Horrific Vision - Helpers - No Help at all Really

I’m sure someone has already looked at these numbers …

Based on Faceless WillBreakers Health:

  • SOLO - 8180k

Helper:

  • Tank - (M) 15133k - 85.02% increase in Health
  • Healer - (M) 12924k - 58% increase in Health
  • DPS - (M) 16360k - 100% increase in Health

I’m trying to wrap my head around how this is considered “Helpful” when it takes twice as long to kill the mobs and the Sanity Drain remains the same as SOLO.

  • In order for this to be effective - the Helper would have to be doing (T) 85.02% / (H) 58% / (D) 100% of your DPS in the instance [which they are NOT by any means - Can not see the Helpers DPS - pure observation based on Kill times between SOLO and w/Helper].
  • Also the Sanity Drain would have to be adjusted to scale based on the above factors.

Who came up with these scaling numbers? - at this point its almost laughable.

I guess its Gradulations to all the People in capped out Mythic Gear doing your 8 Mask Runs for Heroic Gear!

Should I be reporting this as a BUG?

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The helper is treated as if it’s another player in the run with you, that’s all.

She sucks, and is really only there for the actual players here in GD complaining about Visions being too hard when they’re at 580 ilvl. If you’re mildly competent and took even a little initiative on gearing then don’t use the helper.

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Soridormi does help, it’s just her presence causes mobs to increase their health in response. Whether that negates her aid depends on the player, I guess.
Personally, I don’t use her.

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Minor quibble with the math:
Tanking or Healing NPC also frees you up a little to focus more on your own damage rotations without as much fear of mechanics, hypothetically increasing your own damage somewhat.

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I typically run without Soridormi helping.
That said, the few times I have run with her helping, it was nice having an NPC ignore all the mechanics and cast Exectute on Magister Umbric for me.

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I’ve noticed she has an interrupt, which in theory could come in handy if you pull multiple Dominators. Does it make up for the extra enemy health? Hard to say.

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Does she also pull him out of the blizzard phase? That’s useful. Trinkets that summon guardians do the same thing.

From my 8 mask attempts, think it’s easier with helper as opposed to not as dps (balance.)

My guess is they added Soridormi for players that would struggle with mechanics or face tanking as a clothie. It’s not there to make the instance go faster.

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The only helpful thing it provides is wipe immunity as they revive you with remaining orbs. Aside that it’s useless to go with a helper.

At least she doesn’t tell you to use harder hitting moves. :laughing:

I’m going to see if I can take a healer through later, it can’t take that long as the sanity timer is ticking, so going to be interesting I guess.

Thats not “Helpful” - your helper will Auto-Rez you into BAD with no Sanity - Before you can move Sanity Drain ticks and you are down again > Rinse Repeat until you have no globes left.

I can’t use her. Not so much she is bad at her job, she seems alright as DPS and tank, it is more…She is hard locked into that Warrior mindset and has six buttons bound to Charge.

She seems to ignore or break stealth, and she is often dead somewhere. Where or why, I am never sure.

I opted to just play BM, so I have my own personal tank with no penalty.

It actually makes sense for some players, but also some classes.

If you’re specifically a Holy player and don’t want to swap the interrupt can help (and she does use it often) as well as Boomkin which has a longer cd on int.

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The huge increase to the mob health is why I don’t think I’ve used her once, like yes she’s basically the exact same increase as another player would be, but then I would expect them to also do as much as another player would too. It’s nice that they have it there as an option but I do think that they could maybe be weighed a little less than another player does.

The DPS NPCs damage is quite bad and I assume the other two are worse.

While details doesn’t show the totals, if you set up a combat log filter to show everything, you can see their damage. I don’t remember the exact numbers but on a 670ish tank character the DPS NPC was doing 400somethingK auto attacks and whirldwind attacks were only doing 62k twice. She did have an execute for a little over 1 million damage, but it didn’t really add up to compensate for the added hp.

Having an interrupt on an NPC would be useful at times, but not so useful that it’s worth taking the NPC and dealing with the extra health.

I also used the tank NPC with a healer but didn’t look at the numbers. Healers with or without the NPC are just substantially worse at the content than DPS or tanks. I can clear much faster as a 660 DH alt I never play than I can on a 675 ilvl healer. I’ve tried a few things up to 5 masks (which I cleared on Guardian and Havoc) and set foot in 8 mask but haven’t cleared it and probably going to wait until next week to really try.

Maybe helpers only purpose is for characters too week to solo? No idea if in that situation they would help, but if they’re making things worse I could definitely do without having to full clear trash because the helper walks through every damn mob.

Thank you for the response - If you find them numbers I would be interested in reading them.

IDK why they didn’t follow the format for the Helper as they do with Delves. Even if you had to level the Helper up it would eventually be a great benefit. Atm it feels like trying to do an Delve 11 with a LvL 1 Brann.

The only scenario I can think of where the NPC might help someone clear something they couldn’t do more easily by themselves is maybe a DPS player that gets CCed constantly taking the healer NPC, but you’d have to be doing few enough masks that you were somehow dying to damage and not losing sanity at the same time.

Maybe a masochistic healer doing few or no masks slowly with a tank NPC, but I feel like they could do it faster without the NPC at that level if they tried.

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You can’t die for 10 seconds if you are within sanity globe radius.

Think 8 mask with healer npc might be easier than solo.

(Haven’t gotten too far with it atm.)

Well, as balance druid.