Two issues I think are hurting specific classes and general balancing in general.
I feel the balance target for hybrid dps should be 5-10% less than that of a pure DPS spec.
The hybrid classes should bring utility and buffs to make up the difference.
If someone picks a pure DPS class like a mage, they are dedicating themselves to be the best possible damage dealer then can be. Why shouldn’t they do more damage then other specs like SPRIEST or Enhancement? They should! And mostly they do. The problem is that Mage also brings Blood Lust and Intellect buff which makes them totally invaluable now.
-Now there is no real reason to bring an elemental shaman or a Balance Druid. You can get MotW from guardian/resto druid.
I think this is at least tangentially related, bring the player not the class has gone too far.
Classes should fill roles, and have meaning. You should feel good that you have a shaman buddy to call on that gives your dungeon group benefits.
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Been there, done that.
If we go that route, then in pve party hybrid healing should be nerfed instead.
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Why? Are pure DPS classes not providing enough utility or something? Mages, Rogues, and Locks have fine utility
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if that happen the the salt mines will open up fast
If you want to go back to that, you have to have pure dps give up their self healing, utility, mobility, etc. that they’ve accumulated over the years.
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They have too much utility. That was the point of the OP. Mage’s having lust and int means there is no room for an elemental shaman over a mage.
I know balancing is hard, but I think this would at least give a template that would at least make SOME sense.
Right now its total mashup. Your class may be a pure DPS, it may have great buffs, no buffs, decent utility. Everything is mixed up. Some elements are homogenized among all the classes.
Pure DPS - no buffs, high damage balance target
Hybrid - buffs/utility - lower damage target
I just think that makes more sense then the current systems
As long as they let specs pick which one they are to be. I can take tell you there’s little appetite in the Druid community to go back to being the worse version of every role.
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heck i remember the classic druid tanks way worse then the paladin tanks
It makes sense until you add the reactions of the players. The dps race is real and you would end up with far fewer utility players and far more pure dps players.
Only way to do this is to add utility numbers to the DPS race on the side of who caused the buff. Then all of it would realign and people would freak out. That might be fun haha.
Actually just parsing it out might help. If 3 characters all have buffs that are the same you parse that buff into their dps numbers as a buff dps. Then you get a real idea of worth of characters and total dps can be appreciated.
In the end the DPS numbers race is the problem, but it is so baked into the soul of WoW you can’t get rid of it. You are more likely to get everyone to have utility than anyone to take a dps debuff happily.
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Yeah it will.
But the original traingle would be honored by it too.
Edit: example, a elemental shammy outhealing to the tank shouldn’t be able to heal as strong as a healer (yeah i know they will oom, but that is besides the point here) for a single cast.
Pure dps classes have the advantage of not being pressured to heal or tank.
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In my mind I was thinking of it any DPS ranking list. All the pure DPS would be around equal at the top.
Then the hybrids would be maybe 5% behind that…
So we are talking about balancing targets.
5% can totally be made up with by playing well, and having a high skill ceiling. So its not like you would never be able to out DPS a pure DPS spec. In real world fights, there are a lot of factors that determine the numbers. Maybe a pure DPS does not do well on movement fights, or they don’t have the optimal stat prio.
Its just 5%. Min-Maxxers might try and break the game over that doing a raid with 18 warlocks or whatever, but I really don’t think majority of the playerbase would even notice.
Pure DPS should always be on top of the DPS ranking lists, in exchange they give up buffs.
That also means the triangle pushes out the hybrids.
DPS is the name of the game. If your DPS is subpar, it doesn’t matter what utility you bring to the group. If it’s not necessary for a clear, then you’re not necessary for a clear.
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We got rid of the hybrid tax a long time ago for a reason. Pretty sure the yalso went back on the bring the player not the class.
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But its not true. Otherwise raid-crafting wouldnt be a thing. We would just see the buff classes and 15 warlocks (insert FOMO class)
Hybrids can still bring in desirable buffs that other classes don’t have access to.
Example windfury and BoSac/BoP.
Just their healing to say another party member (not to self) would be weaker.
You need someone to soak aggro, someone to handle incoming party damage, whether avoidable or unavoidable, and someone to handle specific mechanics.
Once those three things are set, you stack as much DPS as you humanly can because nothing else in the game is worth more. Even healing has a set limit of usefulness.
then pure classes would need to give up all buffs and utilities and self heals.
Then you run into the Aug situation.
If these hybrid DPSes, through buffs, provide more damage to a party than a pure DPS does, then pure DPS get tossed to the wayside. If pure DPS outdamage hybrids in the calcs as far as total party damage, then hybrids will go extinct.
We need to confront the reality that you just can’t beat the numbers.
we lost the hybrid tax years ago
and good riddance.
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