Hotfixes -- Updated March 12

Eta on fleshcraft being hotfixed to not suck total butt?

Fleshcraft isnt meant to be super good. Compare it with the other secondaries. There’s a blink, a ghost fox, fleshcraft, and steward.

Its the worst one by a wide margin in all situations except when a bunch of bodies are laying around and has almost no use in rated PvP since you can’t absorb player corpses.

An entire soulbind is designed around this skill, half of it only works in PvE with corpses, the other half is designed for PvP being immune to cc. It’s counter intuitive design.

No one even acts like Steward is a thing, it’s all about the free 20% heal pot and debuff remover which is strong in all content. A 1.5 minute CD sprint with blink is strong in all content. Door isn’t as good as either of these but at least it has a place in all forms of content. Fleshcraft can’t be used in combat easily, it requires PvE corpses to get it’s max benefit and the only PvP it can be utilized to some extent in is BGs cause cc’ing yourself for 4 seconds at the start or mid arena match is a recipe for disaster.

How is Sludgefist’s tuning on Normal not getting touched? It’s absolutely insane. We downed every other boss pre nerf no problem but Sludgefist is ridiculous for a Normal encounter - especially with Legendaries being hidden behind him.

you folks forgot to nerf frost mages again. i mean really, if you wanted to make it as completely unviable as intended lets go all out and add another 20% across the board. you did 6 nerfs to frost already in a row let’s make it totally useless.

I present to you, today’s hotfixes! :fire:

DECEMBER 11, 2020


  • Players that die during the Stone Legion Generals encounter in Castle Nathria will now properly earn the Feed Me, Seymour! achievement with the rest of their raid.


  • Tank Specializations
    • [ With regional restarts ] Threat generation for all Tanks increased by 10%.
  • Death Knight
    • Blood
      • [ With regional restarts ] Blood Boil damage increased by 10%.
      • [ With regional restarts ] Heart Strike damage increased by 15%.
      • [ With regional restarts ] Marrowrend damage increased by 10%.
      • [ With regional restarts ] Death Strike damage increased by 5%.
    • Unholy
      • [ With regional restarts ] Mastery: Dreadblade effectiveness reduced by 15%.
  • Demon Hunter
    • Havoc
      • [ With regional restarts ] All damage abilities increased by 5%.
  • Rogue
    • Assassination
      • [ With regional restarts ] All damage abilities increased by 5%.
  • Shaman
    • Restoration
      • [ With regional restarts ] All healing abilities reduced by 4%.
      • [ With regional restarts ] Healing Rain reduced by an additional 10%.
  • Warlock
    • Destruction
      • [ With regional restarts ] Chaos Bolt damage increased by 22%.
  • Warrior
    • Arms
      • [ With regional restarts ] Mortal Strike damage increased by 20%. Damage reduced by an equivalent amount in PvP.
      • [ With regional restarts ] Slam (Rank 3) now increases Slam’s damage by 50% (was 25%).
    • Fury
      • [ With regional restarts ] All damage abilities increased by 5%.


  • Kyrian
    • Captured Forgehands should be more reliable during the quest “Stewards of a Feather.”
    • Fixed an issue where Sika could despawn during the Kyrian Covenant Campaign chapter “Phaestus, Genesis of Aeons.”
  • Venthyr
    • Fixed an issue where if players disconnected while attempting to enter the Ember Court scenario, they would be unable to re-enter for the week.

Creatures and NPCs

  • NPCs who comment on your choice of covenant will now do so less frequently.
  • Resolved an issue where Sanngror the Torturer would sometimes become stuck.

Dungeons and Raids

  • Castle Nathria
    • [ With regional restarts ] Fixed a bug that caused additional loot to unintentionally drop from bosses on Normal and Heroic difficulties.
    • Resolved an issue that prevented many of the non-boss NPCs in Castle Nathria from scaling their health and damage as raid size increased. Non-boss NPCs base health before scaling has been reduced by 10%.
    • Huntsman Altimor
      • Resolved an issue where players may not be able to enter Huntsman Altimor’s area after completing the Artificer Xy’mox or Sun King’s Salvation encounters.
    • Sun King’s Salvation
      • Increased the healing done by Infuser’s Boon to 200% per stack on Normal and Heroic difficulties (was 50%).
      • Reduced the max stack count of Infuser’s Boon to 5 on Normal and Heroic difficulties (was 10).
      • Essence Overflow now heals Kael’thas Sunstrider for 1.5% of his maximum health on Normal and Heroic difficulties (was 1%).
    • Sludgefist
      • Stonequake’s ground visual effect has been updated to be more noticeable.
      • Screen effect for players standing in Stonequake has been changed.
      • Occurrences of Falling Rubble over the duration of the encounter reduced by 25% on all difficulties.
      • The number of players affected by Chain Link has been lowered and no longer scales with the number of pillars destroyed on Normal and Heroic difficulties.
      • Sludgefist’s health reduced by 12% on Normal difficulty.
    • Sire Denathrius
      • Warlock’s Corruption will no longer be removed from enemies when using the teleporters.

