking their own benefit than having a game that does the best to EVERYONE, not to EACH ONE.
I simply disagree at a basic level. How players feel about content should be viewed as an incredibly valuable data point. If you hear from a wave of players saying that it’s not enjoyable or it’s too hard or easy for your target audience (in this case, basically the entire WoW playerbase), it should be a strong indicator that you need to revisit the encounter or system.