First, I have to ask.
What brainiac on the dev team thought the cauldron where you throw in red, blue, and yellow slimes was a good idea in its current state?
It is next to impossible to get things done if you’re trying to get a specific monster out. The only time I’ve been able to do it is during off peak hours late at night/early in the morning when most people are asleep, working alone. But even then it’s no guarantee.
But when the world quest is up forget it. You’re not getting anything productive done.
Here are the problems:
1 - I’m guessing you wanted this to be an event where people would come together and work to summon a monster. Stupid. One, people rarely cooperate in that manner, you should know this by now.
2 - Even if you try to communicate with other people, sometimes they don’t care and will ignore your request to work on a certain combination of slimes.
3 - If the other faction is around then there is NO WAY to communicate what you might be working on to them to prevent them from screwing you up.
4 - Even if you manage to summon the monster you’re after you have the added frustration of low drop rates for the mount or the quest item to get the backpack transmog. So have fun being frustrated as hell again tomorrow!
This entire thing was a bad, stupid, idiotic idea and I hope whoever came up with it is no longer in any position to create or authorize the creation of stuff for the game.
Here is my solution though:
Add the option to talk to Foul-Tongue Cyrlix, tell him which combination you’d like to work on so that it gets locked in. That way, if you’re trying to summon for example, the Oily Invertebrate (Requires 10 of each color)? Nobody can come along and either accidentally or otherwise add more than 10 of any one of the slimes and ruin all your work.
That or make the mount/backpack quest items guaranteed drops so that a person only need kill them ONCE and then NEVER HAVE TO DO THIS BULL#$&% AGAIN, BLIZZARD!!!
Really though please fire the moron who came up with this concept. People don’t just randomly and spontaneously work together like they’re thinking they would in games in the vast majority of cases.