Items and Rewards

  • [ With daily resets ] The percentage based trigger effects from Eternal Palace weapons Diver’s Folly, Dream’s End, and Orgozoa’s Paralytic Barb no longer function for players above level 50.
  • Sanguifang’s Pulsating Canine damage has been reduced and can no longer be used against enemy players.
  • Shadowghast Ingot can now be placed in Mining bags.
  • Consumptive Infusion trinket is now also triggered by damaging abilities, allowing Mistweaver abilities such as Rising Sun Kick to trigger it.
  • Fixed an issue that caused the Soul Igniter trinket to not allow the use of another on-use trinket.
  • Eternal Stats and Sacred Stats chest enchant tooltips now correctly reflects that they affect the primary stat and not all stats.


  • Players who are unable to complete “The Sweetest Tribute” due to a Ripe Purian already showing up in the tribute tray should abandon the quest and then talk to Elios to restart it.

Torghast, Tower of the Damned

  • Resolved an issue where enemies afflicted with the Blinding Smoke Capsule debuff would engage in combat with the player if they got too close but not attack them.
  • Minions of Torghast should be less likely to hit players with volley type abilities that they are not in combat with.
  • Torments
    • Eye of Skoldus and Fracturing Forces no longer spawn assassins on boss floors.
    • Breath of Coldheart health bonus per stack lowered to 3% maximum health (was 5%).
  • Anima Powers
    • Resonant Mawfang damage reduced to 2% of target’s maximum health (was 10%).
    • Frostchipper damage reduced to 5% of the target’s current health (was 20%).
    • The buffs provided by Dark Fortress and Fallen Armaments now stack to 5 (was 10).

World Quests

  • Demonology Warlocks and Beast Mastery Hunters will now receive kyrian aid during the Bastion World Quest “Air Supremacy.”

WoW Companion App

  • Fixed issue where some players on iPhone 11 and 12 could not access Guilds & Communities.
  • Various bug fixes and improvements on iOS. All users will need to reset their settings.

All the DK changes are listed under Unholy, but most are for core Blood abilities, what’s going on there? Does the Death Strike change affect all DKs? (Not that it would matter all that much, since DPS DKs only occasionally use it outside of soloing.)

That assassination buff is a joke, the spec has a ton of problems right now, and it’s current state just shows how reliant the spec was on Legion/BFA’s borrowed power.

The level 45 and 50 talent rows are still garbage for the spec, but in numbers and in design. But I guess the most I can hope for is that those rows get some changed in 9.1.


Anyone know when regional restarts are?

Tuesday’s maintenance for NA.

I thought DKs were already doing a ton of damage. I may have to roll DK now

The buffs are for Blood. Unholy was nerfed.

I’m wondering when will we see some Covenant buffing for those who can’t pick what Covenant they want to play because that covenant is so bad for your spec? The covenant I wanted to help was the Necro’s, but Necro for Havoc is pretty terrible and much weaker than any of the others.

It really seems like an unfinished Covenant. It’s the only Covenant for Havoc where you have to stop doing meaningful raid DPS to spend time and spells killing a secondary mob for a buff the relies totally on your skill and positioning to DPS. The other covenants can easily press a single button for a low skill high DPS gain. It has the highest skill ceiling while having the worst benefit and the longest Cool Down for the DPS covenant abilities.

Fleshcraft you have to stop doing DPS to channel a spell for FOUR SECONDS for 20% damage shield??? 50% if the right dead mob is nearby. This is how badly balanced Fleshcraft is. If I take Flesh craft the best I can hope for is a 50% HP mitigation every 2 minutes, while Fae and Venthyr can mitigate 100% via movement buff every 1-1.5 minutes.

5% is not enough when there is a 25% difference with the mid/top tier dps

besides… we need more utility and deffensive power too, we need FB baseline


I am not proud of this, but it took us 27 attempts to take her down, and the next day they nerf her health and damage by 10%… ouch.

In about 34 minutes

So, nothing for Prot Warriors? i think it’s time to unsub

Still waiting on you to fix old content scaling!!!


Kind of a slap in the face for mages. 2/7 of the lowest DPS specs are mages and all other 5 specs get a buff.


Fix Painbreaker Psalm plz: Priest: Death and Madness / Painbreaker Psalm