A real case of throwing out the baby with the bathwater.
The problem with templates was that some specs got bad stat allocations, but the fix for that is player-tunable stat allocations with a budget, ala Diablo, not removing the system altogether.
A real case of throwing out the baby with the bathwater.
The problem with templates was that some specs got bad stat allocations, but the fix for that is player-tunable stat allocations with a budget, ala Diablo, not removing the system altogether.