I truly hope blizzard never wastes a single minute on developing player housing.
And Iâm explaining to you that the FFXIV example is not a particularly great one when trying to argue that housing is bad.
Itâd add value as a piece of long term evergreen content that wouldnât require that much developer investment once it gets going and only needs minor improvements to keep going forever.
As stated they already have the system in place for it, just take Garrisons, shrink them down to a single building set up the âfurnitureâ to be items that you place from a mission table or something, similar to dropping a Workshop or a Bank in garrisons. Boom, basically done.
Then all they would have to do going forward was add new âfurniture itemsâ as rewards from content or whatever that just slots into those existing furniture plots.
All of this in an instance, likely connected to Stormwind/Orgrimmar and boom. player housing evergreen content that will keep players that want it engaged. Most of the heavy lifting is already done with Garrisons existing. To state again, the only reason people against it is the belief itâll cost them a raid tier or other content, but we have that issue now with all the content they do make that never make it past the current expansion.
Proof is absolute need (clearly you have none) otherwise youâre just making things up. Just because youâre not interested in something you have no idea how many other people might be.
I understand wanting it, wanting things is fine. I get your whole explanation- I just donât personally think its what wow needs. Developer bloat like this and unfocused scattered attention kills games. Iâve been around for a long time and seen tons of franchises die trying to be too many things to too many people.
So for me, itâs not -all- about developer time lost. Itâs also about staying true to the core of what made/makes wow a good game. Itâs an exploration adventure game.
I wish they would stop wasting developing on M+⌠itâs amazing I know but not everyone likes the same things.
Thereâs a difference. Metrics-wise M+ is proven. Ion has stated multiple times during interviews itâs the most successful dungeon system theyâve ever implemented. High participation that nets them much more benefit for time-spent making dungeons.
Itâs even allowed them to create fewer dungeons per expansion since they are so repeatable now. Arguably one of the downsides of the system.
You are saying that about a game that spends the vast majority of itâs time trying to push players into instanced content with a group of between 5-25 players on repeat every week. Exploration has only came back into the forefront of this game with Dragonflight.
A bit of development brain power on some content that wonât only last 3 years would be very beneficial to this game.
I donât like M+ either, I want better world content, and more of it, tons of it.
I said they need to focus more on the exploration and world side earlier. Itâs been lost over the years in favor of instanced content. World players make up a large portion of the games playerbase. Many of whom donât like raiding or m+, or pvp for that matter. World stuff was huge back in classic/tbc etc etc.
M+ and raid get plenty of attention already.
Now yes but not when it was added just like everything new added to the game whether it ends up being popular or not.
That is not a hot take.
It is agreed upon by most of the community that proper PH should be a thing in this game.
A chair would be a lot more useful than a lot of peopleâs Vault picks lately, I hear.
(And anyway, raid bosses can drop mounts and pets without completely breaking their itemization, I have to assume they could figure out how to drop chairs.)
Adding a team on contract would take longer, cost more, and produce a worse product than doing it in-house. The misconception that you can just hire outside programmers (let alone designers and artists!) to quickly build a project like this is so pervasive and wrong that there are books from the 70s dealing with it.
THIS Dev team??! Sorry if Iâm not convinced of that. lol
And I always bring up this example because the only other game Iâve ever played that had Player Housing, did this very thing. There was a holiday event, a 20-30 part quest chain of sorts (not really comparable to how WoW works, but you get the idea), and the culmination of it all was ⌠a couch. ![]()
I just ⌠I donât want that.
I willing to be open to this idea I just am REALLY afraid of the direction it could take.
Just play FF14
Said while huddled around the trading post
Yeah, like anyone would want to come to my house.
Not a hot take.
Itâs a basic feature in the genre that we donât have for some reason, as people screech about barbies and the sims and animal crossing like those arenât massively popular things that print money.
WoW engine couldnât handle it.
I donât care. This needs as much attention as possible.
We need playerhousing YESTERDAY.
Well it got taken down so go wild sis