Let’s see now…
We usually get 4 raid tiers per expansion give or take.
We lost two in WoD, and one in SLands.
So we should have 3 times the amount of player housing in the game than we currently do. What gives, Ion? What gives?
Let’s see now…
We usually get 4 raid tiers per expansion give or take.
We lost two in WoD, and one in SLands.
So we should have 3 times the amount of player housing in the game than we currently do. What gives, Ion? What gives?
Truth is they never lose a raid tier. They just don’t want to actually put in effort
We do! Three times zero is still zero.
If we never had garrisons I’d accept this reason. I accept this reason for the loss of a raid tier in WoD. But now that the heavy lifting was done for garrisons, I don’t accept this reason.
And all the non-raiders and RP’ers are like “Yeah…and?”
Ion is so out of touch with what the community wants.
Sure, but it also doesn’t mean it can happen overnight.
This new crafting update might be the first step in that direction.
I’m taking a guess that player housing (and furnishing) will be done through a future profession.
Because they are busy reusing some assets and calling it something new.
cough
Blizzard doesnt care about WoW, they’re busy making like 3-4 different mobile games instead.
WoW is like an old car and they’re just driving it now until it stops working with very minimumal maintenance or care.
Can we stop saying this…it’s really sad and depressing.
The issue is that every raid tier that has been cut thus far has been effort diverted to a future expac or patch that had nothing to do with player housing because they deliberately chose to do something else other than player housing. In wod they spent that dev money on the terrible artifact system. In SL they cut and spent that dev time on dragon gliding.
As fun as a good old Ion bashing session is, i think it’s more about budget restraints than anything else, they’re only allocated a certain budget for expansions and i just don’t think that they’re willing to use half of an expansion’s allocation for player housing. I think corporate greed is the bad guy in this scenario, not the dev’s laziness.
Was this actually verbatim? Because that’s a pretty pathetic scapegoat/excuse, like trying to make it out to be that we have to give up content to get these features. Maybe that excuse would work if other games weren’t already doing it without sacrificing their other content, maybe cut some time out of features that nobody asks for or wants, things like the mission table, if this is an actual issue to begin with.
I believe it was in the interview Ion had with Hazle? She asked about player housing and he basically said it would cost multiple raid tiers. So the short answer was basically, no.
If Everquest could add player housing without losing dungeon/raid content I think Wow should be able to do the same.
sigh…insert obligatory small indie company meme…
Didn’t cost them a raid tier when the lawsuit was going around and they needed a win so they actually worked on customization for allied races also no longer really an excuse Microsoft by extension bought blizzard there is no more excuses budget wise
Sorry but he was obviously just dancing around the topic and people pleasing by saying that you were the majority when you probably aren’t, I’m sure the average player cares nothing for any kind of housing. If SO MANY of the developers wanted this feature it would already be in the game.
It’s just a feature that does nothing but use up resources and development time. It would keep the average players attention for a week maybe and then just become as abandoned as Garrisons.
With player housing how much of it needs to be built from ground up? My issue with using budget restraints is that raiders are rarely given the shaft while everyone else has to suck it up. Raiding is WoW sacred cow, never shall anything be equal to it, or inconvenience the people who partake in it. Has that really been good for the health of the game?
Maybe Blizzard should back off of raids for a bit and work on something that others can enjoy? If not, they xpacs will also end up the same way. People leaving after the initial excitement wears off, maybe to return.
Yeah, because I’m going to believe a nobody forum poster on here versus the guy directing this game.
Nah, I’ll take his word for it. He knows the data. He sees the trends. This is twice he acknowledges now that there’s a large group who “prefer the journey” what he said in SL interviews. And now again only this time further qualifying it with us being a silent majority.