A couple weeks ago now, they applied a 3% nerf to assassination, across the board. We knew when it happened that it was an overcorrection. See the numbers in the latest Wowhead thing: https://www.wowhead.com/news/amirdrassil-weekly-dps-rankings-post-january-23rd-class-buffs-337419?webhook
So, will they give us the 3% back? undo that nerf? It’d be nice.
Also as mentioned in another thread, it’d be nice if the DPS numbers could be disentangled from buffs applied by other characters. Like I think they should not be applying nerfs based on numbers influenced by enhancements like IP or whatever it is.
Thoughts?
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So, will they give us the 3% back? undo that nerf?
Have they ever? I really would like to see an explanation for this nerf. It was uncalled for and came from out of nowhere.
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We were 1 or 2 on boss damage, and comfortably mid on trash, for one or two weeks, yeah.
We didn’t even get a dev comment to explain it.
It is frustrating.
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They’re really struggling in m+ too. U.gg got them in the bottom 3 specs. Talents like CT & Sudden Demise are just too weak to take. IC being only 10 seconds is tough to play with during bigger packs, chain pulling or staggering packs. They need quite a bit of help.
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It be our PI tax, they came to collect is all 
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It’s even worse than that.
- Sin wasn’t even the number one Rogue DPS spec when the 3% aura nerf came in.
- Sin was, at that time, and now even moreso, far behind the other specs in all content after you correct for Power Infusion, which misattributes damage to the target rather than the Priest.
On top of that, Sin is by far the squishiest DPS class in the game. They top the overall death meters on Mythic Smolderon and Tindral, and top the melee death meters on Mythic Fyrakk. Even if Sin was 3% better, I’d be trolling my raid by choosing it over Sub or Outlaw because of how squishy it is.
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Interesting. I’ve always heard DPS Druids and DPS shamans take that title.
Surprisingly, no. Though I should have been careful to emphasize that I’m talking about the high-pull Mythic bosses where topend players will spend most of their time. I made a separate post here discussing this in detail. (It should be noted that ranged DPS is worse off on Fyrakk, actually.)
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Maybe I’m reading it wrong, but the last link showed feral and balance with another death rate than assassination.
Edit: on Fyrakk.
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Oops, I missed Feral, thank you. I’ve updated my post. What I said about Smolderon and Tindral was fully correct though.
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I’m not entirely sure this is the issue though. Yes, PI made our Kingsbane/deathmark window ridiculous. But at the same time our sustainable damage in between our 2 min cds was absolute piss:- the targetted nerfs went after our burst without any compensation given to our sustain. Call me crazy but a dot class having piss weak sustain damage just feels so wrong.
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Yes its 100% the issue. Getting PI is a nerfable offense, and the rest of our kit suffers for it.
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Ok so what’s the solution? They flat buff us and we’re PI targets again and then we’re back to square one.
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They nerf Kingsbane more and buff Rupture, Garrote and Envenom?
If they flatten the /\___/\ damage profile Assassination has will it make it less of a PI target?
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It would yes, PI and Aug buffs benefit high peak bursts. Flat damage profiles are reliable but can’t do much with such externals
The solution is PI gets reworked as a priest personal CD and everyone else gets tuned without PI in mind. As far as we can see the player base seems to want this to happen, but blizz insist on keeping PI as an external so…
It is what it is sadly
What specs are currently the favored recipients of PI. What does their damage curve look like?
I’m not sure it is applied by spec? I think the player sees who is in the top three DPS and picks one. It’d be interesting to hear from players about what drives their decision about where to apply it.
Ok so for rogues only Assassination has enough benefit for PI, and is one of the best target for it right now overall.
As for PI application target; if you play in a controlled environment progression oriented group / guild, PI will be coordinated between the priest and the Sin Rogue; specifically PI happens when Deathmark gets applied in our burst phase
This is not possible if the priest is Shadow, as shadow Priest can’t accommodate our timings due to their own personal rotation and needs.
For random groups or other cases, priests can yolo or use a weak aura that pings you when other players use their cool down, to help pick PI targets when it’s worth.
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What other class/specs are currently favored recipients?
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A blizzard employ was killed by an assassination rogue. or was out dpsed by one in a dungeon or raid. That is the reason
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