How about a World quest “limit?”

Okay, I know people will feel like this idea is time gating but it wouldn’t be any different than the current or prior world quest system.

Have both daily quests on the map and 3-day quests and let people do any or all of either type BUT with one limit. After you earn X amount of rep you no longer get rep, just gear or gold.

This lets people who want to do eve RT single quest the option and they still get stuff. But those who don’t want to log in everyday aren’t behind in reps, yes you would lose out on gold and gear possibly but WQ gear is usually obsolete quickly.

Again this wouldn’t be nerfing the rep you can get because the limit would be whatever we get in a current week anyways.

The only people who are upset are the people who only know about world quests and not everything else you can do with the factions. Theres plenty of content.

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Nah, WoW needs less time gating, not more. The thing to remember, unless you’re a world first raider, “falling behind” is a individual’s problem, one completely in their head. No one is forcing players to go out and do content simply because it pops up on a map. So instead of trying to time gate and gate keep content because some people weren’t taught impulse control or aren’t taking their OCD meds, lets let the people play the way they want. If world quests are up and you want to do them, then do them. If not, then don’t.

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Sounds like a problem with the game if there’s “content” but nobody can do it because it isn’t visible on the map or players aren’t directed to as they otherwise have been for the past decade of daily hubs and world quests.

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People keep saying this with zero examples.

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No, it will make it different. It would just make it worse.

In my personal opinion, Anything Pre-Legion did it better because it didn’t stop you from continuously grinding rep. I rather have mobs that drop 1 rep per kill, then be limited to 5k rep a day. And i think that’s the issue with these world quests since Legion, their hard limited in Rep and stuff they give you.

Well, care to tell us what’s the everything else part? Because honestly i was wondering if there’s a way to find a field of mobs to grind rep (infinitely) from.

Also, why is this a bad thing to have the world quests be limitless? Isn’t that what people wanted? Endless content to do? :face_with_raised_eyebrow:

I don’t mind a mix of daily and semi weekly quests, but if people feel “compelled” to do the daily quests then they have other issues they should dealing with.

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Go look it up yourself

Condescending, mean, rude, just flat out nasty response. What a surprise. The only people defending the lack of dailies are literal Karens. I hear it in their tone, the way they speak, their arguments. They’re the worst of the worst

Nasty trolls with no sense of accomplishment in their lives so they have the deep rooted desire to control others

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That’s also what they say, so you got no idea, got it

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That’s something the community should remember how to find out for itself. DF is bringing wow closer to classic wow and part of that is doing research, exploring, reading, etc.

Its not like its that hard to find in game anyway lol just read the reward tracks and read the quests.

Or they’ll just log off, and if they log off enough they’ll quit.

It isn’t the player’s job to figure out how to have fun. It is Blizzard’s job to lay out content in a such a way that players have fun.

The very fact that Blizzard attempted a semi-dramatic post-launch change suggests that Blizzard has metrics that show that players aren’t engaging the way Blizzard hopes and they’re desperate to come up with a solution.


This is very much a “the customer is always right” type situation. Players play WoW the way they want to, and if they can’t, and they quit over it, that’s on Blizzard. Not sure what’s ambiguous here.

There. Took 5 seconds to find. If you skip to the rep gain sections you will quickly find a magnitude of content to do every day. Way more than what is healthy.

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why should ‘rep’ be limited - it isn’t player power. It makes no difference that one person gets more than others and the system right now allows that anyway - go grind hunts all day you get 15 rep for each hunt completed or go farm chests or go farm rares - all give rep in basically unlimited quantity.

Giving all players content they have been doing for years is not negotiable.

So you don’t know either then.

Hey look at that, you backed up your own claim. Neat. That’s unusual for GD. :slight_smile:

they started that hidden content in ZM - said it was a bad idea then and it still is a bad idea. A lot of people aren’t going to hunt for content, they are used to not having much to do in the game so if they don’t see it, it doesn’t exist.

You say rep isn’t player power, what exactly were people grinding Cobalt assembly for? Rep for a ring that increased their ilvl and therefore their power…

What did people grind Wrathion rep for, a cloak and neck that increased their stats and therefore their power…

Just because Blizz said rep isn’t tied to player power this time doesn’t make it true.

Having them up every 3 days is a good idea but I do with the rewards cycled. I had 3 of them same helm and 2 of the same weapon for all of the gear drops for the last 3 days, it’s kind of stupid. Leave them up for the rep or whatever else they give but cycle the items.

Those pieces will be obsolete in a week or two. There are no borrowed power systems. 98% of the rewards are cosmetic. Take the crafting recipes off of rep vendors and let people have their daily world quests.

those aren’t world quests which was the subject of your thread or are you suggesting all rep should be limited - if so you are 2 weeks too late.