A two choice talent is lone wolf or picking something like your pet has a chance to do aoe damage when you use x ability. That way you can pick petless build with 10% damage to everything. Or a pet cleave ability for your shots. or something else that buffs pets.
You, arenât in my head. a viewpoint that traditional values and beliefs are unfounded and that existence is senseless = nihilism
Giving a spec pet damage w/o the pet
Obliterating a spec
Doing ranged damage with a pole-arm
âŚdoesnât make sense to me.
your idea that âMM hunters preferring not to have to take a pet outside of a desire for the utility specific to having a petâ is equivalent to utter anarchy, ânihilism,â or âobliterating a specâ = gross exaggeration?
Well, I can second that, at least.
That hasnât happened.
MMâs only access to pet-related talents are within the class tree, which MM can fill out without taking a single pet-related talent. None of that is given to MMâs spec itself.
itâs 10% damage buff but no pet utility. And an awkward 1 minute debuff if you want to say blood lust.
Right now you can skip it though which is nice, probably better to have pet builds for mythic plus without lone wolf. It will probably stick as a choice if you have blood lust covered in your group though.
Hereâs an example of a quick aoe dungeon build. Not taking lone wolf, and getting permanent pet utility/ no debuff when switching off pets to lust the group.
Turning it into talent doesnât make that any better in itself. It just means now that Lone Wolf becomes a non-option unless someone else is bringing Lust already and Masterâs Call would be of no use.
And any way of addressing those issues after integrating said choice node could be done without the choice node, too, thereby saving a talent point for an actual choice in node (rather than only between halves, and only in rare occasions).
We need only move the pet family ability and passive to the Hunter itself, with our again being able to choose what spec our pet takes, separate from ourselves.
Give us a simple Affinity ability, which lets choose between Ferocity, Tenacity, and Cunning for ourselves, and another button by which to Invoke itâi.e., for Horn of the Hunt (lust), Survival of the Fittest (Last Stand replacement), and a Masterâs Call equivalent.
Here are the MM talents. Please, stop me when I get to the one that gives MM, specifically, pet power that would then be wasted by the option to go without a pet.
Bulletstorm, Sharpshooter, Eagletalonâs True Focus, Wailing Arrow, Legacy of the Windrunners
Salvo, Calling the Shots/Unerring Vision, Windrunnerâs Barrage/Readiness, Windrunnerâs Guidance
Oh wait, thatâs all of them. None give pet damage. None would be wasted by taking Lone Wolf. In no way would Marksmanshipâs spec themes or capacities be impacted by choosing not to take a pet. Which is ideal, given that itâs about Marksmanship, not pet usage.
You can still take a pet if you so please. You can still spend general tree talents towards a pet if you so please. But there is no need to forcibly tie Marksmanship to something that has nothing to do with Marksmanship. Just as you wouldnât make MM shots dependent on trap usage, why would you possibly tie the spec to pet usage?
The point of lone wolf was for mm hunters to be a petless spec, but many hunters didnât like that. So now they put them as options. I am saying they can add a choice node for a pet buff in that place if you want to use your pet.
The trade of 10% dps buff to all your abilities is losing pet and pet utility. Adding another option in that slot that buffs pets is a nice idea since the other choice in that talent wants you to go petless for that 10% buff to everything. (Design wise this is like asking if you want pets or not). Which makes it a good place to pet a pet buffing talent for those that want it.
The 10% buff is usually wanted in aoe builds, but adding a pet aoe option would make it less of an annoying chioce to fill that talent slot.
Right, Shadowlands talent will suddenly show where MM is dependent on pet usage. Again, Iâll stop when we hit an MM talent that depends on oneâs pet.
This will probably be the first expansion, since the advent of Lone Wolf, where Iâll be âequippingâ a pet most, if not all of the time - for the stun. Lonely Wolf ⌠it seems like I hardly knew ye.
If the point was to force petlessness, itâd have forced us to be petless, not just dismissing and resummoning our pet because we deal 10% more damage to secondary targets when no pet is out at cost to utility access.
Again, though, the pet does as much as 10% of your single target damage. Atop the utility, you are keeping full single-target damage over time.
But you donât need to make MM have one less real talent in order to pull that off. You just fix Lone Wolf by making its benefit only apply to primary target damage and moving the likes of Lust, Masterâs Call, and Survival of the Fittest to the Hunter itself, choosing between those options via an Affinity fly-out button.
The one that has nothing to do with any of MMâs talents, skills, or effects and is directly made up for by doing 10% more damage when no pet is active?
Um lone wolf is for petless builds which blizz tried to push. And itâs more for aoe builds and increasing the damage of all your cds. Your pet deals its damage to one target yes. Which is why a competeting talent would be to make a pet buffing talent.
10% damage is to everything the hunter does, racials, special abilities, single target, multy target etc.
The pet talent would be weaker in comparison but still allow you to have utilty and buff petâs usefullness. Right now lone wolf is powerful but annoying to have, which will be used by people that have the pet utility covered like it already is. In raids this is very negligible. In parties with smaller sizes and less overall utility it is more of an issue/annoyance. MM single target isnât as effected by lone wolf but it does modify there abilities and those tend to scale well whereas your pet doesnât with modifiers.
Rather than inheriting your petâs passive and ability, you choose your own. Rather than Lone Wolf affecting all damage, it affects damage only to the primary target. The results are then entirely straightforward:
Have Pet:
Deal full damage. Have the pseudo-tank and have access to Mortal Wounds or other minor pet affordances. Can deal a small part of damage, via pet, even when your target is out of LoS.
No Pet:
Deal full damage (because primary target damage is increased to compensate). Trade the pseudo-tank and access to minor pet affordances for the ability to deal full damage regardless of the state of your pet (since it doesnât exist and your damage was compensated accordingly).
You are saying tank⌠but thatâs more for soloing. You are going to have different soloing builds. I am saying a dps/aoe talent for pets having another option instead of lone wolf.
But nevermind.
You can already choose to not take lone wolf and have all the pet utility.
Itâs not a talent you take just for single target, you are suggesting nerfs to lone wolf.
That is why I said âpseudo-â. And, yeah, thatâs a pretty key reason to have oneâs pet out even if itâs made redundant in the presence of a real tank.
Thatâs not to say that I donât use Growl + LoS to reposition ranged mobs for my tank, occasionally, in M+, or to take AoE-emanating mobs away from the party at times, since they do almost nothing to pets.
Yes, albeit with indirect functionality improvements to Lone Wolf (the family passives and Masterâs Call, Lust, and SotF, being Hunter abilities, rather than pet abilities, with the Hunter itself choosing from among the three families at any given time).
From there, the base AoE damage would be raised to compensate for Lone Wolf no longer affecting it, which is very easily done.
At that point there would be no difference between Lone Wolf and taking a pet outside of pet providing that pseudo-tank and the likes of Mortal Wounds, a spare oGCD snare, etc.