Tl;dr: It’s caster vs. instant casts. You are a melee class regardless of whether you emphasize your casts or your instant skills, and Midnight is not changing that.
I’ve already stated this a few times in responses to other posts. So i decided to start my own thread on the thought process.
Paladin is coded as a melee class. You are targeted by melee mechanics in fights. Just like monk. Nothing in the development notes have indicated that that is changed.
Crusader strike, while a skill I enjoy greatly, was just an instant cast generator in the grand scheme of the gameplay. With HS’s cooldown being significantly reduced and effects that used to be tied to CS now being tied to HS, all that’s been effectively done is having your buttons combined.
The so called “melee” style still exists with more flexible positioning. Sotr still existing as it is with is effects improved tell me that the devs still intend on optimal hpaladin gameplay still revolving around instant casting and a melee positioning.
On the side of casting. Even if you utilize more casted heals, the de-emphasis of Holy Light not interacting with the infusion of light mechanics and being a stand-alone skill tells me it is not intended to be a spell you are intended to use regularly.
The intent from what I read is that it’s meant to be an expensive and powerful heal to utilize as a back up if something interrupts your flow of quick and instant healing or to immediately triage someone.
Your main casted heal is flash of light in this case. The one that still interacts with infusion of light and becomes an instant cast in those scenarios, which means the emphasis is still on instant cast healing. As far as concerns of positioning FoL still has an incredibly fast cast to allow that flexibility. However. The emphasis on the toolkit is still your instant cast healing.
On the matter of the ranged/caster centric favoring paladins: Even with the removal of rebuke and crusader strike, you are still reducing your overall effectiveness by refusing to utilize your full toolkit and the positioning your instant casts utilize. Even if 90% of your gcds are casted heals you are still melee and treated as such.
From my own experience, when I played during DF and the rotation was more heavily about casting I still found that I wanted to melee heavily to utilize more holy shocks and kill mobs faster. Even in raid when I rarely touched crusader strike it was still better for me to position with the melee for my optimal skill usage.
The issue I tended to have with caster hpaladin gameplay wasn’t that they where casting, it was the fact that even when I was mainly casting I still found I was meleeing and contributing damage while still keeping my group alive.
So quite frankly? My bias is that I tend to view “ranged” hpaladins as being players who refuse to utilize their toolkit when my own experience said that even caster centric builds are still optimally played weaving instant damage from melee ranged.
So that’s my rant/hot take. Hpaladin is still a melee healer that primarily deals in instant cast healing and the removal of crusader strike is not changing that. And the players who already primarily cast and stand at range are still not fully utilizing their toolkit.