this post is mostly focusing on the balance issues Blizzard can’t seem to learn from.
So my beef at this time is with the Horrific Visions boss Thrall
I main a warrior tank, I currently don’t have a proper dps spec, and I until this point have not been required or cared for learning either of the Warrior DPS specs.
I spent most of yesterday/Tuesday working my way through the new quest chain to unlock my cloak and horrific visions, I watch a few videos on doing them so I have some understanding on how to maximize my early rewards, only to que up for horrific visions and find out that they are tuned primarily around dps specs. In short, tanks and healers clearly were forgotten when Blizzard said that the horrific visions could be solo’d by everyone.
Case in point
Thrall has two main mechanics in the Org HV, he has a sanity circle or wave like ability that covers either the inner or outer half of the room, once it detonated, it reappears in the half that was previously untouched, your job is to move from inner to outer to avoid standing in the sanity zones when they detonate, fairly simple, except for the second mechanic, A telegraphed stun ability. this stun ability can be avoided, except for the fact that he sometimes will cast it right as you begin to move from inner to outer or vise versa, the stun duration is long enough to keep you stuck in the zone that detonates. So in short, you will start to react and move accordingly to one mechanic, only to have the second punish you by either stunning you before you can complete your movement, or force you to eat the first mechanic to avoid the stun…
I am the first to admit, I’m not a great player, I’m no mythic tank or m+ superstar, but I’ve always been fairly good at picking up mechanics and adjusting to them accordingly, but this type of overlapping mechanics are absolutely stupid. I’ve now lost two Vision keys because I keep either getting force to eat a sanity circle or take a stun and still eat the sanity circle, and with my dps levels being lower to begin with as a tank, I run out of sanity before I can kill the boss, even when starting at 1000 sanity. I can only imagine how god awful this must be for healers to try and solo
now if the stun didn’t happen right in the middle of the sanity circle mechanic, I wouldn’t have any issue with this, but since it does, it makes me question if blizzard is even capable of making this type of content feature worthwhile outside of a dps character, and makes me heavily uninterested in Torgasts potential
apologies for my ranting and raving, but last night was the first time I rage quit WoW since Cata and just wanted to blow off my steam in a place where there is a 0.01% a blizzard rep might see it
nothing else to see here, move or troll along, I wont be checking in on it