Hotfixes -- Updated March 12

I agree Sub needed a nerf… But this seems extreme honestly and im not a rogue player… I would like to see prot pally nerfs for pvp and hybrid spec healing reduced. Pallys, shamans and druids are healing for wayyyy to much in pvp atm.

Im ok with crazy burst and quick games. I think that makes arena alot more fun than BFA where every game had to go to dampening just to get a kill.

Well, it’s enough that I’ll take another look at the times. Maybe it’s a matter of perception. Or maybe it just feels like 20-30 minutes and it’s longer? Or maybe I’m a maniac and fly through it fast somehow.

I will say one thing… and that’s at least I’m not dying in there. I might be slow but those are my times. I couldn’t imagine it being worse with deaths… I probably would stop playing WoW if that were the case.

Few of my runs, I’ve gotten to the end and gotten wrecked by the boss. More often than not, 1/3 of my time spent on difficult tiers is the Layer 6 boss. Its like Layers 1-5 you can just waltz through. Take all the speed buff anima powers, book it to the portal boss, kill him and duck out.

I’m sure that if I gathered up more powerful anima powers that actually buffed my damage or survivability, the end bosses wouldn’t be so difficult but where’s the fun in that?

Sad that it takes them this long for maintenance and for class changes I love that mages only thing is an arcane legendary nerf Mage

  • [ With regional restarts ] Arcane Harmony (Legendary Effect) now gains up to 10 stacks in PvP (was 15) and not a single other improvement for the specs of the mages class, specifically Frost/ Arcane BIG OLD THANKS FOR NOTHING AGAIN only 5 expansions of just nerfs to both specs mainly frost.
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So, if you were unlucky last week (like I was) and didn’t get any gear, the content is even more difficult to do. :woman_facepalming:t2:


no Frost mage nerf? c’mon devs you’re slacking. it’s not like we’re already useless as it is what’s another 20% across the board


Rogue is unplayable.

Modern WoW in a nutshell.

I kid I kid xD


Horrible changes to Torghast.

If you’re going to heavily nerf cool abilities (Shattering Throw, Slam), it is very uncool to also heavily buff the HP of bosses and mobs.

Pick one; nerf the abilities or make the mobs harder to kill.

Also; making shattering throw not work on bosses was just mean spirited.


So maybe 3% dps?

How about a blue post about Torghast. Maybe an revert it back to the way it was before.


Rouge is fine. If you want changes first give up 20% of your dps and we will talk.

How carried does your spec need to be ?? They’re still broken lol just
Shows how many garbage players jumped on the FOTM sub rogue band wagon.

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Frost mages are dying. We’re dying over here. Can you please please lend a hand before no one will take a frost mage to anything?


Consider how that feels as a healer playing Torghast solo. Please revert this change.

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You’ve actually broken torghast Blizzard thank you for not listening to your community once again


Hotfix time!

DECEMBER 16, 2020


  • Baine can now be targeted by snowballs in Oribos for the Scrooge achievement. Happy Winter’s Veil!


  • While progressing through the Adventures campaign, certain Maw Adventures now have fixed difficulty and availability.


  • Warlock
    • Affliction
      • Unstable Affliction’s damage is now increased by Shadow Embrace and Haunt (Talent).


  • Fixed an issue where training dummies in covenant sanctums would keep players in combat for too long.
  • Kyrian
    • Fixed an issue where Alexandros Mograine could fail to appear during the Kyrian Campaign quest “An Expected Visitor.”
  • Night Fae
    • A cinematic now plays when earning Dreamweaver as a Soulbind.
    • Fixed an issue where Night Fae players who abandon the quest “The Garden of Night” would be unable to see Qadarin to accept it again.
    • Fixed an issue during the Night Fae campaign quest “Broken Webs” where Qadarin would not be near the player after relogging.
    • Fixed an issue where Qadarin would be unavailable to turn in the Night Fae quest “Spriggan Snares” if players had turned in “A Little Pruning” and “Broken Webs” first.

Creatures and NPCs

  • Oranomonos the Everbranching’s Dirge of the Fallen Sanctum ability no longer hits players who are not in combat with it.

Dungeons and Raids

  • Castle Nathria
    • Lady Inerva Darkvein
      • Fixed an issue that prevented the UI Widget from displaying how many Anima Containers are open.
    • Sludgefist
      • Fixed an issue where Chain Slam would sometimes hit players twice.
      • Fixed an issue where Giant Fists would sometimes not hit the closest player to Sludgefist’s melee target.
    • Sire Denathrius
      • Fixed an issue where Druids could cancel their shapeshift forms to escape the reduced movement speed effect from March of the Penitent.
  • Plaguefall
    • Fixed an issue where Plaguebound Devoted could sometimes fail to contribute to the Enemy Forces requirements on Mythic Keystone difficulty
  • Sanguine Depths
    • General Kaal
      • Fixed an issue where Piercing Blur images could turn and dash in an unintended direction.

Items and Rewards

  • Puremind Piercer now has appropriate secondary stats.
  • Increased the healing from Heavy Shrouded Cloth Bandage and Shrouded Cloth Bandage.
  • Fixed an issue that was causing the Decanter of Anima-Charged Winds trinket from hitting physically large enemies.
  • The Unbound Changeling trinket now triggers more reliably.
  • Players can now change the stats of Unbound Changeling as many times as they like, but they still have one chance per day to get the all stats transformation.


  • “The Great Vault” quest can now be completed while in a raid group.
  • The quest “Lead the Way” will no longer become blocked by members of the opposite faction.
  • Fixed an issue where progress would not display for the quest “Observing Arenas.”
  • Skaggldrynk can once again be used by players in Vault of the Wardens to complete the quest “Vault of the Wardens: Demon’s Bile”, regardless of their level.

The Maw: Eye of the Jailer

  • Adjusted the per-player health scaling on Soulsteel Colossus to bring his overall combat duration down to a reasonable level.

Torghast, Tower of the Damned

  • Corrected an issue that could cause actors in a flashback scene triggered by returning the Runecarver’s memories to fail to display correctly.
  • Empowered enemies at the end of a floor now have more delay in between their basic magic damage spells.
  • Reduced the amount of damage some area of effect spells were doing to party sizes greater than 1.
  • Reduced the maximum number of targets a Deadsoul Echo can fire Discordant Barrage at.
  • Reduced the visual clutter intensity of Discordant Barrage.
  • Goxul the Devourer
    • Time between casts of Mass Devour increased to 36 seconds (was 18 seconds).
    • Health and damage reduced by 10%.

World Quests

  • The Tea Tales series of World Quests in Revendreth should now correctly continue to appear for players who have completed all 4 characters’ tales. Theotar apologizes profusely for his inadvertent rudeness in neglecting your previous invitations.

WoW Classic

  • Fixed an issue that caused the Cryptstalker 4-Set bonus effect to sometimes place the Hunter back in combat after using Feign Death.
  • Warlock’s Plagueheart 4-Set bonus effect now properly affects Corruption damage.
  • Mage’s Enigma 5-Set bonus effect now activates when Arcane Missiles are resisted.
  • Mage’s Enigma 2-Set bonus effect now always functions while talented into Arcane Concentration.

Frost mage staying true to the name of frost since they’re still frozen in last place.


Just buff Frost Mages already… ppl are parsing >95% and still finishing bottom tier… the spec is just broken!!