It would be nice if all classes were treated equally I reckon, at least as far as buffs are concerned.
Mages get an Intellect buff.
Priests get a Stamina buff.
Warriors get Battle Shout.
As far as I can recall, that’s about it? Given how different all of the above classes are, why should buffs that apply to either the character individually and/or as part of a group, be limited to just three? Why not allow Paladins to apply one of their buffs to a party? Why can’t druids provide a buff, or warlocks or shamans or monks or even Death Knights? It seems strange to permit just 3 classes to aid groups they are a part of, yet none of the other classes.
It need not be a combat buff but something useful - water walking or a timed version of monk rolls or whatever. The idea of limited class buffs has annoyed me for a while, I guess.
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No. There’s too much homogeneity as it is.
bring back
dark intent for warlocks
mark of the wild / thorns for druids
group blessings / auras for paladins
and so on
there should basically be 3 classes for each buff catagory (stam, spell power, attack power) so that you don’t feel forced to take a class so that you fill their buff slot.
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I believe that Blizz’s reasoning was that some of those classes (namely Druid, Shaman, Paladin etc.) already have their fair share of utility and group buffs are meant to add utility to the classes that don’t have as strong of a utility kit baseline
I actually quite like that reasoning. I think having something like class buffs for classes that lack raw natural utility is a pretty good system that sort of says “sure we don’t bring the utility of a Shaman in our kit, but we do bring this nice buff”
That said I do think that Blizzard’s implementation of that vision could be improved
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Do you mean homogeneity? English, it’s a lost art.
I’m actually asking for classes to be special, so that they each offer something unique to their class. I guess we understand the terms differently.
noun
- the quality or state of being all the same or all of the same kind.
Yes. English is indeed a lost art.
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Each to their own dictionary. 
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More classes used to have party/raid buffs. They were all removed and then just a few came back for some reason.
Monks and DHs have unique debuffs, so 5 classes.
Others bring other utility like gate, grip, ability to solo soak, non-raid wide buffs, battle rez, etc.
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so is not being a dick on the internet…
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Druids used to have Mark of the Wild, which in all honesty was the strongest buff in the game. Somewhere down the line they changed MotW and paladin’s Blessing of Kings to be essentially the same buff and they didn’t stack.
Warlocks used to have Dark Intent, which increased a target’s haste by a percent. They still retain underwater breathing.
Shamans were the OG bloodlusters or heroism as the Alliance kids call it. They still have that as well as water walking. Totems used to be a situational buff (first party wide and eventually raid wide) but there were a lot of totems.
Death Knights also used to have Horn of Winter, which was changed to the same effect of a warrior’s Battle Shout. Frost death knights also had a passive +haste buff.
Paladins originally had blessings they could use in a variety of restrictions. Ret paladins retain the single target Blessing of Kings and Blessing of Wisdom.
All of these existed in the game and while they all went through many changes the majority of them were removed completely. This game has become mindbogglingly easier as the years went by for some reason and a lot of utilities, talents and spells have just vanished. Even MM hunters used to be able give an AP buff with Trueshot Aura.
Maybe people complained stuff was too hard. Maybe they just thought if they make it simple it would appeal to more people. All I know is kids these days missed the fun of watching Alliance shamans in BC trying to throw totems and failing.
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Weird then how monk brings one of the better buffs in the game with the 10% damage increase one while being the tank class with the most utility tied with maybe paladin. Or how mage brings bloodlust and int and massive slows. All classes are not created equally. The only reason to bring warlocks right now is their damage is high. That is the only thing saving that class ESPECIALLY in 5 mans where you bring next to nothing if you aren’t playing Demo. Even then good luck getting into Shrine groups as Demo since you straight up do not have an interrupt. Only dps in class in the game without one btw.
Felhunters don’t have spell lock anymore?
Demonology cannot use the Felhunter and expect to do damage. Even then its still a 24 second cd interrupt that has to deal with pet AI and thus…isn’t very useful.
Ah, ok. I’ve literally never tried Demonology spec so I don’t know anything about it, thanks!
Before 8.1 you took 2 talents in keys that only did something if you had a Felguard out. Nowadays it is generally 1, but the Felguard itself still makes up a good amount of your damage with his white swing alone. Not nearly as much as a BM Hunter (who’s pet makes up like 40%), but it is still a substantial amount. The point is still the fact that blizzard removed any reason to bring warlocks to keys over most other casters when they removed the gate skips. The class does not bring any utility that another rdps class does while outputting much less damage overall on trash in 2 of their 3 specs.
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So I said a fairly mild silly comment and you devolved your response into personal abuse. I won’t respond in kind because it’s behaviour I try to avoid.
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I’d forgotten all those neat things, and yes, its a pity they were removed. Bit like Glyphs really - create Prime glyphs that give all sorts of neat abilities, then decide to take them away again. Its almost like they simply can’t make up their minds.
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So water walking, kind of like a death knight’s water walking?
Timed version of monk rolls, kind of like stampeding roar?
What about an ability that allowed one to resurrect an ally during combat?
Oh I know, how about the ability to give your entire raid an extra healing potion for 25% of your maximum health?
Maybe the ability to soothe enrage effects and/or purge magic buffs (hunter pets)
Bottom line is every class has utility and something they bring. Some more than others, and I think some could use some more usefulness in an M+ environment maybe, but everything has utility, blizzard just sometimes doesn’t create encounters that utilize them equally.
No ones ever went ‘gee I wish we had a shaman for X utility’
Demon hunters have purge and aoe stun while providing 5% magic debuff, add insane dps, self survivability, another ST stun, taunt, mobility.
While we have aoe slow that lasts 3s, waterwalking and tremor totem.
Hmmm
2 Likes