For one season test this out:
• Remove all arena brackets except for 3v3
• Allow people to queue solo, duo or in full 3man
• Attempt to match similar groups 3mans vs. 3mans, but not at the expense of queue’s longer than 2 mins
• Allow solo or duo’s to “Queue as Team” at end of match if they choose to
• Add in slight CR rewards for certain stats regardless of if you lose (top damage, top healing/shielded damage, crowd control done)
Think very similar to how Skirmishes work. I believe this would have a massively positive impact of participation as players will no longer be split among multiple queue types. At the same time, it will promote social interaction among players (which is almost non-existent in SS). If you’re queuing solo, it gives you many chances to meet new people and make new friends (if you perform well). This system also makes balancing easier as it’s only a single bracket to work with when tuning things. An additional benefit is if you’re playing a non meta spec, you can still be viable if you find a complimentary composition (example: DH finds Boomy friend to queue with).
The final point of adding slight CR gains for performance stats would help alleviate that feeling of playing super well and still loosing. To be clear, you’d still loose rating for a defeat, but say that would have been -10 CR, but you had top damage (+2 CR), and did the most CC (+2 CR), you’d net a loss of -6 CR.
Bonus Suggestion: Hand out Glad Mounts after season’s end to the top 10% per spec. Maybe 10% is too high, but the current 1% or less is too small in my opinion. I think the important part is to make sure it’s a % based on spec because this incentivises people to play non-meta specs (being able to play whatever you enjoy is key to a positive experience).