My Background:
I have been roleplaying in various mediums, starting with tabletop games, for about 25 years. A core amount of that time learning and honing RP was in World of Warcraft, on Emerald Dream. I was part of a guild that did exactly as the title mentioned:
- The guild story was parallel to that which was happening in game
- The guild officers and core characters had side stories that ultimately tied into the game
- The guild made a point of tying PvE as well as PvP into the story, with the former being a driver for guild celebrations.
- The guild avoided character-first RP situations which detracted from the story
- The guild leaders helped drive the story as pseudo-GMs, but took a backseat to let the other characters of the guild hit the story milestones
- As a result of being parallel to in-game content, the guild did not admit a character that could not be made in-game.
I learned a lot about roleplaying in a game, its success and how well these principles tied everyone together toward a common purpose. I was in this guild for the better part of a decade, and its demise came ultimately at people growing up and finding life with families and such.
Nowadays, I see a lot of RP involved in taverns (Darkshire), or standing in city streets (Murder Row). A lot of the interactions are centered around a few people perhaps driving a story, and it is often only known to a few people. Or, itās tavern RP.
Donāt get me wrong-- tavern RP has its place. But it should be a bed for recruiting people into places that allow for discovery of budding guilds that are adhering to the aforementioned principles. And every once in a while, getting a guild together to āblow off steamā both in character and out of character is worthwhile.
But in every game that Iāve done RP in, tavern burnout is a thing. Itās the same stuff over and over again. Inevitably drama starts poking its head because of something that might have happened ICly, and ends up fracturing some of the RP community. Or worse, it simply disinterests people after a while.
So if you want to get good communities going, especially at this rich storypoint with Horde and Alliance forging a truce, start a guild that revolves around in-game content. The lull before an expansion is a great opportunity to do that, and if you have a decent enough foundation when the game launches, you will find yourself catapulting forward into an RP-rich and story-intense experience.