I’ve been thinking about how I used to play housing in my favourite building game, Rift. It reminded me of quality of life features that I have not seen in WoW yet.
First, some items seem missing. The announcement video had mass bookshelves lining the wall, filled with books but the in-game is empty with the books separate. While experienced decorators will appreciate a filled bookshelf taking up one item count, newbies will love it more. I can think of nothing more discouraging than to place all those bookshelves, fill them, only to discover they want to change the layout and the books don’t move with the shelves. There’s a real danger the player will exit housing never to be seen again.
Thinking of newbies again, clumps of vegetation can be life altering. They have yet to develop their atheistic senses and having attractive, prearranged clumps that they can place for instant visual reward will encourage them.
We have opening doors but what about doors that don’t open? Sometimes i just want to make a wall look like there’s something behind it but don’t want to reveal it’s fake.
Experimentation spaces. We need somewhere to experiment and play with items, to see if our ideas are feasible. As housing stands, we can either use our other house or a big room in our current build. 15 min cooldown between house swaps makes the first impracticable. For the second, is there a way to make a room private so others can’t enter? I know we can always just place a wall there to block the entrance but it would be nice if we didn’t have to. See, I knew there was a use for a non-opening door.
I couldn’t dye the carpets, is that a bug or a feature?
Is there a reason the building blocks can’t be used outdoors? I’d like to build a veranda or balcony and the posts would come in handy.
I’ve heard it mentioned that it’s unlikely that players will reach the limit of 10,000 in their builds. I give it 9 months till the first limit is hit. Certainly I’ve built several 5000 item builds, which took around 5-6 months, and that’s only double the work. I’m guessing though, that players will section off parts of their house for different themed builds and it would be nice if housing could be organised to support that. Portals to different places would be great and the ability to have multiple staircases would be even better.
Love the daylight circle rooms; is it possible to have multiple exits from them?
Why can’t the T-shaped room be rotated so the leg of the T can face the 4 directions? It would be nice to know why some limitations exist. A topic for the next Blizzcon?
Do we have any fall-through items? A trick carpet that can be placed over a void, so that innocent explorers can be re-directed to a new and exciting part of the build? Force fields or glass to prevent players accessing areas so we can tempt and frustrate them with inaccessible rooms? (Gotta fall through that carpet to get there.)
Thanks for reading my babble and keep on making Housing a competitor-crushing system.