Hot Take: WoW needs some kind of MSQ

TL;DR: ffxiv good, wow bad, read the post omegalul

And of course, by “WoW needs some kind of MSQ”, I mean it needs mean a more linear, cohesive new player experience.

WoW’s new player experience is still god-awful. Exile’s Reach was a good two steps forward, but with it and the subsequent folding-over of all the legacy expansions, it feels like the experience has gone 5 steps back. There needs to be some kind of structure and immersion in the early-game if this game is going to survive as long as Ion’s roadmap probably tells him.

For those who don’t know, MSQ stands for ‘main story quests’, a term commonly used in FFXIV to denote quests that are part of the main story. This string of required (AFAIK) quests stretches in an unceasing straight line from the moment you create your character all the way to the most recent dungeon in the most recent patch. Along this MSQ you unlock most major content in organic ways, from Companies (guilds) to the casino, to flying mounts and most dungeons, new expansion content, new jobs, and eventually raids and the endgame.

This means that, instead of stumbling through an old expansion on an instanced continent where there’s no relevant content or experienced players, you’re riding the same train as everyone else, going through some of the most populated places in FFXIV’s world, getting to see all that the game has to offer before you hit the classic MMO directionless endgame, instead of being expected to after the fact.

Unfortunately for WoW, all new players are forced to stumble through that old expansion on an instanced continent where there’s no relevant content or experienced players. Plus, if this hypothetical new player is unlucky and doesn’t have a friend to show them the ropes of endgame, they’re going to be expected to do all the research themselves on how to have fun past reaching level 70… if they even make it that far.

Some sort of MSQ in WoW may fix this, but there are, of course, problems with shoving a system from one game into another. Namely, in FFXIV’s MSQ, a character must experience it before being able to do dungeons or raids, use mounts, travel to different expansion zones, pick up new jobs, etc. This obviously wouldn’t work in WoW.

Thus I propose the following:

Many people have said that the game is sorely overdue for an old-world revamp a-la Cataclysm. If this comes to pass, then the new player levelling process should be completely remade as an on-rails experience like FFXIV’s MSQ. Start a new story about the player character leaving home to be a part of this grandiose world, only to be conscripted by the Alliance or Horde and sent to Exile’s Reach. From there, you’re sent to Stormwind or Orgrimmar, and you get to see how the world is in modernity instead of experiencing how it was 10 years ago and being expected to be able to put the pieces together.

During this on-rails experience, quests take you around the Eastern Kingdoms/Kalimdor to show you everything. Vendors, mounts, dungeons, roles, talents, gear, bag slots, maybe even PvP. This MSQ will take new players on a self-contained adventure about their faction’s relationship with the opposite faction, the state of the world, and what the current threat is.

And, of course, this on-rails experience is opt-in. Experienced players will default to the usual methods of leveling, with Chromie Time and the racial starting zones being options for them. New players will be heavily pushed in the direction of the MSQ, but still allowed to take the nonlinear routes should they wish.

From there, the MSQ will be extended with each patch, forming a linear storyline that will immerse new players no matter where the game goes. Every expansion or two, cut off and make the current expansion’s MSQ legacy, and start a new story so that everything continues to feel fresh. This is to prevent FFXIV’s problem of the MSQ being hellishly long. This does, of course, mean that the old-world continents’ experiences will have to be expansion-neutral… no more talking about the Cataclysm 20 years after the fall of Deathwing.

The key here is to make things feel organic, natural, and immersive. Just because some recruit kicked an ogre in his [Meditation Spheres of Chi’ji] doesn’t mean he should be trusted to go on an IMPORTANT DIPLOMATIC MISSION WITH ONE OF THE MOST POWERFUL MAGES ON AZEROTH.

Anyways, I tried to make this thread as little “ffxiv good, wow bad” as possible. Sorry if it comes off badly.

actual TL;DR: The new player experience in WoW still feels terribad to play, and it needs some kind of narrative and mechanical cohesion. Going from Exile’s Reach to Kul Tiras to Dragon Isles feels inorganic. Some form of MSQ may go a way to fix this.

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Fixed that for you.

Also I was under the impression all of the quests that were specially marked with the unique icon indicating they were part of the main story… the main story quest?

I’ve enjoyed splitting off to see where the Green Dragonflight is going or what’s going on with Wrathion and Sabellian.

The MSQ in FFXIV is a linear path forward that is easier to digest, but a lot of their MSQ stems from elements to throwbacks of quests that weren’t part of the MSQ in the first place.

The entirety of Shadowbringers stems from a side raid that wasn’t main story and ultimately molded into it.

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i skimmed your post but i agree with the point youre making. for new players in particular the story makes absolutely zero sense, they have no idea where to start or where to go, or what order to go in. something in-game that could direct them where to go if they wanted to do the story in linear order would be nice, at least

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As long as I can skip it all, then idc.

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WoW’s approach lets you get into the latest content quickly and play with friends who invited you or to just experience whatever new thing the advertising hooked you with.

FFXIV more-or-less requires that you play through all the content they ever released before you get to the new thing everyone is hyped about.

WoW definitely needs better storytelling, and Shadowlands was an awful story concept for new players to jump into. Hopefully, Dragonflight can correct course and be a good experience for new players next time. But there’s not much that can be done about the last 20 years of expansions. It’s just content you consume at your own pace when (if) you want to know what happened previously.

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only if we can skip it to trigger lore nerds

people would get mad at me in FF when I told them I skipped cutscenes. it was wild.

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We definitely need more acronyms.

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wrote this big ole wall of text when WOW literally has its own campaign quest line…

Also FF14 MSQ is a snoozefest, you spend less time playing and more time listening to babble

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It did perplex me why people skipped it when it’s the main notable thing that brings players in.

But I also get why people skip it.

The whole game was a visual novel.

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Calling them cutscenes is a bit much.

Awkward idle animation talk emotes while you read silent, unvoiced nonsense for three minutes barely qualifies as a cutscene.

All of A Realm Reborn needs to redone again. Terrible questing experience.

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Yeah, it was the most anime trope-filled, mind numbing garbage I’ve ever sat through. Hard skip mode activated after ARR.

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/nods meaningfully and dramatically

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As for me, I don’t even care for a story.

I’d be down for that, but it’ll never happen to the degree that it does in Final Fantasy XIV.

Realistically, the average WoW player doesn’t have the desire nor the attention span to sit through a lengthy story-driven campaign.

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Yes but it’ll never happen. WoW has too much history and players would be all aboard that QQKachoo if they ever “had” to play the campaign missions and progress, storyline wise, from expansion to expansion “to get the full story”…and that also would mean past expansions, namely Vanilla and BC (arguably Wrath too) would actually need an official campaign/MSQ also.

FFXIV also has no qualms about making the players slow burn and earn their content/story. WoW has been constantly working to make anything that isn’t max level instanced content nothing but a timesink with less and less hours needing to be invested in it. Not like they’ve had a story worth telling since they butchered everything in Legion onwards with abandoning their established universe and characters to drum up this Sylvanas multi expansion glorified fan fic we’ve been fed.

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Yea. WoW is not a “New Player” game. It is basically designed solely to cater to folks who have been here for a decade or more.

I don’t see that changing anytime soon.

LOL ff14 good? what a joke. Also I like how you go on talking about MSQ liek everyone one knows what that is.

IF you like FF14 so much go play it.

TLDR wow is better than FF14 deal with it.

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I knew I’d at least get one with that fake TL;DR, lol

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No not true at all. Exile’s Reach and the bread crumb quests about it direct new players just fine.